Commando Archive

Thread: Comando Grenades Fix

DangerousToSociety
Sat Jan 31, 2004 5:18 am
#1

they miss... ALOT... even when the enemy isn't even moving




how can someone dodge counterattack block a grenade when their kneeling



apperently this happens in this game



In shooting games like Wolfenstein and BF1942 Grenades are used as a last resort.. or go Kamakazi if you know you're gonna die... a weapon to use to take someone with you when you know you have no chance of winning




I want the Field Tactics Changed and fix


instead of Accuracy have range



at Novice Commando you can't throw good causing your grenades to kill you... grenades should be a suicidal weapon for only novice commandos



going higher up the field tactics the range will increase causing them to get less penalty if they manage to throw further



grenades should hurt both enemy and allies if the grenade hits that area



Comments?



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Tecumseh AKA JPG-204 - DtS - Squad Leader - Offline«««««
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maddogs
Sat Jan 31, 2004 7:43 am
#2

no gernades hiting alyes would make us compleet loners no one would want to ever group with a commando fareing he might be a ass and throw a gernad and incap them all and take loot




===============================================================


Daniel' Judson-Leonheart

BlackDragonETM
Sat Jan 31, 2004 8:18 am
#3

good way to keep any uber melee templeters out of a good group but they do come in handy when you need a meat tank shield
GuyInShades
Sat Jan 31, 2004 10:00 am
#4

They shouldn't be for someone with a deathwish but more or less like they are now, only working better, a very tactical weapon that has specific windows for when it rawks...and generally isn't suitable for many situations.
DangerousToSociety
Sat Jan 31, 2004 6:08 pm
#5

Commando's are meant for Team Killing,,, I do that all the time with shooting games...




I will not go down alone





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Tecumseh AKA JPG-204 - DtS - Squad Leader - Offline«««««
I wonder when my forum account get's cancelled


&[Medal.DtS] ....this medal is stolen
Aidn
Sat Jan 31, 2004 10:54 pm
#6





I think they should have range as well, and the range mod you have is equal to the number of meters you can throw it (i.e., +45 Grenade Range means you can throw your grenades at a target up to 45m away). But instead of having accuracy, they have a *5-10 second fuse. The grenade lands near your targetand rolls from **1-5m, and the fuse time starts. All hostile targets have some time (hopefully not too much)to get out of the area, and those who are too dim-witted to get out of the grenade's radius of effect (which can be altered by a weaponsmith during it's creation) take full damage from the grenade. To me, this system seems to be quite realistic. There will be no chance of somehow 'missing' your target with a grenade, and all the people who have a chance of being effected by the grenade have a chance to clear out. An additional idea to this system would be at Master Commando, we gain a new ability that allows us to hold the grenade a few seconds to shorten the fuse. To add some skill into this ability, if you hold it too long, unfortunately your arm would be blown off I have remained quiet in posting new ideas in these forums, anybody have thoughts on this?


*The fuse time I haven't really thought of, and would be up to the community, and unfortunately in the end, the DEVs


**Roll distance of your thrown grenade would be calculated by a random number generator with the minimum distance equaling 1m and the maximum being 5m. If the roll was: 1-20=1m,21-40=2m,41-60=3m, 61-80=4m,and 81-100 would be 5m.


Please keep responses positive, because I know not everyone (if any at all) will agree with me. Thanks guys!



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Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
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DangerousToSociety
Sun Feb 01, 2004 2:39 am
#7

yes.. longer fuse time on novice commando and faster fuse time at master level



________________________________________________________
Tecumseh AKA JPG-204 - DtS - Squad Leader - Offline«««««
I wonder when my forum account get's cancelled


&[Medal.DtS] ....this medal is stolen
thepunisher286
Sun Feb 01, 2004 11:42 am
#8

now if only TH would listen..


/throwgrenade @ Th.


/miss


damnit!
Farky
Sun Feb 01, 2004 3:14 pm
#9

One of the thoughts I've had about grenades, being able to lob one over a wall. I mean, look at how it's thrown, grenade goes up, grenade comes down. Put a small wall in the way, grenade doesn't leave inventory cause you "can't see the target".


Then again I'm sure this will never work cause people will say it makes the commando too strong again.





Farky
Recce: No idea where we're going, but we're getting there.
nightwolf180
Sun Feb 01, 2004 3:20 pm
#10

I think grenades should be seen as an artillery weapon. Bad accuracy long range (64m) wide area effect (20-25m) and various status effects (knockdown, immobilize, poison/disease, stun/intimidate/blind) With a average 50% hit/miss chance you get a great long range wide area attack artillery. That is what field tactics 4 tittle is isn't it? Artilleryman.



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Aidn
Sun Feb 01, 2004 4:42 pm
#11



I like the idea of being able to lob grenades. Heck, it would fit in with the system I suggested. I also wish the DEVs would create state-affecting grenades, but I doubt we will get any of this. We have made so many requests for anything that would help our dying profession, and we have gotten nerfed instead of helped.




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Aidn of Shadowfire
Master Commando-Teräs Kasi Artist
Unguilded
No current residence

Achilles467
Mon Feb 02, 2004 8:00 am
#12






DangerousToSociety wrote:


In shooting games like Wolfenstein and BF1942 Grenades are used as a last resort.. or go Kamakazi if you know you're gonna die... a weapon to use to take someone with you when you know you have no chance of winning




Hahahahaha! I read that and can't stop laughing. Grenades played a pivotal role in BF1942. On maps like Berlin is was a bloody grenade fest.




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Diomedes "Carl" Godshill
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dpuWookiee
Mon Feb 02, 2004 9:44 am
#13

Regardless of what solution you agree with, Grenades do not work as they should, and somethingneeds to be done about it.



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