Commando Archive

Thread: Method for destroying At-St's

Croaakk
Thu Oct 02, 2003 6:39 am
#1

Ok, I went up against an At-St last night, but did not fare well.


How are you other commando's wiping them out? What steps do you follow?


Thanks




Cabula Stonesmasher (Rebel Warrant Officer 1 - Lowca)
MA-IVX (Imperial Sergeant - Intrepid)

"Ever experience amnesia and deja-vu at the same time?"
_Wez_
Thu Oct 02, 2003 6:47 am
#2

Sick a pet on it, flamesingle2, flamesingle1...rinse and repeat.



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Croaakk
Thu Oct 02, 2003 7:39 am
#3

ah, the dot from those stack?



Cabula Stonesmasher (Rebel Warrant Officer 1 - Lowca)
MA-IVX (Imperial Sergeant - Intrepid)

"Ever experience amnesia and deja-vu at the same time?"
tacwraith
Thu Oct 02, 2003 7:42 am
#4

remember the coming patch will makeAt-St's vulnerable only to blast. That flamethrower should barely cause an itch to them At-St's.


Start practicing that rocket launcher





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Croaakk
Thu Oct 02, 2003 7:45 am
#5

shouts - WTB Rocket launcher



Cabula Stonesmasher (Rebel Warrant Officer 1 - Lowca)
MA-IVX (Imperial Sergeant - Intrepid)

"Ever experience amnesia and deja-vu at the same time?"
Rinndalir03
Thu Oct 02, 2003 7:55 am
#6

unless you're on one of those borked servers where SOE hasn't made a resource available to make RLs...

Mister_Heavy
Thu Oct 02, 2003 9:11 am
#7


Yeah, the RL is going to be the way to go. You'll always have a hard time doing it truly solo against another player. If you manage to sneak in and get the first shot from 64m and you have a speed sliced RL you might have a chance.


Get doctor buffs and get your mind buffed by a dancer (they'll be able to double your mind pool for over 2 hours). Drop some muon gold as well to get all your primary stats around 2500. Make sure you have a full set of 50% composite and a MK3 for protection.


This should definitely give you enough time to spam your RL and take out the AT-ST unless the player controlling the AT-ST uses some kind of ranged KD on you. With blast vulnerability, your RL should be doing somewhere around 5K a shot. I think AT-STs are 18K HAM? That's 4 shots, or about 7-8 seconds.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Jeren_Sehn
Thu Oct 02, 2003 10:54 am
#8

It will still take several hits with a RL...and we do miss on occasion with 'em, even at Master...I think the way to go (for NPC ATSTs at least)is:


1) Sickyour pet(s) on it;


2) Flame Come 2 (if you have it)


3) Flame Single 2


4) Flame Cone 1


5) Flame Single 1


(All those DoTs stack and unless they fix the DoT's damage in the big patch, that's a huge amount of damage per round)


6) Back up and use RL.


It will still be a challenge surviving long enough to do all these things (especially if your best pet is a Cowardly Guerreck) but I've pulled it off on occasion.


For PC ATSTs, you really can't solo them and live, because the player will not be so foolish as to target your pets while you flame his ATST. A Rocket Launcher is your best bet there, though since you kneel to use it, you become vulnerable to getting hit by the ATST...and the RL has a decent HAM cost associated with using it already. On the other hand...if you can hit a PC ATST with Flame Cone 2 or Flame Single 2(even if it kills you immediately after that) there's a decent chance theATST will burn to death before the DoT wears off.


That's why ATSTs have become so scarce in PvP. A Commando can kill them pretty easily, even if it is a posthumous victory.





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Jeren_Sehn
Thu Oct 02, 2003 11:01 am
#9

I should say that you can solo PC controlled ATSTs and live unless you are buffed by a doctor....With good buffs and good armorwho knows?




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Holbach
Thu Oct 02, 2003 1:22 pm
#10

I'm a Master Pistoleer and novice commando. When the blast damage takes effect, the scatter pistol+ fanshot should do wonders. You may want to pick up pistol stances 3 (atleast) and get stopping shot; you'll be doing 800-1400 damage on an At-St per second (if you get the speed modifier branch). Rocket Launchers will probably be slightly more effective, as long as you don't miss, anddon't mind blowing some serious cash each timeyou shoot. Needless to say, I can't wait for the blast damage fix. Anyhow, goodluck to us all.



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nightwolf180
Thu Oct 02, 2003 1:44 pm
#11

A good RL can do 6k damage every 2 seconds, thats 3k every 1 second. Considering our accuracy with them is NOT too shabby especially at 64m (its max range, and it has +27 accuracy at this range) I can unload enough firepower on an AT ST to bring it down easily. NEVER under estimate a good strong deffense.



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Bigjimmy1
Thu Oct 02, 2003 1:51 pm
#12

I didnt know that the scatterpistol did blast dmg i thought it did acid or heat dmg???????? Doesnt the


launcher pistol do blast dmg,, you wouldnt even scratch it with a scatterpistol,,lol,,If they fix the flame dot on


AT-ST(i didnt see that they did in the patch notes) then it probably will take around 10 rocket launcher shots


since not all of them will hit,do full damage,and not all will hit the ezackt same stat pool. Thats gonna


severaly suckconsidering noone makes rocketlaunchers.




Everyones a hero of there own story!
Bigjimmy1
Thu Oct 02, 2003 2:02 pm
#13

Not to brag atall but ive assisted or solokillin around 12 or more pvp AT-ST and around 20 npc AT-ST since


thegames launch..As a commando to kill AT-ST pvp wise solo is to take pixie burst run up to AT-ST use



flamecone2 then flamesingle2, nice stack DOT dmg then by that time im almost dead heal or us uquilibrium



after heal if your mind is low then reapeat ,,(only takes 3 stacked shots from the flamer to kill an AT-ST),of



course im wearing full suit of composite. Now usualy the master is not to bright so if you die run back to


AT-STasap from the cloning facility. DO NOT DEATH BLOW THE MASTER. Ive servived about 10 shots


from an AT-ST by doing this. The incaped master and 2 other imps from cone was perplexed that i didnt die


from 1-2 shots..Remember good armor usualy takes off around 75% of the dmg dealt so us it...Oh yea


pets.HISSSSSSSSSSSSSSS,i dont use them unless its cowardly gurreck and he lasts about 3-5 shots from the AT-ST.





Everyones a hero of there own story!
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