Commando Archive

Thread: Flame Thrower Needs Reworking.

NorthWard
Tue Sep 09, 2003 10:49 pm
#1

I know that all the commando fanboys are going to jump on this thread like a fat kid on a smartie and defend their overpowered weapons but I have to state my piece regardless.


I was just in a fight in bestine between my group (about 8 imperials) against 5 or 6 rebels. One of them was a commando. What I saw was the commando hitting repeatedly for 800 damage against players using this flamethrower. Now this is totally outrageous. Me, being a medic, has a high mind pool and slightly lower action and health pools. One 800 damage shot that causes massive wound damage is retarded. Most players will be incapp'ed from full health like this which is unacceptable. The fact that it causes massive wounds on top of massive damage just further adds to misery. There's no real point in cloning because I just wake up with ridiculous wound damage regardless. I cant get back into a fight because I'll just die much more easily than the previous round.


Here's a suggestion. This one doesn't even involve any reworking of the flamethrower.


Make it impossible for a faction to clone in the opposing faction's towns. Imperials cant clone in Anchorhead, Rebels cant clone in Bestine, so on and so on. This way we wont have endless fights outside of the cloning facility. You will still be able to spawn in these cities, but you'll suffer the wound costs as if you were uncloned.


Another suggestion would be to reduce the wound damage that flames produce. Dont remove them entirely but they need to be seriously adjusted.

NorthWard
Tue Sep 09, 2003 10:52 pm
#2

Maybe taking the cloning idea a little further. Make it so you cant clone in an opposing faction's city while you are overt or are TEF'ed. If you're covert then by all means.

DarthFingers
Tue Sep 09, 2003 10:53 pm
#3

have you ever been hit by a 2hand swordsman?



and btw the reason the commando's aren't posting on your thread is cause it's all we've heard lately.





Severic - Corbantis
Currently Guildless
NorthWard
Tue Sep 09, 2003 10:55 pm
#4

Yes I have and I dont get the massive wound damage that I would get from a commando. At least I'd still be able to keep fighting after I respawned.

insinative
Tue Sep 09, 2003 10:57 pm
#5

I really hate the poison from CM's.



__________________________

-= DaWG =-
BlinG BlinG
s Sin-Oka s
______________________
NorthWard
Tue Sep 09, 2003 11:01 pm
#6

Everyone does, and I wouldn't be surprised if they got a reworking too. I'm willing to admit that my class may need some tweaking unlike a lot of the people on this board.
insinative
Tue Sep 09, 2003 11:03 pm
#7

Heavy weapons, heavy wounds.




__________________________

-= DaWG =-
BlinG BlinG
s Sin-Oka s
______________________
BobbyJack
Tue Sep 09, 2003 11:04 pm
#8

I was incap'd about 4 times last week by a CM. There was nothing I could do about it but hope nobody noticed my incap'd body laying there to death blow repeatedly.
NorthWard
Tue Sep 09, 2003 11:05 pm
#9

Well then why cant I plague and entire city with my disease meds? Diseases do spread, dont they?
insinative
Tue Sep 09, 2003 11:09 pm
#10

I think so.




__________________________

-= DaWG =-
BlinG BlinG
s Sin-Oka s
______________________
BobbyJack
Tue Sep 09, 2003 11:11 pm
#11

Great idea, flames spread too.
insinative
Tue Sep 09, 2003 11:12 pm
#12

True.



Only you can prevent forest fires




__________________________

-= DaWG =-
BlinG BlinG
s Sin-Oka s
______________________
Cirian
Tue Sep 09, 2003 11:13 pm
#13

800? HAH! get used to it!


I got single shot incapped by a BH with a light lightning cannon, they easily hit for as much asa flamethrower! I have 1k health!


Guy on boards says he hits for over 2k damage every 2 seconds with fan shot as pistoleer! That's WAY more dangerous than a flamethrower.


Not a problem with the flamethrower that your experiencing.

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