Commando Archive

Thread: Is anyone EVER goin to be satisfied??????????

xxDarklordxx
Mon Nov 24, 2003 10:03 am
#1

I can remember when commandos where broke as hell. Now the increased damage on them like 5 fold, gave them defenses which they had very little of and YOU guys are still not happy. Will this madness ever end. I remeber when u guys were begging for a damage increase you got it now u want faster specials the one shot kills arnt enough? Granted theres a 60% that u will hit them but if u do there DEAD. Sorry if this sounds like a flame but i am just tired of every **edit** combat prof. bitching at each othere cause there better. Heres an idea lets PLAY the game. If u dont like ur profession and think its to weak Switch to a differant one simple as that.


Thank you


Let the flames begin

Andymantium
Mon Nov 24, 2003 10:13 am
#2

People will never be satisfied. You can give them a 99% increase in damage, and they'll ask where the other 1% went. That's just the way it is.



K

Tal-N
Mon Nov 24, 2003 10:24 am
#3

We're paying customers. We have an obligation to pay our subscription and the designers have an obligation to provide entertainment and a working product. Will we ever be happy? Once the broken part is working you'll see less complaining, then it'll be people asking for new content but at least folks won't be as frustrated.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

-Targus-
Mon Nov 24, 2003 10:30 am
#4

Well... first off... I think that people like to bch and its ok with me... I just think they do need to find more content since the players themselves dont seem to want to make the game what it can be when you roleplay a bit or have fun together. They need to fix the weapons thing....but its a minor thing...since all they have to do is make them all the same power just diff damage types... why they dont... who knows. I like commando and i am having fun with it. I like TK as well...even though it is a bch getting the novice slot...hehe.. its all in figuring out what makes you happy and feeling surprised when they give you a +30 mod on the master block outof the blue... just have fun



Colonel - Imperial Army -
former CRIMSON ELITE 507th/former SE/now part of the Imperial CREED
Bounty Hunter(retired :Commando/Ranger/Carbineer/Fencer/Rifleman/TKM)
...the road is long...the benefits rewarding....
-Targus-n-Talia-

xxDarklordxx
Mon Nov 24, 2003 10:38 am
#5

I am just saying that there is always goin to be a super UBER combination that is goin to be better than most if not all single and multi professions. i myself is almost a master BH do we spend a crap load of points hell ya but that doesnt mean thatwe should be able to kill that TKA./pistoleer/Smuggler with 150 def. or whatever and 200+ dodge, He spent his 217 points in a better way. He will be very good at PVP, BUT!! he will NEVER get to hunt JEDI or maybe even PC down the line. On commandos view point yes they miss but when they hit they kill in one shot. There about the ONLY ones that can singley take out a AT_ST by themselves this is what they are met for to take out BIG creatures. NOT to be PVP gods. Each class has there role and i am sorry but Neither BH or Commandos should have the role of PVP god.
Andymantium
Mon Nov 24, 2003 10:48 am
#6

Don't get me wrong...as paying customers I do believe SOE has the obligation to provide a satisfying and working gaming experience; though, no matter how much they give or fix or enhance, there will ALWAYS be someone out there asking for more. Give them A and they'll ask for B. Give them B, and they'll ask for C. etc.


While some might be completely happy with certain changes, others won't see them as enough, and others won't see the point of even making them. Unfortunately, you can never satisfy everyone.


Remember also that SWG has only been released for around 5 months. It took EQ around 2 years to stabilize (or so I'm told).


Anyways, my 2 cents





K

Zarkonan
Mon Nov 24, 2003 10:57 am
#7

My first response was to /ignore you DarkLord for being an obvious troll. But...



I think if you read the commando forum you will find 2 camps: those who you talk about who want to get rid of the x2.5 penalty, see FT stay the same, to have the HAR be another FT, to see grenades do specials, etc... they want Commandos to be unbalanced (whether they admit it or not), and so they are in fact never satisfied...


And the other camp who see a profession with 3/4's of it's treesalmost completely useless but who are willing to strike a balance on the FT (i.e. resistance on the DoT, x2.5 mod, or 16m max on FT) for a rehaul of the other 3 lines to make them useful.



No need to be satisfied with an unfinished profession. Its not like bitching on these forums about it takes up a lot of energy. So stop worrying about it.



Zedar, Commando, Bloodfin




Draxas Draavat, Master Heavy Swordsman, Blademaster, MBrawler
Order of the Silverflame
Starsider

Zedar Xang, Master Commando, Master TKA
Bloodfin
sarnsereg
Mon Nov 24, 2003 10:58 am
#8

i don't need to flame! i can give you 1 star!





you gotta be bored to read this... or interested in something...
visit us at http://www.tocm.org

xxDarklordxx
Mon Nov 24, 2003 11:07 am
#9

This about what ur saying, You say taht 3/4 of ur profession is not any good. Well almost 3/4 of every profession is not any use to them. How many combart professions u like 2-3 specials and thats it. Pitoleers its pistol whip, fan shot and stopping shot, they dont use anything else. Carbineers use charge shot and cripple thats about it, Rifleman well i dont know what they use. Tka use knockdown and unarm hit 3. Every profession is going to use there most powerful shots all the time, why use anything else? Its no differant with Commandos. I do agree that the 2.5 damage on rifles and heavy weapons and damage increase on carbs is utter bull **edit** but..;hope the devs will see 90% of the combat players point of view.
tex77
Mon Nov 24, 2003 11:36 am
#10

Riflemen use mindshot and conceal shot the most. Its a game called hide and bleed.Its a fun game but I sort of miss my flamethrower.


Morvo


Master Marksman


Rifleman 1/1/1/2


CH 2/2/2/2


Medic 0/0/2/0


Former 2/3/4/0 Commando (left for rifle/ch, now know rifle means ch not necessary....ARGH!)




Morvo
JediWarHawk
Mon Nov 24, 2003 2:41 pm
#11

I was satisfied until they hit us with that stupid melee penalty. Yes, I was a commando back in the day, too. But at least back then we had hope that we'd be fixed. Now the limp noodles at SOE think we ARE fixed.


A commando has to study melee - unarmed to 4. It's stupid that we have that requirement andtake it on the chin when it comes to melee... especially when our weapon ranges force us to be soclose.


As for our 5 fold damage... I'm sorry but I have a novice pistoleer doing a surprising amount ofdamage with1.2 weapon speed pistol bought off the bazaar. With special attacksthe pistoleer is getting the job done with room to spare. It may not be as spectacular as 5,000 damage all at once... but, I'm not missing, I've got a variety of fast specials,my weapons are comparatively cheap and easy to replace, and if I need to heal myself I can do it quickly because I don't find myself in long rt after using a special.


It may be cool to do 5,000-6,000 damage with a flamer, but with the time it takes and the chance of missing coupled with the extreme melee penalty... commando isalmost as silly now as when I started.


I do not want to see Commando uber buffed into something ridiculous. I want four working skill trees that add something to the gaming experience, insteadof one working tree andthree others to take up room.Iwant to see a class that shows the benefits of more combat-related Skill Points spent than any other class.

EcadMistflier
Mon Nov 24, 2003 3:43 pm
#12

???


When will we be satisfied? Well how about when we get a correspondent? Or better yet, when we get a correspondent that the devs listen to even a little bit? Or how about when we have the other 3/4 of ourprofessionthat doesn'tinvolve the infamous flamethrower fixed? Oh andhow about when some TROLL like you is not allowed to come to our forums and spew nonsense? You aren't a commando and you likely have never been a commando. Go master the profession, play it for 2 months straight in both PvP and PvE and then come back and have your say. No CH, no pistoleer, no BH, just commando.


Then, and only then will I be satisfied.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
tnarb
Mon Nov 24, 2003 3:55 pm
#13

First off I havn't seen anyone that is a commando actually b***ing about wanting more damage or wanting to be uber. I want to be "fixed". Yes I said fixed. I want to be able to use my HAR and have the accuracy I get at novice to actually STACK with what I get in the HAR tree as well as what I get at Master Commando. I would also like my graphics fixed when I shoot the friggin thing. While we are at it I would also like the range mods on the HAR itself fixed as well. I would also like the special on the HAR to be in line with the Flamethrower. As it stands now they both have the same speed mod but when you do a special with the HAR ii is twice as long, even at master. I would like the blast radius on my rocket launcher, launcher pistol, and grenades FIXED as well as the ideal range out of the blast radius of the grenade. Nothing like incapping yourself because the ideal range is IN THE BLAST RADIUS.


I don't ask for more damage nor will I. All I and other commandos want is to be able to "use" the variaty of weapons that are given to us the correct way. What I can't stand is people like the original poster coming in here and complaining that commandos are complaining about being under powered or some other class is stronger than us. All I want is to be fixed, and one and a half working skill trees(Flame and Heavy weapons)isn't going to cut it with me nor anyother commando who posts on this forum.

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