Commando Archive
Thread: Flame thrower NERF
lets just say after the nerf patch you'll go from being a double meat cheeseburger to being a cheap .99 cent microwave re-heated happy meal with no fries.
Not nerfing the Flamethrower guys...they are FIXING it!
Mainly the graphic...instead of Flamecone shooting a stream and Normal attack shooting a ball of flame...we'll have the appropriate flag pop out with "BANG" printed on it!
- Currently only method to put out fire is water. After the patch, a food item or "extinguisher" will be introducedthat extinguishes fire. So, you'll have "fire extinguishers" of sort. Which will now provide 2 methods of putting out a fire.
- AT-ST's will be made more resistant to fire - not 100% like previous post said. Also, as of right now we can stack DoTs on an AT-ST. After the patch, stacking of DoTs will not happen from the same person, but stacking will be allowed for each additional person that attacks the AT-ST.
- AT-ST's will also be made more resistant to DoT effects. (i.e. limiting the burn time basically)
so, in short the flame is getting nerfed. here's why it's being classified as a nerf:
- In the Commando line, the only worthwhile weapon is the Flame Thrower. The others are useless. Heavy Acid Rifle is buggy and slow. Grenades do more damage to the thrower than the target most of the time. Rocket Launchersand other heavy weapons are hard to find, difficult for smiths to make, and very expensive. Basically, they're limiting the effects of the only weapon we have at our disposal that's worth a dang.
- AT-ST's as of the last patch are already extremely difficult to kill with their 55k ham. Don't know many that can solo, unless they're CH too. Only way for us to kill them now is to somehow manage to get 5,6, or 7 flame shots on them. Sometimes one could get 2 and stack the DoTs, limiting the recloning. With a couple of commando's we'd maybe reclone once or twice to take one down. It's already a hell ofa battle, and now with the stacking of DoTs change and higher resist, it'll be all the harder.
- There are other balancing issues as well. Read thru the recent posts and you'll seewhere our frusteration is coming from.
FYI I'm giving up Commando in favor of Smuggler/Pistoleer/Doc after 5 months of Commando. Reason being:
- The impending nerf
- Need Doc - i'm a wookiee (buffs are my friend)and CM's are becoming the flavor of the month. need defense from disease/poison
- Also as wookiee i need the defense mods of Pistoleer (i.e. vs dizzy, kd, stun, blind, melee, dodge, etc...)
- Smuggler for Dirty Fighting and Slicing I for base destructions....
Why fix something that aint broke, Braven?
How 'bout instead fixing the things that are broke!?
BravenIrish wrote:
Not nerfing the Flamethrower guys...they are FIXING it!
Mainly the graphic...instead of Flamecone shooting a stream and Normal attack shooting a ball of flame...we'll have the appropriate flag pop out with "BANG" printed on it!
"... i worked my BUTT OFF to get to commando"
LOL. Try leveling to MBH sometime. Commando is easy once you get to the third Flamethrower skill box.
Or try leveling as a Pistoleer. Mind-numbing boredom, yes?
LOL. Try leveling to MBH sometime. Commando is easy once you get to the third Flamethrower skill box.
Or try leveling as a Pistoleer. Mind-numbing boredom, yes?
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lol pistoler took me 3 days to master but thats besides the point
you pointed out some thing that really needs changed i think commando needs to be much harder to lvl threw it should cost 2X more for evrey skill box then it dos now becous xp dos not decres ever a syk gives 500xp all the way threw lvling were in other profesions the xp decreeses like at master a syk might give ya about 45 xp or maybe even 1 xp lol
this is a bug i belive they weresapos to change it after the first month of us actuly being abel to get xp
(looks around for his stamps so he can mail maddog his old engish textbook)