Commando Archive
Thread: Give the damage dealers their profession back !
'Ello folks, I have been playing commando since day one ( release day) , I enjoy my profession so much that I dont even wish to become a Jedi, whenI do, I'll create a new toon, simple.
I'm getting to the point where im annoyed at seeing a master chef or just any otherprofession holding a flamethrower, being able to flame1 and 2 just as good or close as the master's.
It seems to be a problem that can't be fixed too easily, so I thought of something, and will post it here.
Ok, so everybody and their mother's has a ft now... fine...
What would you guys think if mastering commando would give us access to a weapon that no one could weild but a Master commando ? My first idea for a weapon is a rail gun, heavy weapon, great damage dealer, it's pretyt military, agreed, perhaps not quite fittign to the whole SWG world, but hey, a flamethrower is quite non SWG as well.
If i get a substantial amount of positive answers from you all, I will work up a nice text, explaining the problem and submit it to the DEV's we just don't want to be "another flamethrower" holder.
So what do you all think ? I do appreciate the constructive replies give me some feedback, ideas, anything, I'll be more than happy to see the lot of you pitching in, to make our profession distinct once again.
Leave the dammage dealing to the dammage dealers !
Give us our profession back !
Now a railgun is a weapon I'd like to see. A nice decent speed weapon with AP3 and kinetic damage so that it's really good against Nightsisters. Also being a railgun it'd need to shoot in slowish bursts but cause major damage in the 1500 damage before you even get into specials. Sort of like a super-heavy T21 you might say.
Frankly though i'd be more interested in seeing a heavy weapon with cold damage, something like a N2O cannon or something which has the side effect of slowing the enemies movement and attack speed much like warcry does.
Klisrov
Black Sun Rebels
Master Marksman/ Novice Comando
I can't agree more, or agree strongly enough. We must have a specialty weapon at master, since the FT is commonly used by everyone. The FT is our only saving grace, but everyone can use it, so we are robbed of that which isthe commando line's most useful weapon.The FlameSingle 1 and 2, and Cone 1 and 2 are too slow, not even remotely as fast as other professions' specials. Our profession is not our profession at all, but a mere shadow of itself. The most powerful character that can wield a FT is the TK master--NOT THE COMMANDO--and just think about that for a second. A commando can also be a TK master, but with 18 skill points left for Explore 1....Ugh. A TK master can have Grenadeer with 61 skill points left, enough to get out a Greater Sludge Panther. A nice tank, a flame thrower, and the ability to put away the FT and kick ass, when necessary.
Add to the Rail Gun, or some other Master Commando-only Weapon, an ARMED toughness, in the Field Tactic column,like the TK line's unarmed toughness, and you have yourself a deal. Make the grenades actually stun, KD, Blind, Dizzy, Deafen (how would that work???) an opponent, and I think we are cooking with fire.
Peace...
A great Idea by the original poster.. but, why stop there. Why not make every profession have something special for them waiting at the end. Weather it be a weapon cert, or a certain creature, or a specific armor that only MASTERS are able to wield. I really do not have too much of a problem with "dabblers" as I consider myself one also. Sure I claim Master Commando as being my number one duty, but I dabble in other professions as I see fit. like we all do. However I think there should be something special that masters of any profession should be able to do.. and only them. This would increase mastery of professions, and somewhat of a reward to those with the patience and constitution to stick with there chosen profession.
Cresslin
Master Commando
Leader of DFR