Commando Archive

Thread: NS raid last night had an interesting twist...

Ster
Wed Jul 28, 2004 11:12 am
#1


I dont usually start up threads, but I thought this would be an interesting read.


So last night I had just a little time to spareand decided to go with a group to kill some NS's including the dreaded Elder. We come accross the spellweavers and protectors, which is my que since there were only two TKMs, including me, in the group to take these down. They go down pretty easily with only the Elder to worry about. We had a CH and Rifleman in our group so that our comp wouldnt get eaten up from tanking the Elder. The rifleman starts hammering away with his T21 while I start slamming her with Rockets.


Given this unique situation I decided to check my combat spam to see how our damage is comparing with one another. The rifleman was able to hit 4 to 5 shots at about 2k per (if I recall)for every 1 ofmine at3-5k.


Pretty crazy huh?


At any rate I decided to stop wasting my rockets since the rifleman was tearing through her mind like no one's business without me and sat and waitied for the end. (on a side note we killed about 6 Elders last night with nothing to show for it but credits)


The moral of the story? Once again we have been outclassed by a non-heavy weapon specialist in a situation where we should have shined.

Message Edited by Ster on 07-28-2004 02:14 PM



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
garvin
Wed Jul 28, 2004 11:39 am
#2

I have brought this type of DPS situation up in the Correspondent Forum often...


Typically the response I get is "wait for the Combat Revamp"...


Right now popular opinion (nothing official from the Devs though) is that the Rifleman Profession is way off balance and we shouldn't use them in our comparisions...This is why the Devs apparently keep stressing "Balance" with the Combat Revamp...that things will be better balanced at that time, which to me means they are obviously admitting that things are crazy unbalanced right now....


Most of the other Correspondents I've spoken with all agree that Commandos should not be out damaged by Riflemen when it comes to DPS...we should have an edge...


So it's yet another one of those things that we get to expect to be addressed soon...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Syzygy-Gorath
Thu Jul 29, 2004 12:29 am
#3

I had the same issue the night before last. 20 rockets expended against Axkva Min, yet I was really only there for show. The Swordmen/Teras Kasi were far outdamaging me in everything we faced. Heck, they were hitting so often I could barely even keep track of if I was hitting with the rockets…stupid scrollrate.



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The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
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Ster
Thu Jul 29, 2004 8:02 am
#4






garvin wrote:

I have brought this type of DPS situation up in the Correspondent Forum often...


Typically the response I get is "wait for the Combat Revamp"...


Right now popular opinion (nothing official from the Devs though) is that the Rifleman Profession is way off balance and we shouldn't use them in our comparisions...This is why the Devs apparently keep stressing "Balance" with the Combat Revamp...that things will be better balanced at that time, which to me means they are obviously admitting that things are crazy unbalanced right now....


Most of the other Correspondents I've spoken with all agree that Commandos should not be out damaged by Riflemen when it comes to DPS...we should have an edge...


So it's yet another one of those things that we get to expect to be addressed soon...






Understood. I just hope they continue to take careful note of the situation. I shouldnt be able to solo an Elder, but my rocket should be able to punch a hole in her that she wont ever forget.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Skeptic666
Thu Jul 29, 2004 8:21 am
#5

And scorch her flesh in such a way that even her sisters would not recognize her!



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
StarNick
Thu Jul 29, 2004 8:29 pm
#6

I usually like coasting the boards without logging on before I hit the game....but logged in to reply to this... <grin>







Most of the other Correspondents I've spoken with all agree that Commandos should not be out damaged by Riflemen when it comes to DPS...we should have an edge...






Garvin, you and they are right....however, even though they do agree on this...the edge we really need is the AP and higher damage....meanwhile the devs say because we havethe high damage (yeah sure the 3.5k dmg on a RL with 8 second delay...meanwhile even with the Hvy AP...because of the current delay and lack of high damage, we still will get outclassed)...we don't get the AP (on our non-consumables)


Yet the T-21 has BOTH power and AP...and works JUST like a heavy weapon....and yet the devs cannot take a cue from this? To me its an insult to any hvy weapons class - not just commando. Its simple enough to understand, unfortunately hard to implent as it means undoing our entire profession (in either short bursts or all at once, there will definately be alot of new coding and revamping of various commando systems...cant escape it, except either putting it off [which the devs have done] or actually doing it)


I don't wholly regard rifleman off balance either, its mainly because they're a 92-pt profession wielding a commando style weapon which should be in the hands of a 169-pt profession. Plus with mind basically being unhealable as well (hah a whole profession devoted to sniping mind...as well as another whole profession half devoted to poisions which can target mind....WONT make the mind HAM bar a deciding factor in combat???)

It all comes down to AP and Firepower...in some cases we lack 1, in others we lack both....I wouldn't mind the T-21 if our RL could outdamage it twice or thrice...or our LP/HAR/FT being on Par with it....but being that as simply a dream atm, I do mind alot.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

worpete
Thu Jul 29, 2004 8:33 pm
#7

so are we supposed to be the ones with the highest dps?



FAT KID FOODS
KEG MALL

Wanderhome's Best
Perfect Aim, Impossible is nothing
Ster
Fri Jul 30, 2004 7:13 am
#8






worpete wrote:

so are we supposed to be the ones with the highest dps?







The DEVs have stated repeatedly that our "high damage" outweighs our lack of defenses. Meaning we should have the highest dps. Of we all know that this is not the case.


I agree with StarNick though. They should have never of given the T21 to rifleman in the first place. Of course the CR could change everything.... key word could.




Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
worpete
Fri Jul 30, 2004 7:51 pm
#9






Ster wrote:





worpete wrote:

so are we supposed to be the ones with the highest dps?







The DEVs have stated repeatedly that our "high damage" outweighs our lack of defenses. Meaning we should have the highest dps. Of we all know that this is not the case.


I agree with StarNick though. They should have never of given the T21 to rifleman in the first place. Of course the CR could change everything.... key word could.







i hope you arent suggesting they take away the t21 from riflemen.



FAT KID FOODS
KEG MALL

Wanderhome's Best
Perfect Aim, Impossible is nothing
Ster
Fri Jul 30, 2004 9:59 pm
#10









worpete wrote:


i hope you arent suggesting they take away the t21 from riflemen.




Actually no. I meant a rifle with AP3 that could shoot at an insane speed to a pool that is extremely hard to heal.


To clarify I merely meant it is a little overpowered. The CR will probably take care of the issue, but in general I dont want to see anything taken from professions once they have been given it. It goes along with my no nerf policy.

Message Edited by Ster on 07-31-2004 01:05 AM



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Banzai51
Sat Jul 31, 2004 8:41 am
#11

Riflemen overpowered?? That is the problem with the Dev thinking. Instead of looking at the Riflemen as a working profession, they sight it up for nerf. And someone hit the nail on the head, we lack AP weapons. I also think we're far, far too slow at everything. Speed is king and we lack it.


The think that keeps me shaking my head is the wrong headed notion of 'balance'. You cannot have balance between all the combat profs. Some weapon types just have advantages over everything else. This is Star Wars and there should be a bias and advantage to the ranged weapons, but it is really the melee profs that have the advantage.



======================
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worpete
Sat Jul 31, 2004 9:49 am
#12






Banzai51 wrote:

Riflemen overpowered?? That is the problem with the Dev thinking. Instead of looking at the Riflemen as a working profession, they sight it up for nerf. And someone hit the nail on the head, we lack AP weapons. I also think we're far, far too slow at everything. Speed is king and we lack it.


The think that keeps me shaking my head is the wrong headed notion of 'balance'. You cannot have balance between all the combat profs. Some weapon types just have advantages over everything else. This is Star Wars and there should be a bias and advantage to the ranged weapons, but it is really the melee profs that have the advantage.







true balance cant be achived, put perhaps a rock paper scissors type of thing, with jedi being the pen missle type thingee...


ie profession a is able to defeat profession b, while being weaker than profession c




FAT KID FOODS
KEG MALL

Wanderhome's Best
Perfect Aim, Impossible is nothing
Grakis
Sat Jul 31, 2004 10:23 am
#13

Heh, kind of like...what was that old war board game? Not Risk, but the one that was set up more like checkers or chess. Stratego? I just remember, only one type of piece could handle mines (or bombs or whatever) that would easily destroy any other piece, but they were in turn weak to most other enemies.
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