Commando Archive

Thread: Combat Proposal Designer Notes Sept 18 READ THIS FROM SOE

Drist
Thu Sep 18, 2003 1:04 pm
#1

Wish he would have mentioned something about our HAR we all know it sucks and really could use some looking at. . Overall this post was exactly on track of what I have been thinking as well so I'm happy. Thanks for sharing!
dementedpoultry
Thu Sep 18, 2003 1:10 pm
#2

I don't understand the reasoning for a flame defense modifier. If the flamethrower is switched to a ranged weapon then wouldn't all of the ranged defenses already apply? Why have a specific extra bonus against flame? Isn't this what armor is for (I wouldn't know as I am a wookiee).
Ivoni
Thu Sep 18, 2003 1:15 pm
#3

I posted on the thread asking about it.

It opens a door of trouble to me. Because that brings out

But I'm not safe against the LLC!

But I'm not safe against Mind Bleeds..etc.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Veers6969
Thu Sep 18, 2003 1:16 pm
#4

It sounds like they are tweaking commando a bit...
Veers6969
Thu Sep 18, 2003 1:28 pm
#5

After reading the whole thing it sounds pretty promising. It sounds like they are actually adding a bit of strategy to the game.
chuff94
Thu Sep 18, 2003 1:30 pm
#6

Bah, a tradeoff?


Hmm lets see did they forget about the eternity we have to wait for between special moves?




Ignus, Retired Master Armorsmith
Reinstated Master Smuggler

Hatori of LIGHT
READ THE IN-GAME PROFILES!
"I see that smuggling is the life for me and would be honored to kill your friend the maggot."
dementedpoultry
Thu Sep 18, 2003 1:32 pm
#7

You're absolutely right Ivoni -- sounds like a slippery slope. Plus, I still agree that they should make the DoTs factor in resists and then see if it still needs "tweaking."

BobbyJack
Thu Sep 18, 2003 1:37 pm
#8

Agreed on the DOT, just have it take into consideration the resists percentage. FT damage should stay as it is, I get killed plenty doing my melee range gig with the flame thrower.



This is what i want.


TheLPfires 'target seeking' rockets which implies good accuracy, especially for a master marksman I'd think. This is the one change I'd like to see, otherwise we have to practically master pistoleer to make any use of the LP.

It looks like they're talking about giving pistoleers more speed mods earlier on that skill tree, which is great because it means we can have 'decent' speed without mastering it and that's good balance. But we still need accuracy to be improved on the target seeking LP. We already have to go up smuggler or another pistoleer tree to get any shots worth having. If they'd allow us a way to have good accuracy and decent speed, then I think it would be fair. To master both commando and pistoleer leaves little in remaining skill points. No medical, scouting..etc.

Uninformed
Thu Sep 18, 2003 1:37 pm
#9

Ugh. Raises a lot of questions.


1.what




General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
Isacoast
Thu Sep 18, 2003 1:42 pm
#10

I agree with all the changes except I want my +5 Knockdown, Ranged and Melee defense bonuses dammit!


Really though, good changes imho.





ZQuetzalµ
D A R K J E D I O V E R L O R D
§
sith incarnate §

Uninformed
Thu Sep 18, 2003 1:43 pm
#11

Board acting up.


Anyway, it raises many questions.


1. What will our speed mods be?


2. What ranged abilities apply? Will the FT/HAR use the Ranged Tree of Marksman? Do Rifleman bonuses carry over if it is designated rifle? (The latter is unlikelybecause you would further dilute that class since the HAR is much better than the T21 -- but how cool would that be hehe). Be ironic if the FT uses Suppression Fire from Marksman.


3. What combos are appropriate for commando, if any?


4. What classes and what measure of fire protection? If they fixed fire protection on armor, wouldn't that be good enough? One thing is certain -- Commando should get a fire protection mod too, and probably the best one.






General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
Mister_Heavy
Thu Sep 18, 2003 1:50 pm
#12

Overall, I'm positive on the changes mentioned. I really wish he'd have mentioned something about the HAR as well though. It certainly can't be "working as intended".



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Jezekiell
Thu Sep 18, 2003 1:55 pm
#13

The only thing that bothered me in that post was the idea about giveing other professions flame defense. That's what armor should be fore in my opinion. Hopefully that that idea wont see the light of day.
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