Commando Archive
Thread: Commando Weapon and Mission Difficulty Scaling?
Having been a commando for a week and having been unable to get hold of either a flamethower or an acid rifle I'd like to ask those commando's who have got them how do the mission difficulties scale with them?
With the Launcher Pistol it seems that I am getting the same or slightly less difficult missions than I did with Novice Carbineer (which I have dropped since Igained the combat xp for commando!) I'd like to attempt some more difficult missions (especially faction missions) but until the weaponsmiths on Intrepid make the newweapons I guess I'll have to wait.
In the meantime back to bunny slaying for me (you just can't beat that 401xp per bunny!)
On Corellia I can get level 11-12 with my Launcher Pistol, then with Acid Rifle and Flamethrower it goes to 23-24
maybe thats just me, I have first level boxes so far. ![]()
With novice commando if you try to take a mission with a Launcher pistol you'll get equal to you're current pistol skill (ie, pistol specialist or lvl 12?)
Equip Flamethrower or HAR and you can get much higher lvl missions (18-20?)
Cant recall exact numbers on them But I do know it made a big difference and I'm assuming its because of the Launcher Pistol being recognized as a pistol instead of a heavy weapon (which would fit into the xp it use to give)
Bah are you crazy?
I am novice Pistoleer when o equip my Acid Rifle I get rebel missions with friggin AT_STs and i cant possible finish them...I did not take the Marksmanship line in pistoleer either I took the line with stopping shot and Fan Shot..
The launcher pistol's still bugged.. wether the devs want to admit it or not. Here is the evidence. 1) Up until a few weeks ago it gave PISTOL exp, not heavy weapons. 2) Target con and mission difficuly ratings (and pay-outs)with a launcher pistol equiped, are the same as they are with a normal blaster pistol equiped. 3) You are able to use PISTOL combat skills, bleeds, health shot, etc.. with the LP equipped. Yet you can't even use the non-weapon specific Ranged Support skills such as Suppression Fire or Threaten Shot with our other heavy weapons. 4) "White" (even) con targets, when engaged with the launcher pistol, generally die before they can A: Close to melee range, or B: before they can get more than a few shots off with a ranged weapon. This is solo andwithout using any kind of pistol attack skills either, reflecting an impropper scaling oftarget/mission difficulty with the LP equipped.
Conclusion -The devs slapped a bandaid on the LP so it gives HW exp, but didn't actually fix it so the game treats it like a HW. The LP always has been bugged.. it's just less bugged than it was.
Stop bunnie killing? I'm doing lvl 23 regular ol' Durni missions.
Tried selonian base one once..that just ended up with a cloning. Drall patriot base...clone. War gronda...I could kill them, but in the process I got too far away from the lair and it reset with 2 more grondas. etc.. etc..