Commando Archive

Thread: Good news from TC on ETA for THE BIG PATCH

Ivoni
Tue Sep 02, 2003 6:14 pm
#1

"The patch should be ready to go to Live servers by the end of the week"

So all the new commando love...soon..very soon.

As for the bad. You knew there would be.

- Changed all "delay" moves to use a 30 second timer

No specifics if that's just panic shots or knockdown type moves also.

- Increased the minimum distance for destroy missions in small cities

Bah.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Khaelyx
Tue Sep 02, 2003 6:22 pm
#2

Yay for the good stuff!



and



Bah for the bad stuff.



and ..



over all, its about **edit** time. Been stuck as a novice commando for to long.



-Gandraco Darksun


1/2/1/1


Wanderhome

Falator
Tue Sep 02, 2003 6:37 pm
#3

I will be believe it when and IF i see it.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Samuru3058
Tue Sep 02, 2003 6:37 pm
#4

Yay! Yay! Yay!



-Vaal, prodigy of Ivoni

Hoabob
Tue Sep 02, 2003 6:38 pm
#5

On the bright side people wont spam players with knockdown anymore and Anchorhead wont look like it's under seige.

liZaRdTrIx
Tue Sep 02, 2003 6:46 pm
#6

im happy now... i hate knockdown and panic shots.. and commando is getting cool.. woo hoo



BuguMaan Eighteen
Master:Commando,Rifleman,Fencer,
TKM,Fencer,Swordsman,Pikeman,
Dancer,Entertainer,Medic,Scout,
Marksman,Brawler.
Respec Doc/Carbineer
WoRlaNN
Tue Sep 02, 2003 6:55 pm
#7

I love you... I don't care if you are a Trandoshan. I've been waiting for this aloooong time... and for the bad stuff, I welcome it. I was getting fed up of people with pistols STILL being gods in PvP.




Level 60 Commando
One of the first to be Master Commando on Chilastra.
unity200
Tue Sep 02, 2003 6:56 pm
#8

is this it ? commando fix ? delay time only ?



what about the ZERO RANGED `HEAVY` weapons ?




Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
Xytroncore
Tue Sep 02, 2003 7:06 pm
#9






unity200 wrote:

what about the ZERO RANGED `HEAVY` weapons ?






Do you not read or are you just retarded? This is how they're meant to be, it's nota bug and it will never change.



_________________________________________________________
Manimal : Gunslinger
unity200
Tue Sep 02, 2003 7:30 pm
#10

neither i cant read, nor im retarded.


0 HW range is not a bug. it is WRONG.


no heavy weapon has 0 range. never did, never will.


`commando` is such an inappropriate word for what the class is now. the class must be corrected, or altogether deleted, or its name changed to combat engineer. the way it is now, defies the definition of commando concept.






Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
Torm
Tue Sep 02, 2003 7:32 pm
#11

Well as for the knockdown and panic shot delays. Currently, after being knocked down and even after you get up, you cant fire back for 15 seconds. Is this 15 seconds a bug, is it going to be removed? I personally dont have a problem with knockdown. My problem is that disarming shot 2 allows one to do uber damage, fast, easily spammed, area effect, knockdown, and prevents you from firing back for 15 seconds.... in addition, do you know anything about the people who have gone pistoleer/ bounty hunter pistoltree? Is this new patch going to address that or is sony going to leave that the way it is? I think having over 110 speed and that much accuracy is ridiculous.



Nuber
Master Rifleman/Master Commando(elder)
Now Commander Cody

Falator
Tue Sep 02, 2003 7:46 pm
#12

They delay after getting back up from a knockdown is being lowered to 5 seconds.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
OwenAbraxas
Tue Sep 02, 2003 7:50 pm
#13

The speed isn't as much of an issue, it actually caps at a certain point anyhow, so the extra speed really is wasted - that's more of a design issue with damage values on non-pistol weapons being far too low compared to their slower speed and higher HAM costs. Ideally non-pistol weapons really should have much better damage per shots to compensate for their speed or alternatively, adjust the speed and HAM costs on non-pistol weapons to be competitive with pistols. The accuracy admittedly is a bit of a problem, but personally, having taken none of the accuracy modifiers from pistoleer I can't say I miss much even without the extra accuracy modifiers. Of greater concern perhaps, is the interchangeability of specials from the two professions.
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