Commando Archive

Thread: Medic or Scout?

SuperTrando
Mon Nov 22, 2004 5:49 pm
#1

I now have TKM and I'm going to get MCommando, but now I have to decide between Scout 1/0/0/0 or one box of Medic. Also if I choose Medic what box should I take in it? Any help would be appreciated!



Bria- Veeron
Test Center- Xanatoz
Starsider- Xanatoz
dhamian
Mon Nov 22, 2004 5:54 pm
#2

personally i really odnt know wht 1-0-0-0 in scout gives u but if you get like 1-0-0-0 or 0-1-0-0 in medic than it will eithe give you injury speed or treatment. i am goin to drop medic and get feign death myself so. i hope these suggestions will help you.



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Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
SuperTrando
Mon Nov 22, 2004 6:02 pm
#3

Well the 1/0/0/0 in Scout gives you +20 terrain negotiation (which always helps when chasing guys with your flamethrower) and if I did get Medic I was thinking about 1/0/0/0.



Bria- Veeron
Test Center- Xanatoz
Starsider- Xanatoz
TK-132
Mon Nov 22, 2004 7:14 pm
#4

Hmm. Tough one. I myself am a Master Commando/Medic/Scout. Both of them serve me well. Personally novice medic isn't that great since I believe you can only use Stimpack A's. If you can use Stimpack B's go medic absolutely.

I like where I'm at cause I use nothing but commando for fighting (Not always a good thing I've noticed). However being able to run really fast (I got explore 4) and having medic 3,3,3,0 really works out good. I can heal myself up good. If I wasn't a medic I'd probably would have died a thousand times over. But your TKM so that might not be a problem for you. If your TKM you can heal your wounds and boost your stats. Plus you already got terrain negotian. So I'm gonna say medic.



Major Bluko Oll
Imperial High Command
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Black Epsilon Ace

"Many things are said, but few are true."
SuperTrando
Mon Nov 22, 2004 10:10 pm
#5

Cool, thanks!



Bria- Veeron
Test Center- Xanatoz
Starsider- Xanatoz
Silberado
Mon Nov 22, 2004 10:16 pm
#6

I dropped scout but i had it mostly for the harvesting. It is nice to be able to move in the terain faster but I've learned a strait lin up hill is much slower than angle. I have medic 1/0/0/0 since you can use stim Bs and get a better heal out of them.



EQ3SWG The Everlasting Beta
Pfej::Kauri h Master Commando/TKM M
Bulldog::Naritus h Pistoleer N
Silberado::Chilastra h Noob
?


BravenIrish
Mon Nov 22, 2004 10:28 pm
#7

I think I might go 1/0/0/0 scout instead of 1/0/0/0 medic.


My build right now on live is MCommando/TKM and 1/0/0/0 medic. I like it. My TC build is Commando/Master medic. Not bad either.


But, I like scout....and will probably return to that someday. Medics are not as good as Docs or CMs in the field or in higher end combat situations. I prefer to use my Commando skills anyway!


Sláinte




§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
LuciusScipio
Tue Nov 23, 2004 4:42 pm
#8






BravenIrish wrote:

I think I might go 1/0/0/0 scout instead of 1/0/0/0 medic.


My build right now on live is MCommando/TKM and 1/0/0/0 medic. I like it. My TC build is Commando/Master medic. Not bad either.


But, I like scout....and will probably return to that someday. Medics are not as good as Docs or CMs in the field or in higher end combat situations. I prefer to use my Commando skills anyway!


Sláinte






Well, I personally like 1/0/0/0 medic over scout because of the stim packs...and if you can get Force Sensitive experience, there is a branch that allows you to get some terrain skills for a very cheap skill point cost (although hard as hell to get experience for)...but still, terrain negotiation isn't as big a deal now as it was before because land vehicles make travelling so much easier. Just my 2 credits worth.



----------------------------------------------------------------------------------------------------------------
Atilius Crydell

Rebel Colonel & Master Commando (Starsider)
DonnieDarko123
Tue Nov 23, 2004 5:50 pm
#9

Neither!

Go with Dahamian and get 0/0/3/0 in smuggler for feign death or go 3/0/0/0 in pistoleer for added dodge bonus.

If you must pick between scout and medic (this coming from someone who is mcommando/tkm) go scout, I had medic for awhile and I never used it, with good buffs ya really don't need to. So at least with scout you can harvest creatures. And one plus to picking either scout or medic is that you can easily switch between the two. Say if you're going to pvp or fight nightsisters train medic, otherwise keep scout.



Donnie' Darko
SuperTrando
Tue Nov 23, 2004 8:19 pm
#10

Thanks for all the great opinions, but I think I'm going to have to flip a chance cube here.


*Rolls dice*

/gasp

Image Designer!?!? What does that have to do with anything!?! Ahh well.



Bria- Veeron
Test Center- Xanatoz
Starsider- Xanatoz
Silberado
Tue Nov 23, 2004 9:19 pm
#11

That wasn't a chance cube must of been a holocron fron holo grinding days, lol.




EQ3SWG The Everlasting Beta
Pfej::Kauri h Master Commando/TKM M
Bulldog::Naritus h Pistoleer N
Silberado::Chilastra h Noob
?


Cpl_Fisher
Wed Nov 24, 2004 9:57 am
#12

hmm.. somehow it has never come up that novice medic allows use of stim B's



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WolfGuy
Wed Nov 24, 2004 10:06 am
#13

I like the idea of being able to switch bewteen medic and scout depending on the situation. If there is something good that needs harvesting I can drop medic and pick up scout. For PvP or high-level PvE having novice medic is very valuabe, espeically for healing your doc when he forgets to heal himself.




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