Commando Archive

Thread: Rocket Launchers

Basherboy
Tue Sep 09, 2003 5:20 am
#1

On our server at least, Rocket Launchers are not doing that much damage to AT-ST's. I dont think they have made them weak to blast damage yet or something. I only hit the AT-ST for about 2k. Is it like this on anyone elses server?
Sarelorn
Tue Sep 09, 2003 5:23 am
#2

As I understand it, pre-patch AT-STs are still 70% blast resistant. Any new ones gotten after the patch are not. Sounds like you just happened against a pre-patch one. Give it a few weeks and they should all be wiped out.




Wubette
-----------
Wubette's Combat Warehouse
-5115, 2675, South of Theed, Naboo
Ahazi Server
Ivoni
Tue Sep 09, 2003 8:07 am
#3

Sigh. Not true.

The At-st and turret changes are in development.

They aren't out yet.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
BaukaRaun
Tue Sep 09, 2003 8:15 am
#4

AT-ST respawns still have resistances. I was an imperial for a short time and the base we constructed just a few days ago, after the patch, had AT-ST's and they have all resistantes as well as the respawning ones. So, I don't believe post patch is in affect either.Could be that the patch didn't affect AT-ST's that come with a base but it should.
LBC69
Tue Sep 09, 2003 8:20 am
#5

Btw since this question gets asked quite a bit you can examine these things and it will tell you all the stats, including resist, vulnerability and armor rating.
primus_fan
Mon Sep 29, 2003 3:42 pm
#6

So I made some and they came out alright, bout 3620 max at 7.8. These were done with advanced feed mechanisms, but I was looking at the regular feed mechs, and Im pretty sure i could drop the speed another .06 or so by using regular ones, and only lose about 15 damage (since only the damage for 1 is counted)



So I got some better steel, and some better Iron, and Im gonna use the normal feed mechs and see what I get. I may also use regualr power handlers to up the speed, as .1 or .2 results in more DPS than 40 more max damage.



Anyone care to share thier experiences with this beast of a weapon?




**********************************************************************************
Ahrimann
Master Weaponsmith, Pistoleer, Merchant, Explorer
Shop located 1K from Kor Vella Starport @ -2200, 2400
**********************************************************************************
Shadusdarkmour
Mon Sep 29, 2003 4:46 pm
#7

i think general commando consenus is make all consumable weapons from cheapest stuff possible.That way you can charge less. If we want higher we will find some weaponsmiths that takes orders. For the most part cheap is more important than quality for low levels. Iknow a bought several packs of c22 frag grenades because i found them pretty cheap. it was a pure impulse buy and i would do it again if i stumbled upon a similar shop with similar prices.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
PadawanChong
Tue Sep 30, 2003 6:08 am
#8

Mind me asking how much you charge for your Rocket Launchers? Or what the general concensus is on RL's acceptable costs...



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
EEMAN
Tue Sep 30, 2003 6:10 am
#9

50k



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
vipergtsrz
Tue Sep 30, 2003 6:31 am
#10

Yeah, I would never charge less than 50k for one. I usually make about 25 at a time, and they all sell out in about an hour.


It's impossible to keep my vendor stocked


Vortex




Vortex McGallager
Master Weaponsmith | Master Merchant | Master Artisan
Desolation Peake Trading Company
Talus, near Imp outpost -50, 2500

F A S T

PadawanChong
Tue Sep 30, 2003 6:48 am
#11

Thank out Eeman and Vortex. I appreciate that very much. My thought was going a little less than that - actually, substantially less than that. Probably about 30k. To me, I see good profit margins out of that and plus the buyer will be able to enjoy shooting a rocket launcher without thinking of each shot as a certain number of credits.


Mind me asking how many charges your RL's have? Do they all have the same or is that based off of experimentation?


The only thing I have left to run before creating the final piece is a few crates of scopes.




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
vipergtsrz
Tue Sep 30, 2003 6:50 am
#12

You get more charges when you experiment in efficency....mine have about 33-36 charges.


Vortex




Vortex McGallager
Master Weaponsmith | Master Merchant | Master Artisan
Desolation Peake Trading Company
Talus, near Imp outpost -50, 2500

F A S T

Quietbreeze
Tue Sep 30, 2003 8:27 am
#13

I calculate my price based on the number of charges. 1500cr per charge and they usually have between 29 and 32 charges each.



People are finally starting to understand that we aren't charging based off materials used, we're charging based on time spent.


With my limited play time, it usually takes me 2-3 days to make a run of rocket launchers....but I'm thinking about getting a third factory to reduce that amount of time by a day.





Caden Basteal

One of the Founding Members of ICE
Original settlers of Ice Bay, Naboo - Gorath Server
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