Commando Archive

Thread: Now every commando is going dabble CH

GiveMeABreak168
Fri Oct 10, 2003 6:03 am
#1

With the new 2.5x melee dmg mod, every commando is going to get a pet as his meat shield.




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SteveB0
Fri Oct 10, 2003 6:39 am
#2

I guess if you are a soloing person that would be viable... Soloing will get you no where in the long run though. Teamwork is essential in this game... Atleast I hope it will be





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bikebum
Fri Oct 10, 2003 6:40 am
#3

First of all, no they won't if they have played with any of the bugs with pets. Second, graul maulers were stealth nerfed in this patch so no babies spawn, so the best dabbler tank is gone. Third, if you are actually smart you are looking to other combat classes to get your defensive modifiers. Fourth, the armor is just getting fixed today, immediately after the patch everything was FUBAR so you should probably make a judgement after they fix armor.
BigSteve03
Fri Oct 10, 2003 6:42 am
#4

Its true, SWG is very anti solo and casual players, but this is beyond rediculus. You shouldn't HAVE to have a group to play. You certainly shouldnt' have to have your own **edit** pet to be effective in combat.
bikebum
Fri Oct 10, 2003 6:43 am
#5

Also, CH exp got borked up so that kills with a pet only count for 1 CH exp... with that kind of exp grind, you won't see anyone getting CH boxes until it is changed.
BigSteve03
Fri Oct 10, 2003 6:45 am
#6

I was getting more than 1 CH exp last night when I was testing out these nerfs. I think the 1 exp thing is only if your pet attacks a mob that's significantly lower con than itself.
tacwraith
Fri Oct 10, 2003 6:54 am
#7

Umm.. whoever said to not complain before they fixed armor...



let me tell you , ask any rifleman how useful armor is. They will tell you its the same to wear it or be naked when a creature is biting at you. You will die in the same amount of hits. 2.5x penalty effectively denies any armor. Heck, you would need an armor with 250% resists (armor2 and 50% resist id say) to just make up for the penalty... and you'd need even better than that to truly get any real protection from the armor.





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bikebum
Fri Oct 10, 2003 6:54 am
#8

In reality I didn't clarify what the 1 CH exp thing was since I figured it wasn't relavent here. But, you are correct, however it got applied to baby pets also (a significant CH exp grind method). In essence if you had a graul mauler baby pre-patch and sent it out to kill goober_01, you would get approx 100 CH exp because the babies level was close to the goober_01's level. However now, same situation and you get 1 CH exp because the system compairs the adult pet CL to the current target.
BigSteve03
Fri Oct 10, 2003 7:00 am
#9

Ah, I see. I haven't tamed a new pet in over a month now, since I was finally high enough in Commando that I didnt' need a meat shield anymore. Guess that does hurt us as well.
EnterTheWookie
Fri Oct 10, 2003 7:30 am
#10

They said they did/are fixing it in the hot fix, and last night i got more then 1ch xp for a mob (cant get on cause my comps in the shop and my friends comp doesnt have swg)



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Adorable Rebel=-

-=Aspiring Force User=-
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bikebum
Fri Oct 10, 2003 7:38 am
#11

Well, in my case most melee contact I have is due to warping.... especially NPC's that used to start out shooting us and then warp to us for melee. After the patch and I figured out that pet armor was non-existant and a light armor 40% kinetic resist pet was getting hit by rills for 100, I just don't let anything get in melee range (pve). You know it has been said many times that when we see a red con mob, we should lose 100% of the time. I think we just got too used to being able to take on what we please, whenever we please. Unfortunately we will have to adapt like before the FT got "fixed," like the riflemen have been doing forever, well maybe like every other class that is messed up due to funny bugs that do more damage than they are supposed to. We are not alone here with having problems with damage mitigation. Maybe people will start taking the HW line so they can smack their targets hard 2x before getting charged, change to FT, and flamesingle2 when in range. Maybe you take TKA and switch to melee when mobs are in melee range. Maybe you use, gasp, the pistol launcher, suppressive fire, and warning shot instead of the FT.



You might say, "easy for you to say Karlos, you have graul maulers to protect you, hypocrit!" Well yesterday my maulers got left in my datapad and I put a small pet on stay in a city when I went out to solo. I didn't havea single problem and never got incapped by anything I killed. It was a shame I could not go out and do 25k missions solo anymore, but oh well, exp is exp. Everything I killed was white to me with my FT equipped. And no, I am not a better player than any of you! I just played conservative. People want to compair the 2.5x modifier to real life? How bout this... IRL would you want any dangerous game getting within melee range of you? Lions, tigers, bears, cape buffalo, leopards, and even moose are well known for mauling hunters when they can close the distance without being killed. For that matter, how about a deer? You think you could wrestle a deer with your rifle if it decided to melee you? I bet you'd find that their horns and their hoofs hurt 2.5x more than you expected!



I personally wish they would take the damage modifiers for holding weapons out of the game. I do believe there should be position (stand, kneel, prone) modifiers for ranged attack and melee.



Oh, and read my whole post before you flame me!

Spankling
Fri Oct 10, 2003 7:18 pm
#12

Hmm...Bikebum






You know it has been said many times that when we see a red con mob, we should lose 100% of the time. I think we just got too used to being able to take on what we please, whenever we please.






So the answer is we die to blue and lightblue con mobs to punish us for being tough before?






Maybe you take TKA and switch to melee when mobs are in melee range.






I assume you mean after the long delay after using the only specials given to us? During that delay we take the additional damage regardless if we unequip instantly. I think this is a bit harsh and I'd like to know what other class has a HAM cost this high?




At present I have 1 1 0 0 CH which I would love to drop. I know I can use the skills gained in Master Marksman (exploiting the lowest HAM and using the ranged support tree)....but atm nothing beats the efficiency of pets to hold the aggro while I bring the pain. With the upcoming CH nerf the pets will become virtually worthless to us (Mobs will ignore your pets and target you) so I predict a giant migration to commando/TK. But hey..if the devs aren't going to use our unarmed requirement for anything but a cruel joke (unarmed spec with a melee vulnerability /laugh) then I say we might as well take advantage so the points go to some use.

TheRealChriss
Fri Oct 10, 2003 7:34 pm
#13

"So the answer is we die to blue and lightblue con mobs to punish us for being tough before?"


if you're dying to blue and light blue, then the removal of themelee penalty isn't the only thing you need to help you.




Treay Yaso - Shadowfire
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