Commando Archive
Thread: The Pinnacle of SOE Hypocrisy
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tacwraith
Wed Feb 04, 2004 8:37 am
#1
Since it makes SO much sense that a 16m range, dot+high wound causing, 10 second delay, inaccurate attack on a COMBAT PROFFESSION is 'unbalanced' and 'unfair' but a non-combat proffession's 64m range dot+wound causing, ham bar selectable (usually the unhealable ham bar),3'ish second delay, 100% accurate attack is 'balanced' and 'fair',
Since there was such a HUGE concern that the poor players on tattooine could not run to water and those in other planets would be inconvenienced to press CNTRL-V to pull up the overhead map to find water....
but its all right for players to get poisoned and diseased and have no other option than to go find a doctor. After, all, all players have a doctor snuck up their anus for easier access. Its not like they have to run back to a town or just wait the quarter of a minute the poison+disease requires to kill them off so they can clone with nicely black ham bars and then wait until another player has the time to heal them up...
Since its OK AND BALANCED that a single player can stack diseases in different ham bars and royally grief other players into a triple black ham bar cantina+medcenter vacation, but its unfair and unbalanced to have a single player stack dots on a single ham bar...
then I assume that SOE is including 'poison/disease' extinguishers and giving chefs a 90% poison/disease resistance food buff.
Right? 
Thrainkell
Wed Feb 04, 2004 8:46 am
#2
Yeah,but as far as I know, poison.disease throwers don't have devs that have outright admitted their distaste for their profession lol.It seems as far as this class goes, Just when you think the Devs can't possibly get ANY stupider, their manage to go and prove you wrong in stellar fashion.
BlueChris
Wed Feb 04, 2004 8:54 am
#3
You can run to water to put out a flame dot in this game?
Wow, I had no faith whatsoever that anything in this game would make sense like that. I never even tried it.
Rantilous
Wed Feb 04, 2004 8:58 am
#4
hey guys i think you are being really silly about the SOE Dev's, we still can use errrr, no that skill is crap, hold on how about THE...errrrr no its **edit**e, oh hold on we can throw hmmm ok maybe not,
look at the bright side we have loads opf combat xp ![]()
maddogs
Wed Feb 04, 2004 9:01 am
#5
ya the dev have stated they dont like us and thats that
untill we clear this up nothing but nerfs are instore for commandos
rodorion
Wed Feb 04, 2004 9:24 am
#6
actually....you can throw poison and disease -over- 64m. And through walls no less with no way to be attacked in return. Way to go SOE! keep up the good work!
EcadMistflier
Wed Feb 04, 2004 10:25 am
#7
It is my measured conclusion based on the statements made by the SOE development team and the generally antagonistic attitude that they have demonstrated towards the commando community that it is their intention to drive as many players out of the class as possible and then replace the commando class all together.
This is a standard management technique. Deny there is a problem, fein sympathy. Make ill advised changes. Create general dissatisfaction. Cause a migration of talent or shut down the problem operation. Start over.
I enjoyed being a commando and played as a master for a few months. Hoping against hope that the class would be fixed and defined. That it would become a trully fine and fun character class. But after watching the class flounder for so long, seeing so many good players leave, and observerving the latest statements by TH about the commando class I believe I have made the correct evaluation of the SOE development teams intention and went on my Holo missions.
I believe SOE thinks of the commando class as a mistake and a miscalculation. Itruly believe that the devs believe this. I believe that this is the only explanation for their attitude and modifications towards the commandos.
I hope I am wrong. I hope that they will give the commando good functioning weapons, new and effective specials like terrain negotiation, improved accuracy and speed, etc. but based on past performance I doubt seriously that is going to happen.
Nighthelm
Wed Feb 04, 2004 10:32 am
#8
Ecad, I believe you're right. We should've seen the writing on the wall when the comments of Lord Paul leaked out. It would actually explain a lot. Why else would the weaken the second weakest combat class in the game? I won't go down without a fight though. If they want to remove us, we should make them "buck up" and just come out and say it, as opposed to these underhanded tactics they are using.
DaHumAn
Wed Feb 04, 2004 10:54 am
#9
ill tell you guys again, TH plays commando, we are fkn' doomed hahahahaha.
HadesApailae
Wed Feb 04, 2004 11:06 am
#10
I was thinking of going novice commando for the flamethrower ... not so sure now
Theedage
Wed Feb 04, 2004 11:31 am
#11
DaHumAn wrote:
ill tell you guys again, TH plays commando, we are fkn' doomed hahahahaha.
Ya..... and his measure of if commando was a balanced class was to pit a master commando vs a master commando.
Who ever said TH failed every lab he took was indeed correct. Master commando vs Master commando = control. From there you test how other professions do vs master commando. Soon you will see how out DPS'd we are by quite ridiculous amounts.
EcadMistflier
Wed Feb 04, 2004 11:58 am
#12
Ya..... and his measure of if commando was a balanced class was to pit a master commando vs a master commando.
dpuWookiee
Wed Feb 04, 2004 6:24 pm
#13
Yeah, it is sick and wrong that a single CM can virtually wipe out an entire group with 1 attack.
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