Commando Archive

Thread: Specials you can use with your FT and HAR

FURY_Chaser
Sun Oct 12, 2003 1:15 pm
#1

Surpression Fire ( Pretty cool graphics, fires about 5 shots to single MOB )
Warning Shot
Pointblank Single and Area ( The area was hitting for around 1.2k-2k damage )
OverChargeShot1 ( Less downtime than flame1, araound same damage but no DoT )
OverChargeShot2 ( 5k damage hits, not too bad can be used over the 16m range less downtime than FT specials )



I havnt tested all the different powerups to see if any of them can be applied but I am going to tonight.


I just wanted put this here for those complaining about the 2.5 damage, who may not have known you can use overcharge2 at 64m for 5k damage. 4 sec delay

Shadusdarkmour
Sun Oct 12, 2003 1:54 pm
#2

Nice. Leave it up to Fury to put a bright spot on down day. Did for the fencer and doing it with commandoes. Good work man.




Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
FURY_Chaser
Sun Oct 12, 2003 2:12 pm
#3

I try glad to see Fencer finally got a correspondant, seems to know his stuff too.
StormtrooperCaptain
Sun Oct 12, 2003 3:09 pm
#4

Thats pretty cool. I never thought to use overcharged shot one or two. I heard that using overcharged shot a lot can really take it's toll on your weapon.Is that as much of a problem with the flamethrower as it is with a pistol, or is the slow speed helpful as far asweapon durabilitygoes?



Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
FURY_Chaser
Sun Oct 12, 2003 3:27 pm
#5

dont know but ill check


at work atm so i cant right now.

MichailArris
Sun Oct 12, 2003 3:32 pm
#6

Good find Fury_Chaser, I'll have to try those out and see what happens.



Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


FURY_Chaser
Sun Oct 12, 2003 3:34 pm
#7

would like to know if this is intended or not:


this started to be available to us post-patch so it may be a bug

Jeren_Sehn
Sun Oct 12, 2003 3:37 pm
#8

Overcharge Shot drags your weapon's condition down by about 6-10 points per use. (I think the amount depends on the individual FT and may be related to the materials used to build it).


But keep in mind that your weapon's condition goes down a little bit anyway.





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Harddays
Sun Oct 12, 2003 4:17 pm
#9

Hmm, I wonder at what range you can use overcharge at... all the way to 64m? Or is it 15m like FS2? I'll have to try in game.

Radiation
Sun Oct 12, 2003 4:24 pm
#10

Just tried Overcharge Shot 2 with my Flamethrower. 10 second delay. Just like the special, just longer range and with no DoT
FURY_Chaser
Sun Oct 12, 2003 4:47 pm
#11

the time delay will vary on your weapon FT speed modifier and the special used


4sec FT with +45 speed at master + Special


do some more testing to find out the sec rate of the overcharge shot


your FT's speed = x
Special = y
your FT speed modifiyer = z ( ie +15 = 15% )
the time till you use your next special = A ( stop watch would be best, but mississippi's will work


(x+y) * z = A


I would but im at work and if no one else does I will when I get home, but just for the record ( and I did test this alot ) it is much faster than any of the FT tree specials and can be used at 64m

Tsixxd
Mon Oct 13, 2003 3:19 am
#12

These specials didnt use to work with our weapons before and like someone said I hope its not a bug and they take them away later.



Tsixxd Trexx
Master Commando
Bria
Douth
Mon Oct 13, 2003 4:26 am
#13

It's because with the new patch the FT is no longer considered melee. It's nowworks as a range weapon, so you can use all "generic" range specials with them.



"Never tell me the odds"
Gi'za
Novice Smuggler
Novice Commando
Novice Pistoleer
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