Commando Archive
Thread: Specials you can use with your FT and HAR
Surpression Fire ( Pretty cool graphics, fires about 5 shots to single MOB )
Warning Shot
Pointblank Single and Area ( The area was hitting for around 1.2k-2k damage )
OverChargeShot1 ( Less downtime than flame1, araound same damage but no DoT )
OverChargeShot2 ( 5k damage hits, not too bad can be used over the 16m range less downtime than FT specials )
I havnt tested all the different powerups to see if any of them can be applied but I am going to tonight.
I just wanted put this here for those complaining about the 2.5 damage, who may not have known you can use overcharge2 at 64m for 5k damage. 4 sec delay ![]()
Nice. Leave it up to Fury to put a bright spot on down day. Did for the fencer and doing it with commandoes. Good work man.
would like to know if this is intended or not:
this started to be available to us post-patch so it may be a bug
Overcharge Shot drags your weapon's condition down by about 6-10 points per use. (I think the amount depends on the individual FT and may be related to the materials used to build it).
But keep in mind that your weapon's condition goes down a little bit anyway.
Hmm, I wonder at what range you can use overcharge at... all the way to 64m? Or is it 15m like FS2? I'll have to try in game.
the time delay will vary on your weapon FT speed modifier and the special used
4sec FT with +45 speed at master + Special
do some more testing to find out the sec rate of the overcharge shot
your FT's speed = x
Special = y
your FT speed modifiyer = z ( ie +15 = 15% )
the time till you use your next special = A ( stop watch would be best, but mississippi's will work![]()
(x+y) * z = A
I would but im at work and if no one else does I will when I get home, but just for the record ( and I did test this alot ) it is much faster than any of the FT tree specials and can be used at 64m