Commando Archive
Thread: guys were in troubel big time
It just show a real problem we have is all our specials are DOT based. We really need more working weapons and specials.
Yeah I know, OC2, yeah right and widdle away at my new krayt FT? I dont think so.
news for you techno: OC2 is bugged too. its the same damage as OC1 but with higher ham cost and damage to weapon.
cute no?
Yeah thats lovely. I wouldnt know cause I refuse to use it. I dont see it necessary to damage my weapon at all in a fight.
However I am in a good mood. I brought krayt tissue to a WS I know and got my new FT made for 10k.![]()
600-1200 damage 4.8 speed. (Got a damage slice when I wanted a speed slice but its all good) so just my regular shot does nice damage when it hits but thats not worth banking on. We need more specials for the FT that arent DoT dependent and more viable weapons that have specials like maybe the LP or beam rifles return?
I almost started with pistoleer for useability of the LP but lord knows when I get there they'll just take it away, so I took some medic for now untill I know where I want to go to help my guildies.
if all your specials are dot dependant and dont have any dmg multi^plier, I apologize.
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realvorda wrote:
if all your specials are dot dependant and dont have any dmg multi^plier, I apologize.
They do have a dmg multiplier. The problem is it's not enough to make up for the fact most of us will avg around 8 seconds between specials. Compound that with the fact that we will miss many more times than we hit, especially against CoB and high ranged defenses. When we fight amelee player, we virtually have to be in their range in order to get off these specials. All the while we are taking 2.5x dmg multiplier just for holding the weapon, and there is tons of 80% resist to heat Composite out there. The DoTs are the only thing we have, and that's a pretty rough thing to depend on in the first place with our accuracy issues. Reducing us to one DoT will make it nearly impossible to kill a buffed & armored opponent, assuming they have a viable combat template of their own. If you have ever died to a Commando fire while buffed, it's because they landed more than one DoT on you. Without heals, 2 DoTs will usually do it... that would be a more sensible nerf.
Let us stack FlameCone & FlameSingle, but not Flamesingle1 with Flamesingle2... same would go for healthshot1&2, actionshot1&2, mindshot1&2, polearmactionhit1&2, and so on. It would however allow the stacking of actionshot2 with polearmactionhit2, for example. A Pikeman + Carbineer earned this. If Commandos had other offensive options to fall back on, I would have no problem with this nerf. As it stands, our only PvP uses will be anti-turret and anti-armor. Those uses should be a gift for costing so many skillpoints, we should still be able to hold our own in one vs. one PvP combat.
SasKarna wrote:
well, i am glad you are joining us on TC. i need resources and such to make the guns and fun stuff for you to test. went on a little while ago and replaced some harvs. but i need ore and aluminium and some good harvestors. im not far from weaponsmith. as soon as i get enough resources, itll literally take me a few hours grinding to master on armor, weapons and architecture. then well be in business. hope you can help maddogs. i forgot my TC name, thinks its saskarna still, lol...ask ahab
Hours?? holy cow!
You gotta tell me your secret. lol
I just need some app xp then ill be a master artisan, but I dont want to spend months thereafter grinding whatever skill.
izdefiler wrote:
realvorda wrote:
if all your specials are dot dependant and dont have any dmg multi^plier, I apologize.
They do have a dmg multiplier. The problem is it's not enough to make up for the fact most of us will avg around 8 seconds between specials. Compound that with the fact that we will miss many more times than we hit, especially against CoB and high ranged defenses. When we fight amelee player, we virtually have to be in their range in order to get off these specials. All the while we are taking 2.5x dmg multiplier just for holding the weapon, and there is tons of 80% resist to heat Composite out there. The DoTs are the only thing we have, and that's a pretty rough thing to depend on in the first place with our accuracy issues. Reducing us to one DoT will make it nearly impossible to kill a buffed & armored opponent, assuming they have a viable combat template of their own. If you have ever died to a Commando fire while buffed, it's because they landed more than one DoT on you. Without heals, 2 DoTs will usually do it... that would be a more sensible nerf.
Let us stack FlameCone & FlameSingle, but not Flamesingle1 with Flamesingle2... same would go for healthshot1&2, actionshot1&2, mindshot1&2, polearmactionhit1&2, and so on. It would however allow the stacking of actionshot2 with polearmactionhit2, for example. A Pikeman + Carbineer earned this. If Commandos had other offensive options to fall back on, I would have no problem with this nerf. As it stands, our only PvP uses will be anti-turret and anti-armor. Those uses should be a gift for costing so many skillpoints, we should still be able to hold our own in one vs. one PvP combat.
2.5x dmg multiplier was removed last year.....