Commando Archive

Thread: MC/MBH vs MC/MS

SyberDog
Sun May 01, 2005 10:24 am
#1


Master Commando/Master Bounty Hunter vs. Master Commando/Master Smuggler.

These templates seem to be the top templates for commandos.


Thoughts?
GenericTSS
Sun May 01, 2005 5:47 pm
#2

I'm going Mcommando/MBH for the win, all the way. So far, it gives nice specials, good bonuses for non-commando guns (I.E. You can shoot your old pistols and lazer carbines and whatnot fairly decently, + you can use BH specials w/ them) and w/ commando guns, hell you get all those generic mods + your heavy mods.

But that's my take. I hear Smuggler is pretty good too, and I might pick up novice for concussion shot, which I hear is really brutal.



Chimaera ---> Jebadiah Penro-San(Master Commando/Master Smuggler/Master Marksman/Master Pilot (Smuggler's Alliance))
Co-Leader of the Jolly Roger Gang (JRG)
Little-Green-Guy
Sun May 01, 2005 6:25 pm
#3

i tried both. first MC/MBH = amazing (critical shot = high damage shot) incredible. greats build.


MC/MSmuggler =


no high damage shot.


low blow = worthless


last ditch = amazing (only 1 scenario when you can use it, right before your demise)


FD= amazing.


reckless shot = worthless shot



my opinion, its better to dabble in smuggler. and go MBH.


i use the 0/0/4/0 smug. for the, FD (PVE and work PVP now)





Mucus' " tHe FiNe aNd gRiNd "
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South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


dlc3007
Mon May 02, 2005 7:05 am
#4

hmm... you must be playing a different smuggler than I am.



  • Overwhelming shot is great b/c it makes them vulnerable to state changes from you or anyone in your party. Always lead with this.

  • Concussion Shot stops them dead in their tracks. every time. This is always my second shot.

  • Reckless and Restraining shots are very nice snares... kinda redundant with the concussion shot, but it keeps them from charging if you stick them with that after concussion.

  • Panic Shot will make you a lot of melee friends since it delays the next attack.

  • Last Ditch has done over 4k damage for me, ending a fight when I needed it over.


Ok... low blow still needs a knock down, but other than that, smuggler is just fine, thank you. Now you take all those attacks and put an AoE on them with commando weapons and you have the definition of crowd control!



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Kyger_alt
Mon May 02, 2005 9:05 am
#5

how bout MC/MBH/Smug 0040 for teh win
Little-Green-Guy
Mon May 02, 2005 3:28 pm
#6






dlc3007 wrote:

hmm... you must be playing a different smuggler than I am.



  • Overwhelming shot is great b/c it makes them vulnerable to state changes from you or anyone in your party. Always lead with this.

  • Concussion Shot stops them dead in their tracks. every time. This is always my second shot.

  • Reckless and Restraining shots are very nice snares... kinda redundant with the concussion shot, but it keeps them from charging if you stick them with that after concussion.

  • Panic Shot will make you a lot of melee friends since it delays the next attack.

  • Last Ditch has done over 4k damage for me, ending a fight when I needed it over.


Ok... low blow still needs a knock down, but other than that, smuggler is just fine, thank you. Now you take all those attacks and put an AoE on them with commando weapons and you have the definition of crowd control!






Dead wrong. that is not a bonus. it is absolute redundancy.


if you are using the 'correct' commando weapons. you can produce the same effects as the majority of the smuggler weapon -specials. The remainder, you can take from the BH specials.


as far as 'last ditch' is concerned. there is only one 'optimum' time to use this special = when your health bar is at its lowest...thus, producing the most powerful shot. yes, this is amazing and worth 'dabbling' in.


With the 'critical shot' @ the MBH master box...it hit for almost 7x as much as any smuggler shot ( except for 'last ditch').


Here is what it boils down to...


MBH/MC = kill them fast....i mean..very fast.


MS/MC = 'toy' with them (for a much longer duration) until your health runs out and you an use 'last ditch' ..then hope its enough to put them down.


.for the record. ......



PVP:at least..30 duels in using each build.


I easily won 90% of those with the MBH/MC build. mostly lost to a couple UBER jedi and 1 Mpistol/MBH/0/4/0/0 CM (that is pretty uber in the right hands and 'arguably' the games best build)


MC/MS build I was lucky to last vs. anyone. Just doesn't produce enough damage output (with smuggler specials) and I'm not the kind of guy to sit around and hope 'last ditch' is gonna hit the target and win for me.


in addition to this.....


PVE: High end content = DWB, KRAYTS (after the fix), NS, Ewoks (lol)



...trust me. your better of MC/MBH if you plan on PVP'ing and killing 'high end' content, rapidly. dabble in SMuggler to pick up what is most beneficial. I like the "FD" for PVE ...the 'last ditch' is better for PVP..etc.



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


Gunga000
Mon May 02, 2005 10:30 pm
#7

Here was my thinking.


Master Commando, Master Smuggler, Pistoleer 0004 and Carbineer 0030. Check out those defenses.




GIGGS
NSPYN

CHAMPIONS LEAGUE
Asterz
Mon May 02, 2005 10:46 pm
#8

Im MS/MC with the FS defence lines and although I can last forever in PvP and PvE I cant cause decent damage to drop anything in PvP and against lvl 82 or higher mobs I struggle to hurt them. Now I know thats not bad but the fact that I can root someone and stand back and pound them with Heavies is great its just they dont do any worthwhile amount of dmg unless I use Last Ditch which just isnt an option in 9 out of 10 combats. Im thinking of picking up some pistols but not sure if the attacks will really give me the dmg output im after.



:: Rael-Na :: Chimaera ::
:: Haven Island ::
Master Smuggler / Master Commando
watchfulone
Tue May 03, 2005 6:26 am
#9

I started out MC/MS with 3/0/0/1 for BH


I went to MC/MBH with 1/0/0/0 Smuggler and 0/0/0/1 Pistoleer


This gives me some great defenses and other general mods from novice pistol and smuggler, plus panic shot and stopping shot.



Colonel Rohen Crey
dlc3007
Tue May 03, 2005 6:43 am
#10

ahh, well... to each their own. I really wasn't trying to say that MS is "better" than any other template. I was trying to say that it wasn't useless.


There are obviously a large number of useful templates that all have the high and low points. It mostly boils down to personal playing style and RPing.


On a personal note, I think it is possible to talk about template variations without getting upset! Relax. No one is going to force you to play Master Smuggler. Just don't ask me for slices.





Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
inlord
Tue May 03, 2005 8:56 am
#11

What am i doing wrong? I cant get anymore ELite pros Besides Master BH, Master commando...I was Tka/Mc before Cu.



-III-

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Little-Green-Guy
Tue May 03, 2005 9:11 am
#12




No problemo, DLC3007


I wasn't trying to come off like I was upset. Just trying to show the 'better' combat build.


smuggler definetly has its advantage, especially when you consider the 'money making' aspects and 'role playing' aspects of da smug.


anywho.. I 'temporarily' respec'd to Master Pistoleer.


i gotta say. those pistoleers got some 'serious' love with the CU.


a good dl44xt and they can pump out some serious damage, that 'root' is amazing. hard for any opponent to get a shot off with that.



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


AlexKC
Tue May 03, 2005 3:59 pm
#13


I have a simple question since I respecced to commando (and i'm loving it). I'm thinking about going MBH/MC so I would be certed to use the BH's LLC weapon.


When I'm using it, would I get the commando bonuses since it is a "special heavy weapon" and not a "heavy weapon" like the flamethrower?



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
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