Commando Archive
Thread: Total amazement!
Well, today I actually got to get out and use my flamethrower in a group situation. There were people there I could trust, etc.
The first few attempts were disappointing as usual, but then I actually started to see some improvement. First major hit was for 1100+. Then it went up to 1800. The last one I did topped 2900! All this with flame single 1. Talk about a shock!!!! The max damage on my FT is only 199, so hopefully the new specs and fixes will give truly catastropic damage.
I commonly get those types of damage with flamesingle2
I've said this before. DPSisof no concernwhen the special KILLS the target instantly.
I don't sit there and use flamethrowers and HAR's exclusively. I get things started with the LP (600-800 health bleeds), wait for someone else to take over the aggro then I run in and flame.
Since you are so stuck on this notion of damage output, you tell me what you prefer.
3-500 dps against an NPC that is shooting back at you with twice that rate
OR
One shot for massive damage that ends the fight.
Galaian wrote:I've said this before. DPS is of no concern when the special KILLS the target instantly.
I don't sit there and use flamethrowers and HAR's exclusively. I get things started with the LP (600-800 health bleeds), wait for someone else to take over the aggro then I run in and flame.
Since you are so stuck on this notion of damage output, you tell me what you prefer.
3-500 dps against an NPC that is shooting back at you with twice that rate
OR
One shot for massive damage that ends the fight.
Since the "One shot for massive damage taht ends the fight" doesn't really end the fight I'll take 3-500 constant DPS being done at a reasonable rate... Go ahead and bust out the flamethrower when the mob has only 1500-2000 hp left and hit your flame single 1 or 2.. Pray you don't miss and pray it hits the right ham pool. If it doesn't End the fight you're stuck with your limp Flame thrower in your hands waiting for it to cycle again, all the while having that mob beating on you and your buddies at twice the rate..
"I've said this before. DPSisof no concernwhen the special KILLS the target instantly.
I don't sit there and use flamethrowers and HAR's exclusively. I get things started with the LP (600-800 health bleeds), wait for someone else to take over the aggro then I run in and flame.
Since you are so stuck on this notion of damage output, you tell me what you prefer.
3-500 dps against an NPC that is shooting back at you with twice that rate
OR
One shot for massive damage that ends the fight."
What special is going to kill a target instantly? Most mobs I fight got 7 to10k hams so dps is a concern. Good luck running in pvp and trying to get close enough with the flamethrower to do that so called MEGA HIT.
Sheesh.. you read the posts on this section of the board and hear nothing but complaints about how screwed up commando's are...and I'm not arguing that. But this guy's happy, he finally did some decent damage and decided to share the joy. Instead of being happy with him and enjoying the few small vicories we commando's DO get... you decide to start just short of flaming the poor guy because you don't like his combat tactics.
You people need to find one of those mythical things called a life.
our flamethrowers hit too low and miss too often...
as i already said, give them +30% dmg and armor rating 3...
then the dmg should compensate for the chance of missing/hitting the wrong pool
otherwise, 2500 dmg in 13 seconds is... nothing really worth mentioning
"You people need to find one of those mythical things called a life."
I think I looted one of those off a Dark Jedi Master?
Dunno....I'll have to go check
I just don't understand how a giant ball of FLAME can miss something?????? Know in saving private ryan where they just shoot once and it FILLS the whole bunker... how do you miss with something like that??????
Given that it's the only ranged weapon in the game... AFAIK that doesn't have a 64m max range I really think it should be nearly impossible to ever miss with it, not to mention just the reality of what a flamethrower is. Then the recycle time wouldn't bother me nearly as much. And since it's a full ball of flame... bear with me here... say the damage stays the same, the cooldown time stays the same... but it simultaneously hits legs, body AND head. And takes down all three bars. Just a thought or three.
Verminaard. Kettemoor. Nov Commando.