Commando Archive

Thread: The 10 Questions

tacwraith
Mon Jan 26, 2004 10:03 pm
#1

Well it seems most proffessions are being asked to put out 10 questions for SOE Q&A.


Personally, I think we should limit those questions to yes/no questions. I prefer a concrete answer.

1 -Will SOE post IN the Commando forums to get feedback from the Commando community before any 'in concept' changes are pushed into testing from now on?

2- I had to give up Master Commando to hologrind. Now you are removing the Hologrind System. Will I be allowed to return to Master Commando without having to go through the grinding angst again?

3- Will the Heavy Acid Rifle Speed, Accuracy mods be fixed this coming publish?

4- Will grenades be given status effects as well as having their accuracy and ideal range drastically increased this coming publish?

5- Will Heavy Support Weapons (shoulder fired expendables) have their damage significantly increased to compensate for their current lack of speed, utility and their high price this coming publish?

6- Are the expendable weapons (grenades, shoulder launched weapons) have their crafting templates simplified / be made easier to produce by weaponsmiths this coming publish?

7- Can the heavy weapon Acid Stream Launcher be switched to a single-target, no damage, 30 second warcry 64m ideal range effect weapon?

8-Will the Commando be getting any NEW weapons next publish?

9- Is the Beam Rifle going to be added as a COMMANDO certification weapon next publish?

10- Will the launcher Pistol be removed as a 'pistol' weapon and be given its own launcher pistol specials and mods in the commando trees next publish? (for if SOE is not aware, a pistoleer with novice commando AP0 launcher pistol significantly outdamages a rocket launcher AP3 and outperforms even master commandos in taking down atst's and turrets with the only ranged blast damage weapons in the game)




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

CarlTheWookie
Mon Jan 26, 2004 10:31 pm
#2

Items 1-10: No



Revolver - Elder FOTM / Elder Commando / Elder BH :: Serous Dex - Elder 4444G
Hutch' Davitch - Elder Melee Stacker / Gimped Pikeman :: Pops Davitch - Elder Smuggler
Tanner Davitch - Elder Ranger/Rifleman :: Boo Davitch - Elder Doc/CM
Cynn Davitch - Elder Cantina Rat :: Hump Davitch - Elder Ithy
TEST CENTER


RankorCity
Tue Jan 27, 2004 7:04 am
#3

1. Umm...No....


2. Understandably no...


3. When pigs fly...


4. BWAAHAHAHAHAHAHAA!!!


5. /snicker../wheeze....BWAHAHAHAHAHHAHAHA!!!!


6. Pffffft


7. Nope


8. Nyet


9. Negative, Ghostrider, the pattern is closed...


10. /shakeshead



Thanks for the morning pick me up!



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
TechnoHic
Tue Jan 27, 2004 7:30 am
#4








tacwraith wrote:
Well it seems most proffessions are being asked to put out 10 questions for SOE Q&A.


Personally, I think we should limit those questions to yes/no questions. I prefer a concrete answer.

1 -Will SOE post IN the Commando forums to get feedback from the Commando community before any 'in concept' changes are pushed into testing from now on?
Ok this one looks good to me.
2- I had to give up Master Commando to hologrind. Now you are removing the Hologrind System. Will I be allowed to return to Master Commando without having to go through the grinding angst again?
I feel for you man, but this should go in the jedi forum. Change this to With no more defense stacking, can we get at least a 50 melee/raned defense and 40 defense to KD and dizzy?
3- Will the Heavy Acid Rifle Speed, Accuracy mods be fixed this coming publish?

4- Will grenades be given status effects as well as having their accuracy and ideal range drastically increased this coming publish?

5- Will Heavy Support Weapons (shoulder fired expendables) have their damage significantly increased to compensate for their current lack of speed, utility and their high price this coming publish?
OK, I know you want to keep it simple to yes or no but lets combine these 3 into How exactly are you going to fix HWs and grenades?
6- Are the expendable weapons (grenades, shoulder launched weapons) have their crafting templates simplified / be made easier to produce by weaponsmiths this coming publish?
I too would like to know the outcome of this in interest of price.
7- Can the heavy weapon Acid Stream Launcher be switched to a single-target, no damage, 30 second warcry 64m ideal range effect weapon?
Hmmm, I dunno about that, but ok how about Can we get status effects that are logical to HWs, i.e. KD from RL blast radius,
8-Will the Commando be getting any NEW weapons next publish?
I like this one.
9- Is the Beam Rifle going to be added as a COMMANDO certification weapon next publish?
I like this, but spice it up. So we have something that feels star warsy?
10- Will the launcher Pistol be removed as a 'pistol' weapon and be given its own launcher pistol specials and mods in the commando trees next publish? (for if SOE is not aware, a pistoleer with novice commando AP0 launcher pistol significantly outdamages a rocket launcher AP3 and outperforms even master commandos in taking down atst's and turrets with the only ranged blast damage weapons in the game)


Yes, this is a must know since defense stacking is gone and now one of the obvious things to do would take some pistoleer for our LP, but not if its not going to stay that way.






That leaves 2 questions left.


1. What are the exact details of this fire extinguisher?


2. With now new ways of countering the flame DoT, can we get our FT range increased to 32m for specials?



Anything else we all want to know? We can try to get as much in as possible. There are a couple more there that can be pushed together as hand in hand singal questions.





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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Shadowalker191
Tue Jan 27, 2004 9:16 am
#5

I'm only responding to #9 on this one, the beam rifle was used very early in the testing of SWG and is no longer a weapon in the game, sure you can find some on vendors and such, but Weaponsmiths can nolonger create them, It is what is now called a relec.



Swordsman Motto: We like our women like our enemies, hammered.
TechnoHic
Tue Jan 27, 2004 9:44 am
#6

Yes, but so was the DLT20, and they brought that back. Keep in mind there is a DLT20 and a DLT20a.



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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
MarksPerson
Tue Jan 27, 2004 5:30 pm
#7

Good questions. It would be nice if we could have them answered, but I'm not holding my breath over it. In fact, I'm not counting on it.



m00
\
ò
tacwraith
Tue Jan 27, 2004 6:46 pm
#8

i put yes/no questions for a reason. It makes them easy to answer, without any of the famous word-twisting and false promises or underhand red tape that can be put in an answer that is not yes or no.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Rimau
Tue Jan 27, 2004 8:38 pm
#9

Until they say "we'll answer these questions at a later time, our plate is full."
LMAO



_________________________________________________________________________________________________________________________
"No man is invincible, and therefore no man can fully understand that which would make him invincible. Even with complete and thorough study there is always the possibility of being defeated..." -Miyamoto Musashi
TechnoHic
Mon Feb 02, 2004 6:44 am
#10

Befor this thread fades into the night I would like to comment on how the other questions are answered for the other professions by answering all ours.


TH: "This will all be covered in the combat balancing."


OK???


So I got just one question instead of wasting time. Just one answer would be good for me and probably be the only usefull information we coudl get?


Techno: I hear you talk a lot about balance however balance can be loooked at in diferent ways. Is balance meant that all combat professions will be equal no matter what the skill pool dump is, or, will someone who has more skills invested in their profession be compensated for the ability of other professions to pick up more professions? (i.e. commando, BH, CMs)?


ok 2 questions


Will combat skills as pre-reqs be reflecetd in the elite profession as combat skills, and non-combat skill pre-reqs be reflected apropriately to what they are?





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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Nighthelm
Mon Feb 02, 2004 7:00 am
#11






Shadowalker191 wrote:

I'm only responding to #9 on this one, the beam rifle was used very early in the testing of SWG and is no longer a weapon in the game, sure you can find some on vendors and such, but Weaponsmiths can nolonger create them, It is what is now called a relec.






When was this changed? I had a weaponsmith make one less than 2 weeks ago to remind myself of what we should've had instead of the dumbest weapon in the game (serious, FIRE the dev who came up with the HAR).



Jered Nighthelm of the Keepers of a New Hope
Nighthelm
Mon Feb 02, 2004 7:06 am
#12

Some of these questions are nice, however, there are a few that I think that must be in the top 10.


Will our bigger investment in skill points in the commando profession be recognized in the combat redesign (If not then why)?


Will we finally get a replacement (not a fix, everyone hates this gun) for the HAR (preferably a light repeating blaster of some type)?


Will we ever get the E-web as was orignally brought up by the devs in beta (every player I've spoken to regardless of profession supports the commandos getting to use the E-web for the GCW)?


Will LordP ever apologize for his comments on how he hates commandos and doesn't want to involve them at all in the future (sounds like he wants to remove the class all together)?





Jered Nighthelm of the Keepers of a New Hope
TechnoHic
Mon Feb 02, 2004 7:16 am
#13






Nighthelm wrote:

Some of these questions are nice, however, there are a few that I think that must be in the top 10.


Will our bigger investment in skill points in the commando profession be recognized in the combat redesign (If not then why)?


Will we finally get a replacement (not a fix, everyone hates this gun) for the HAR (preferably a light repeating blaster of some type)?


Will we ever get the E-web as was orignally brought up by the devs in beta (every player I've spoken to regardless of profession supports the commandos getting to use the E-web for the GCW)?


Will LordP ever apologize for his comments on how he hates commandos and doesn't want to involve them at all in the future (sounds like he wants to remove the class all together)?









See those are questions I would like answered also, along with many, but if you look at how they answered that fo rthe other professions, al we'll get is "thatss all part of the combat rebalncing"


Can you show me where LordP said that?





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