Commando Archive

Thread: Garvin, Some Input Please =)

Chabian
Sat Jul 31, 2004 7:54 pm
#1

/wave Garvin


Would the Development Staff be willing to Drop the requirement of Unarmed IV in favor of making any single IV Skill Set from Scout, Brawler, Medic, Artisan as a pre-req for Commando w/ Master Marksman?


There is no special I can think of in Commando that justifies us having to have Unarmed IV unless the devs pictured every Commando as a TKM.


I would be a much happier camper if such a change was implemented. It really alliviated some of the issues with Bounty Hunters and I feel that It would do the same for a lot of commandos who do no want TKM. At the very least, it would give commandos the ability to pick up some extra defense or medic or terrain negotiation.


<b>Thank you all for the input!</b>


-Takai (Wanderhome)

Master Fencer

Pistoleer 0 0 4 0

Commando 0 0 4 0 (Dont Give me Hell... there's no reason to be master commando right now )

Smuggler 0 0 1 0

Novice Medic
Jhyson-Bria
Sat Jul 31, 2004 11:18 pm
#2






Chabian wrote:

/wave Garvin


Would the Development Staff be willing to Drop the requirement of Unarmed IV in favor of making any single IV Skill Set from Scout, Brawler, Medic, Artisan as a pre-req for Commando w/ Master Marksman?


There is no special I can think of in Commando that justifies us having to have Unarmed IV unless the devs pictured every Commando as a TKM.


I would be a much happier camper if such a change was implemented. It really alliviated some of the issues with Bounty Hunters and I feel that It would do the same for a lot of commandos who do no want TKM. At the very least, it would give commandos the ability to pick up some extra defense or medic or terrain negotiation.


Thank you all for the input!


-Takai (Wanderhome)

Master Fencer

Pistoleer 0 0 4 0

Commando 0 0 4 0 (Dont Give me Hell... there's no reason to be master commando right now )

Smuggler 0 0 1 0

Novice Medic







Not Garvin, and not a dev, but I'm of the opinion that the devs have to make a few key decisions beforethe final fate of the Commando profession is determined...


Do they make us a "Specialist-Combat" profession, or keep us as an "Elite Hybrid-Combat" profession?


If they decide tomake us a "Heavy Weapon Specialist", they can drop all but one line (Marksman-Ranged Support?) anddo sometweeking andthey would be "finshed".


If they decide to make us the "Commando" profession, they have to decide a which way to go with a revamp. Cloning and modifying the profession tree of what SHOULD be our closest compairableprofession(by SP spent on a "Combat Prereg") Bounty Hunter, Or revamping our profession tree intosomethingwhich has at least SOME modifers to our BASE Master Marksman and maybe reflects the unarmed prereg, besides redefining us a THE Heavy Weapons profession.


Personally, I prefer the idea of being a "Commando" with eather a cloned and modified profession tree, or revamped onebased on the original vision/description.


I really hate that a Master Commando/Master "Insert ranged specialist" has no better offensive modifiers, than andMaster "Insert Ranged specialist ".

scall01
Sat Jul 31, 2004 11:19 pm
#3

No more Smugglers/commandos....



Patrikc Chilastra's best smuggler!!!
87634538438533 accounts canceled. For real.

http://forums.station.sony.com/swg/board/message?board.id=mec&message.id=10256

lol
Matlocksdad
Sat Jul 31, 2004 11:20 pm
#4

I think either Exploration or Survival from scout makes the most sense. Unarmed seems kind of silly...unless they think throwing grenades to be unarmed.



------- ------ ----- ---- --- -- - - - - - - - - -
Welo Eislam -- Sunrunner
WetWelo DuMer -- Sunrunner
garvin
Sat Jul 31, 2004 11:31 pm
#5






Chabian wrote:

/wave Garvin


Would the Development Staff be willing to Drop the requirement of Unarmed IV in favor of making any single IV Skill Set from Scout, Brawler, Medic, Artisan as a pre-req for Commando w/ Master Marksman?


There is no special I can think of in Commando that justifies us having to have Unarmed IV unless the devs pictured every Commando as a TKM.


I would be a much happier camper if such a change was implemented. It really alliviated some of the issues with Bounty Hunters and I feel that It would do the same for a lot of commandos who do no want TKM. At the very least, it would give commandos the ability to pick up some extra defense or medic or terrain negotiation.


Thank you all for the input!


-Takai (Wanderhome)

Master Fencer

Pistoleer 0 0 4 0

Commando 0 0 4 0 (Dont Give me Hell... there's no reason to be master commando right now )

Smuggler 0 0 1 0

Novice Medic





We have our Unarmed pre-req for many reasons...first and foremost I believe is to earn the power the Devs feel we are capable of (and more so when the Combat Revamp finally hits)...Second is because, to them, it gives us a COMBAT background that the Devs feel go along with a "Commando"...And Third, to make us different then Bounty Hunters...


If we lost the Unarmed Pre-Req I can promise you the first thing that would happen is our DoT would be reduced to the power of a bleed and our initial shot will also be several reduced in power...We'd gain more skill points, but we'd end up losing what makes us Commandos...We currently cost the most Combat Re-reqs of Any Profession...That gives us a serious bargining chip...


Justification for the Unarmed pre-req could be just around the corner...Check out the proposals for the Smuggler Revamp...they are going to be getting special unarmed moves thanks to their pre-req...I see that happening for us as well...


I'd hate to see us give up our Unarmed Pre-req replacing it with any other tree before the Revamp...We could end up throwing the dice on the table, seeing the revamp come, and realizing we crapped out because we could have had much better...


As I've said in the past...We are betting a lot on the Revamp (and publish 10)...if we don't get what we need, I (with all of your support) will be pushing 100% for a complete Commando Revamp (which may include pre-reqs)...I'm giving the Devs their time...hopefully they are going to make the best of it...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

StarNick
Sun Aug 01, 2004 9:44 am
#6





As I've said in the past...We are betting a lot on the Revamp (and publish 10)...if we don't get what we need, I (with all of your support) will be pushing 100% for a complete Commando Revamp (which may include pre-reqs)...I'm giving the Devs their time...hopefully they are going to make the best of it...





We'll make them an offer they can't refuse Don Garvin!



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

garvin
Sun Aug 01, 2004 1:27 pm
#7






Yoda2397 wrote:





garvin wrote:


As I've said in the past...We are betting a lot on the Revamp (and publish 10)...if we don't get what we need, I (with all of your support) will be pushing 100% for a complete Commando Revamp (which may include pre-reqs)...I'm giving the Devs their time...hopefully they are going to make the best of it...






Garvin, I'm sorry but if the devs can't figure out a way to make commando work even w/ the CR, I won't stick around to wait even longer on a commando revamp. All we do is wait in this game... wait for combat balance, wait for combat revamp, wait for shuttles, wait for buffs, wait for jedis to have 2 publishes, wait for JTL, etc. I think SWG could be worth the wait, but my patience is running thin. They said wait last December (from what I've gathered) and the CR wont be done till this December! After 1 year, if it's still not fixed,that's pathetic!




Trust me...I agree...and for a long time we've been bringing the devs some great revamp ideas...but everytime I propose a major revamp idea to the devs (from our forum) they respond with "That issue will be addressed in the Combat Balance...please wait"...No matter what I have brought them over the last several months, the response has always been the same...They've often said they love our ideas and will see what they can include into the CB, but again, "Wait for the CB"...that's why I've resigned myself to waiting for the Combat Revamp to see our MAJOR fixes...I more then expect some of our "Quick Fixes" to be address by or with Publish 10 (slated for end of August)...Once the Combat Revamp FINALLY comes and goes, the devs won't be able to say "Wait for the Combat Balance"...That's when I'll be able to refuel my requests for a revamp...and that's why unfortunately we have to wait for the Major Fixes....


Part of me though expects to hear "Wait for the NEXT Combat Revamp!" for anything we request after the upcoming one...wouldn't that be a kicker (how many folks would just lose there minds...me included)...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Daarek_Novabinder
Sun Aug 01, 2004 1:59 pm
#8

I'm getting real fed up, I'm here to play a commando,I also love PVP. I either have to be a FOTM defense stacker or be a gimped profession that gets laughed at...right. Unless we get some good fixes with 10 I'm going Jedi and never looking back.



_(191st)__________________
-- THE RED WRIX --

[Wrix One]
Spartis Novabinder - Elder Smuggler
Daerek Novabinder - Structures
Leader of The Red Wrix Squadron
Yoda2397
Sun Aug 01, 2004 2:30 pm
#9








garvin wrote:


Trust me...I agree...and for a long time we've been bringing the devs some great revamp ideas...but everytime I propose a major revamp idea to the devs (from our forum) they respond with "That issue will be addressed in the Combat Balance...please wait"...No matter what I have brought them over the last several months, the response has always been the same...They've often said they love our ideas and will see what they can include into the CB, but again, "Wait for the CB"...that's why I've resigned myself to waiting for the Combat Revamp to see our MAJOR fixes...I more then expect some of our "Quick Fixes" to be address by or with Publish 10 (slated for end of August)...Once the Combat Revamp FINALLY comes and goes, the devs won't be able to say "Wait for the Combat Balance"...That's when I'll be able to refuel my requests for a revamp...and that's why unfortunately we have to wait for the Major Fixes....


Well my friend, you are more patient than me! I would finally cave in at that point if we still need a revamp. I'm surprised I haven'tyet! The devs have built up the CR so much that I'm sure they're afraid they can't do all they promised. No wonder they keep putting it off.


Part of me though expects to hear "Wait for the NEXT Combat Revamp!" for anything we request after the upcoming one...wouldn't that be a kicker (how many folks would just lose there minds...me included)...



At that point we'll all realize we've been had.









--Zadok
-Master Commando
-Master Dabbler
Radiant
Yoda2397
Mon Aug 02, 2004 12:58 am
#10






garvin wrote:


As I've said in the past...We are betting a lot on the Revamp (and publish 10)...if we don't get what we need, I (with all of your support) will be pushing 100% for a complete Commando Revamp (which may include pre-reqs)...I'm giving the Devs their time...hopefully they are going to make the best of it...





Garvin, I'm sorry but if the devs can't figure out a way to make commando work even w/ the CR, I won't stick around to wait even longer on a commando revamp. All we do is wait in this game... wait for combat balance, wait for combat revamp, wait for shuttles, wait for buffs, wait for jedis to have 2 publishes, wait for JTL, etc. I think SWG could be worth the wait, but my patience is running thin. They said wait last December (from what I've gathered) and the CR wont be done till this December! After 1 year, if it's still not fixed,that's pathetic!







--Zadok
-Master Commando
-Master Dabbler
Radiant
Nuke67
Mon Aug 02, 2004 8:29 am
#11

I wouldn't mind the unarmed req if it gave us really good melee defenses, but it doesnt, I rather put those points into something that would give Commando good defenses, it's pretty sad in a Star Wars game ranged classes, the biggest part of the whole experience is pathetic against melee classes, ones who play very little part in the actual universe.


I think the dev's played way to much Dungeons and Dragons, or SOE has no clue on how to build a RGP that doesn't have swords in it like Everquest, I was in theed last night on my server and the majority of the players were carrying swords,hammers or clubs, the others were all TKA, and then Jedi, ranged professions should basically wipe out these melee classes without even thinking to hard (except Jedi lol,that will never happen), but they just Dodge,Dodge, You miss, Miss.Miss ..Your dead...so pretty soon why even bother.


I truly believe when JTL comes out nobody will do ground warfare anymore, it's going to be about space, the only place it will really feel kinda like a Star Wars game, because on the ground the ranged classes will be extinct, you will see a few doing them, but for the most part gound GCW will belong to the melee classes, and those who want to really try and do Star Wars will only go to the ground to make somecash or get their ship fixed.
Jakkal_Darkwind
Mon Aug 02, 2004 5:05 pm
#12

i think that it would better to have artisan 4/master marksman



then we could manufacture our own grenades to a certain extent as 0040 WS isnt too far out of our range



and then just fix the nades



like jedis? play kotor
Jakkal_Darkwind
Mon Aug 02, 2004 5:10 pm
#13

srry i wrote artisan4, meant engineering 4



and i think that the unarmed 4 can be justified because if you've seen good commando movies such as.........commando, for instance (with schwartzenager) you know he has to fist fight and put the smack down on some guys, but the abundence of commando smugglers is too much right now, either they get 0040 artisan or we get 4000 artisan as a pre req



like jedis? play kotor
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