Commando Archive
Thread: REFLEMEN AND COMMANDO MIXED UP ?
Message Edited by maddogs on 03-14-2004 10:48 PM
I've had the same thought myself, seeing as right now rifleman acts as:
- The Sniper
- The Machine Gunner
- The Stealthy Combatant
Add explosives in there and you've pretty much got a commando IMO. In SWG it seems commandos are supposed to focus more on heavy weaponry though, and to that end we're kinda in the right spot, butI think we're severely lacking in implementation and variety. Heavy weapons traditionally come in a wide variety of types: Rocket Launchers, Machine Guns, Heavy Machine Guns, High power rifles, etc. Our primary problem right now is that our skills only represent one (effective) facet of this heavy weapon arsenal.
As such, I want a repeater and an E-Web. ![]()
TechnoHic wrote:
Yeah and who says our FT is supposed to be slow cause its a heavy weapon? To me, a T21 looks like it would be a lot heavier than any of the weapons we got. I mean look at the size of the thing. Somebody must be compensating for something.
im a 0/1/0/0(almost 1) rifleman on valcyn..and i can say im outdamaging mycommando character when he was approx halfway up the commando tree...and dieing a hell lot less (havent died once lvling rifleman so far)
also..rifleman has a crap more defenses than us, and 90% of the time they dont even use it...go figure
StarNick wrote:
also..rifleman has a crap more defenses than us, and 90% of the time they dont even use it...go figure
ya i remaber when i was lvling in riflemen i get 3 free shots the 4 make them argo and i couldint kill them within 4 shots usly they coned red
thats why it makes no sence they have all that defence and all that speed
they be way better off with 10k-18k every 8.5 secs (heck they get 4 hits and if they dont kill in that they defently not be attacking that red con mob )
why on the other hand commando is always right in the mist of the fight and needs speed and defence