Commando Archive
Thread: Method for destroying At-St's
Ok, I went up against an At-St last night, but did not fare well. ![]()
How are you other commando's wiping them out? What steps do you follow?
Thanks
remember the coming patch will makeAt-St's vulnerable only to blast. That flamethrower should barely cause an itch to them At-St's.
Start practicing that rocket launcher ![]()
unless you're on one of those borked servers where SOE hasn't made a resource available to make RLs...
Yeah, the RL is going to be the way to go. You'll always have a hard time doing it truly solo against another player. If you manage to sneak in and get the first shot from 64m and you have a speed sliced RL you might have a chance.
Get doctor buffs and get your mind buffed by a dancer (they'll be able to double your mind pool for over 2 hours). Drop some muon gold as well to get all your primary stats around 2500. Make sure you have a full set of 50% composite and a MK3 for protection.
This should definitely give you enough time to spam your RL and take out the AT-ST unless the player controlling the AT-ST uses some kind of ranged KD on you. With blast vulnerability, your RL should be doing somewhere around 5K a shot. I think AT-STs are 18K HAM? That's 4 shots, or about 7-8 seconds.
It will still take several hits with a RL...and we do miss on occasion with 'em, even at Master...I think the way to go (for NPC ATSTs at least)is:
1) Sickyour pet(s) on it;
2) Flame Come 2 (if you have it)
3) Flame Single 2
4) Flame Cone 1
5) Flame Single 1
(All those DoTs stack and unless they fix the DoT's damage in the big patch, that's a huge amount of damage per round)
6) Back up and use RL.
It will still be a challenge surviving long enough to do all these things (especially if your best pet is a Cowardly Guerreck) but I've pulled it off on occasion.
For PC ATSTs, you really can't solo them and live, because the player will not be so foolish as to target your pets while you flame his ATST. A Rocket Launcher is your best bet there, though since you kneel to use it, you become vulnerable to getting hit by the ATST...and the RL has a decent HAM cost associated with using it already. On the other hand...if you can hit a PC ATST with Flame Cone 2 or Flame Single 2(even if it kills you immediately after that) there's a decent chance theATST will burn to death before the DoT wears off.
That's why ATSTs have become so scarce in PvP. A Commando can kill them pretty easily, even if it is a posthumous victory.
I didnt know that the scatterpistol did blast dmg i thought it did acid or heat dmg???????? Doesnt the
launcher pistol do blast dmg,, you wouldnt even scratch it with a scatterpistol,,lol,,If they fix the flame dot on
AT-ST(i didnt see that they did in the patch notes) then it probably will take around 10 rocket launcher shots
since not all of them will hit,do full damage,and not all will hit the ezackt same stat pool. Thats gonna
severaly suckconsidering noone makes rocketlaunchers.
Not to brag atall but ive assisted or solokillin around 12 or more pvp AT-ST and around 20 npc AT-ST since
thegames launch..As a commando to kill AT-ST pvp wise solo is to take pixie burst run up to AT-ST use
flamecone2 then flamesingle2, nice stack DOT dmg then by that time im almost dead heal or us uquilibrium
after heal if your mind is low then reapeat ,,(only takes 3 stacked shots from the flamer to kill an AT-ST),of
course im wearing full suit of composite. Now usualy the master is not to bright so if you die run back to
AT-STasap from the cloning facility. DO NOT DEATH BLOW THE MASTER. Ive servived about 10 shots
from an AT-ST by doing this. The incaped master and 2 other imps from cone was perplexed that i didnt die
from 1-2 shots..Remember good armor usualy takes off around 75% of the dmg dealt so us it...Oh yea
pets.HISSSSSSSSSSSSSSS,i dont use them unless its cowardly gurreck and he lasts about 3-5 shots from the AT-ST.