Commando Archive

Thread: Whats up with the launcer pistols now?

Mavarus
Tue Nov 18, 2003 2:16 pm
#1

Why are they so weak now, they were weak, but now just pitifull.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Tal-N
Tue Nov 18, 2003 3:21 pm
#2

Actaully I picked up a very nice pair of launchers from someone who was having a closing down sale. My pre-nerf FWG5 caps at around 270 damage, these launchers do 65-267 which is **edit** nice. I honestly don't see why people complain about the launcher cause as far as pistols go it's great as it is but it could use AP1 simply to allow it to compete a bit more with the Scatter and the DX2. Having only recently hit commando and had a decent play around with the LP I have to say it's a fantastic gun. It's got some decent speed (1.8 for mine) making it similar to a typical scout blaster plus it's got some amazing ideal ranges where it's +0 from just about everywhere so the pentalties are minimal and then of course it's blast damage which very few enemies have any highresistance too.


Indeed I'd imagine that the DX2 or something can really churn out a higher DPS but the fact is that a gun is more than just it's damage output.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Mavarus
Tue Nov 18, 2003 8:33 pm
#3

Post patch LPs are less powerful than the new republican blasters.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Tal-N
Tue Nov 18, 2003 8:46 pm
#4

Yeah but energy resistance is very very common so that republic one isnt all that hot for the tougher stuff. Plus it's not an all-range type blaster.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Uulonze
Tue Nov 18, 2003 9:28 pm
#5

Republic Blaster is AP1
Tal-N
Tue Nov 18, 2003 10:15 pm
#6

Ap1 doesn't matter if the target is more than 25% energy resistant. As the sepcial protection would mean it's like shooting a normal non-ap1 blaster. Ultimately the point is to use tactics to beat the enemy, not brute force. If i see an enemy with energy resistance but vulnerable to heat then I'll use an FWG5 simply because it's common sense.






Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Redbullvodka
Wed Nov 19, 2003 3:19 am
#7

I must agree with Tal-N here, i just made novice commando two day ago so dint use the Launcher Pistol before the patch so i dont know what damage it did back then.
But i dont see any problem with it as it is right now, last night i was taking out mountain worrts solo with little problem.
Its a nice gun, at least against mobs, havent tryed PvP since im not in to that :-)
xxNaftxx
Wed Nov 19, 2003 5:11 am
#8

Have a master weaponsmith dig a pre-patch Launcher pistol out of storage, and make you a new post-patch Launcher pistol. Climb on your mount and go shoot the nearest 5k ham critter and come back to tell us the difference. You will see the LP was nerfed. The blaster power handler nerf that affected FWG5s, Launcher pistols and scatter pistols snared us all.


Difference should be approx 20-50 pts less post vs pre...'stealth nerf' due to the krayt tissue exploiters. We all got !@#@ed because of it.

Akoarum
Wed Nov 19, 2003 6:56 am
#9

Most Master Weaponsmiths on Valcyn stocked up and are now selling the "pre-nerf" 3 (LP, FWG5,Scatter) with limits, like 3 per customer per week, 2 per customer per week, etc. of each type.


I knew about the FWG5 nerf 'cause folks were buying crates of them before the last patch, but I did not pay attention regarding the LP at the time.


Of course now, I'm standing in line every week to pick up my 2/week of LP's.





The original...The only...Altair Akoarum
The Jedi called Tempest
Vyze_Skystorm
Wed Nov 19, 2003 8:58 pm
#10

My LP isn't that weak. It hits for 291 max with no powerups


It wa made before the patch though...




79Vyze Skystorm:8
<'RFR'>
OFFICER OF DOOM
BF 2142: tehVyze




Zardon_Rewot
Fri Nov 21, 2003 9:01 pm
#11

Yeah, I got2 speed sliced 65-269/1.7 and2 damage sliced 89-361/2.4, no power-ups. The new LP's are 60-207/2.8, OUCH! Was glad I got them right before the patch news, I mean the day before. 17.5K and 25K the day before, 50K and 70K the day after. WOO HOO.



Last of the Regulators
Tyrena, Corellia -3600 -2550
LordSeckmoth
Fri Nov 21, 2003 10:59 pm
#12

I forgot the nerf axe was gonna hit them... uhhhh.... I mean game balance system.


Mine is 1.6 speed 73-271 sliced with a speed slice, not bad


Too bad I can't use it except at long ranges, because the flashes trigger my epilepsy.... hell i have to be careful with my FT

Kanehokuokalani
Sat Nov 22, 2003 12:56 am
#13

I got 5 lp's made before the patch was set to live. Stats are

1.1 465max w/powerup
1.8 596max w/powerup

and the other 3 are about the same give a little take a little.

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