Commando Archive
Thread: Ok so with the proposed changes......(few questions)
Commandos should finally be fixed and be a really strong profession, correct?
If this is the case then i need to drop BH and take up Commando.
Whats the best way to get unarmed xp so that I can get the cert for Commando (you need master marksmen and just master unarmed correct?)
Few questions, how many weapons run out over a certain time and which ones are these? How strong will the weapons be now?
Thanks for any and all help
Acid Rifle - semi easy to get, but you'll suck ass with it till Acid 3 at least
Flamethrower - **edit** hard, see above for accuracy.
The rest you will have to skill up to use or are consumable.
Assume if it says cannon = disposable.
but with the proposed changes holo posted wont those weapons be alot better and do better damage?
and also can anyone tell me what other weapons can only be used a certain number of times before they break or run out or whatever? thanks
Yes, they will obviously do more damage, but to know how much more we will have to wait and see.
Disposable- Particle Beam Cannons, Lightning Beam Cannon, Acid Stream Launcher, and Rocket Launcher.
Except for the Rocket Launcher, the cannons tend to have around 100 uses, depending on how the weaponsmith chose to use his experimentation points. Evenwhen they do more damage, they are not going to be primary dueling weapons, they tend to be group weapons and against things like vehicles. Using one of them works like throwing a grenade or a trap (game mechanics wise), but with a different animation.
You know, the way you worded your post makes me wonder if you're expecting another "uber" class like the creature handler used to be. Is that why you took CH to begin with? All classes have to have strengths and weaknesses...if you want to play a commando, it should be equally as effective as a pistoleer or a rifleman or a creature handler. You'll waste a lot of your time if you try to follow the class that has recently received a tiny bit too much a tweak, or leave a class every time its been brought back into line with the rest of the game.
Yes...that is pretty lame hehe....
Did I read Holo's thread right? They are actually going to make us trained, dangerous killing machines now?
Finally?
Changes look good...but they have to do something about the refresh times on specials unless the damge is just an insanely big increase. Currently with Flame 1 I have hit for 900+ with the weak dot effect totalling about 1300-1400 hp's once its done...in order to balance it with the insane refresh time, shouldn't it do close to triple that (DD and Dot?)
I do not think a Master Pistoleer should be able to take a Master Bounty Hunter unless he gets lucky.
I do not think a Pistoleer should be able to put out as much damage as a Commando.
I think a Pistoleer should have some trick shots with their pistol and thats about it.
I could see a person saying if a BH duels a Pistoleer with a pistol the Pistoleer should win. Thats fine. I can agree with that. However I think it should be that when a Pistoleer duels a BH the BH takes out his LLC and turns the Pistoleer to toast.
Addtionally when the BH goes LLC to PBC against a Commando the BH loses. But when the BH goes pistol to the Commandos PBC he should have a "knockdown" skill that alows him to get close to the Commando so he can take the Commando down.
This way it is much more of a paper sissors rock kind of thing. I think the Commando should do MASSIVE damage however have a weakness to close range combat. I also think Commandos should have AP rounds.
I also think the Commando's "Very Heavy Weapons" should have a minimum Range of 10-20 meters if your target is closer than 10-20 meters the target is effectivly out of range.
Nox you've got to forgive us I think most commandos are in a state of euphoria right now and not quite watching others feelings at the moment. You can tell by the people posting flavor of the month comments that they're other MMORPG veterans who've had it happen before.
As for your unarmed I hate to say it but I don't know anymore now that you can't use vibroknucklers it's going to make it a pain in the a*s to get XP for it. Only thing I can suggest is go to Fort Tusken on Tatooine or maybe the Night Sister Fort on Dathomir places where there's going to be a lot of people around so you can hop in a group and work on your unarmed XP and not have to worry, as much, about taking the full brunt of it while you're fighting.
Either of those two profession combinations are more powerful than Commando, and given the DEV track record, they are more powerful than anything commando will become.
Commandos just need unarmed 4 and master marksman.
PS Don't call people stupid, only children call people stupid.