Commando Archive
Thread: Now every commando is going dabble CH
With the new 2.5x melee dmg mod, every commando is going to get a pet as his meat shield.
I guess if you are a soloing person that would be viable... Soloing will get you no where in the long run though. Teamwork is essential in this game... Atleast I hope it will be ![]()
Umm.. whoever said to not complain before they fixed armor...
let me tell you , ask any rifleman how useful armor is. They will tell you its the same to wear it or be naked when a creature is biting at you. You will die in the same amount of hits. 2.5x penalty effectively denies any armor. Heck, you would need an armor with 250% resists (armor2 and 50% resist id say) to just make up for the penalty... and you'd need even better than that to truly get any real protection from the armor.
Well, in my case most melee contact I have is due to warping.... especially NPC's that used to start out shooting us and then warp to us for melee. After the patch and I figured out that pet armor was non-existant and a light armor 40% kinetic resist pet was getting hit by rills for 100, I just don't let anything get in melee range (pve). You know it has been said many times that when we see a red con mob, we should lose 100% of the time. I think we just got too used to being able to take on what we please, whenever we please. Unfortunately we will have to adapt like before the FT got "fixed," like the riflemen have been doing forever, well maybe like every other class that is messed up due to funny bugs that do more damage than they are supposed to. We are not alone here with having problems with damage mitigation. Maybe people will start taking the HW line so they can smack their targets hard 2x before getting charged, change to FT, and flamesingle2 when in range. Maybe you take TKA and switch to melee when mobs are in melee range. Maybe you use, gasp, the pistol launcher, suppressive fire, and warning shot instead of the FT.
You might say, "easy for you to say Karlos, you have graul maulers to protect you, hypocrit!" Well yesterday my maulers got left in my datapad and I put a small pet on stay in a city when I went out to solo. I didn't havea single problem and never got incapped by anything I killed. It was a shame I could not go out and do 25k missions solo anymore, but oh well, exp is exp. Everything I killed was white to me with my FT equipped. And no, I am not a better player than any of you! I just played conservative. People want to compair the 2.5x modifier to real life? How bout this... IRL would you want any dangerous game getting within melee range of you? Lions, tigers, bears, cape buffalo, leopards, and even moose are well known for mauling hunters when they can close the distance without being killed. For that matter, how about a deer? You think you could wrestle a deer with your rifle if it decided to melee you? I bet you'd find that their horns and their hoofs hurt 2.5x more than you expected!
I personally wish they would take the damage modifiers for holding weapons out of the game. I do believe there should be position (stand, kneel, prone) modifiers for ranged attack and melee.
Oh, and read my whole post before you flame me!
Hmm...Bikebum
You know it has been said many times that when we see a red con mob, we should lose 100% of the time. I think we just got too used to being able to take on what we please, whenever we please.
So the answer is we die to blue and lightblue con mobs to punish us for being tough before?
Maybe you take TKA and switch to melee when mobs are in melee range.
I assume you mean after the long delay after using the only specials given to us? During that delay we take the additional damage regardless if we unequip instantly. I think this is a bit harsh and I'd like to know what other class has a HAM cost this high?
At present I have 1 1 0 0 CH which I would love to drop. I know I can use the skills gained in Master Marksman (exploiting the lowest HAM and using the ranged support tree)....but atm nothing beats the efficiency of pets to hold the aggro while I bring the pain. With the upcoming CH nerf the pets will become virtually worthless to us (Mobs will ignore your pets and target you) so I predict a giant migration to commando/TK. But hey..if the devs aren't going to use our unarmed requirement for anything but a cruel joke (unarmed spec with a melee vulnerability /laugh) then I say we might as well take advantage so the points go to some use.
"So the answer is we die to blue and lightblue con mobs to punish us for being tough before?"
if you're dying to blue and light blue, then the removal of themelee penalty isn't the only thing you need to help you.