Commando Archive
Thread: Gernade Revamp Discussion
6. Grenades should be situationally used weapons that are extremely useful at clearing out clustered groups of infantry. While being capable of taking out lone infantry, this should be dissuaded and be far less effective than targetting clusters (because is it really worth it to waste a grenade on a single troop?) Certain variations of grenades should have special abilities and uses as well. For example, I'd recomend:
- Proton Grenades - Specializes in raw damage on heavily armored targets, such as vehicles and buildings (what did Han use to blow up the bunker in RotJ?)
- Thermal Detonators - These should be the feared general purpose weapon. If you're caught in its blast radius, you should take a great deal of damage, and be sent sprawling if you don't have very much anti-KD defense. I want them back so that when princess Leia pulls one out in RotJ, we see fear in Jabba's eyes again.
- Imperial Detonators - Lesser versions of the Thermal detonator that are the generic anti-infantry grenades. No KD effect and only a damaging affect. Perks of it would be that you could throw more of them within a shorter period of time. Maybe add a blinding affect (flashbang) to make them have their own niche?
- Glop Grenades - These should temporarily immobilize a target for around 6-10 seconds or so. They can still fire and react, but they can't move anywhere. No damage is done, these are more of a crowd-controlling tool than a conventional weapon. The affected area would be fairly small.
- Cryoban Grenades - These would function similar to glop grenades, but do damage upon impact, have a shorter delaying affect, but have a larger AE.
- C-22 - Higher powered versions of the C-12. They would be capable of moderate damage, but be light and fairly easy to use, compared with the heavier hitting grenades.
- C-12 - Everyone can use these, so these would be the least powerful of the bunch. They would pack a mild punch, that (given enough quantity of throwers) could potentially do damage over the course of a fight, but nothing coming anywhere near to the damage of the later grenades.
Kind of a long-winded post there, but I think implementing these changed would make grenades go from a grade D wothless utility, to a Grade A item worthy of having it's own skil-tree, while maintaining balance.
They need to do more damage
Have a better chance to hit
Not take so long to through
Add some status effects
and perhaps add poisen and disease and fire
great post raptor...it sounds alot like how gernades are handled in KOTOR...in that game, gernades are VERY useful..especially the sticky ones..or the cyroban ones (they freeze...same thing in swg and kotor..but in kotor they freeze the target..same animation almost too!)
And it just hit me..yes some of the higher gernades need a KD or dizzy effect...its our unique way of getting these affects out...rather than specials like others..but with hvy hitting gernades - its perfect!
Keep em coming ![]()
La bump....Garvin has told me ingame that he's pushing a discussion of revamping our gernades of some sort on the correspondant forums...it may be a good idea for the community to discuss it as well...as our gernades are almost always overlooked on both ends....
People - post your ideas...this may be a chance to go head on with the new droid bombs
I made a separate post about this a while back, but it didnt get a lot of response.
IMHO if grenades are to be viable they really need to increase the number of charges per stack and make them a lot more cost effective to use. Even if you get your grenades really cheap I cant think of many ways to be able to make back that money by using grenades alone.
That's too bad really, because there are a lot of different damage types and armor piercing levels available to commandos through grenades (and HW consumables for that matter), but none of it is ever used. All it needs is a little bit of tweaking of how they work (more accuracy and get rid of the damage to the user) and big increase to the number of uses per stack.
gernades never get any attention...its sad ![]()
but with the introduction of these bomb droids..we need to start formulating ideas...OR conslidating ideas such as raptor's (which is also the best gernade revamp i would say..KOTOR's gernades are FUN and can make a world difference in combat!!!....hell the first time i dueled Malak [i beat the game 3 times]....i didnt have alot of stims...and it was on hard diff...i only beat him by using adhesive gernades!!!!!)
Hmm, no one else has any ideas for a grenade revamp? It' be goog to keep threads like this continuously flowing with ideas.
Another thought, maybe we could make the grenades and heavy support weapons work together. Ie. The rocket launcher by iteself would be empty; however, since it's basically an RPG, you can load it up with whatever type of grenades you want to fire (change damage type and purpose of the warhead. Since Proton Grenades are used right now for RL's it gave me the idea.)
Come to think of it, that could help with some of the issues I have with HSW too.