Commando Archive
Thread: ok i am seriously pissed at soe. rangers getting commando -type abilities? what the heck????
If they do indeed get this, hopefully we'll be recieving major love to our grenade system as well as "better" explosives...
As far as I see it, in this game Ranger is going to be about stealth, and Commando is about bringing the big firepower to bear. Setting stealth mines just doesn't seem very commando-ish to me in the context of this game.
Effeciently setting up concealed explosives would require concealment knowledge, which the Commando profession lacks. Getting more explosives would be great for Commando, but preferably in the form of active weaponry (long range ballistic type weaponry, better grenade type weapons, maybe even limited bomber airstrikes) rather than passive stuff like mines.
Rangers can set up mines. Rangers can blow up mines. Mine would thus be powerful, since these are a part of traps which helps Ranger's with their combat abilities.
Now...our equilvency in explosives are our grenades. Which really aren't that useful or damaging right now.
This is how I see it, if rangers are to get mines:
1) Commandos have the ability to chuck them and cause damage
2) Rangers have the ability to lay traps (a la Governator in Predator, think of us like the other Governator with the massive chaingun), including mines, which are static.
Go Commando-Ranger, you then have the ability to throw and lay explosives, and hence expand your explosives. If rangers get explosives that are far more useful and superior to our own, thats just another nail in the coffin of "Why Bother?" in regards to our profession. We don't want to have to go ranger now, like we do with ranged professions for damage, if we wanted to have good explosives...when they should already be in our profession.
Its not so much of a "they got something better", its a "we don't want to be left in the dust" type situation. Although it *would* be nice if we got Demo-charges...ie run up to a turret, lay a demo-charge then haul booty a la Han Solo when he destroyed the endor shield generator. Now THATs a commando.
I kinda like the idea for the revamped ranger prof as far as how it would fit into the game as a whole, but it does seem rather odd to boost it with stuff that would go really well in Commando and Smuggler when Commando is in need of a revamp in its own right, and Smuggler needs some attention and specific content thrown its way too. Especially when the "new ranger" is a complete opposite focus compared to the current system.
not enough skillpoints for commando-ranger to be of any use.
at best you can be master commando and 3 branches of ranger. but then youre stuck with zero freaking special attacks. better hope people trip into them traps then!
if they reduce ranger skillpoint requirement then whats the point? BH's will just gain an ungodly massive boost in power and commando will once again... as always.... be insignificant.
Ranger will mostlikely be gitting a skill point reduction in pre-reqs.
It will probly have simmilar pre-reqs to BH. (1 line Scout and the Ranged support line of Marksman)
Also since ranger is becoming more combat oreanted ranger might get some weapon specials and thus mixing Commando, Ranger and 1 line of a nother ranged profesion.
Also I belive that now they have put the coding into the game for remote explosives and such that commando might get some more powerfull ones rather soon ![]()
thats even worse.
now commando with zero specials will be outperformed by rangers with traps. mixing commando and ranger will be as useful as commando and master musician. no specials, just lots of good looking exploding stuff (though i bet ranger bombs will dramatically outdamage our grenades..you just wait and see).
Yes there traps will mostlikely outdamage our greanades to begin with.
However after we get changed and (Hopefully) get HIGH damage explosives and such we would out damage the ranger traps however ranger traps will be applying de-buffs to the enemy (Movement, Accuracy and Defence).