Commando Archive
Thread: Final Rocket Launcher Math BOOOM!
No matter the gun, ap0 vs ap0, there seems to be a base 50% increase for the damage. Or 1.5X
Ok. Take that and apply it to the new Rocket Launcher on test and the 1171-3325 RL is really 1757-4988.
Now with the upcoming changes to the AT-ST having vulnerability to blast, that makes it AP3 vs AP0. This is a 195.3% increase or 1.953.
Now the RL is 3430-9741 vs AT-ST. The mean (average) damage being 6586.
So with an accuracy of +60 and the added bonus of +30 from /aim (a must), if 10 people fire, a few are likely to miss. (ok, probability math I suck at). But let's say 6 hit x 6586 = 39516. Assuming they all hit the same ham (which is random btw), yes. One dead At-St. Even if only 3 hit = 19758. Probably dead.
Oh, and the best part is the radius damage. If 3 At-St's are stacked up. Boom. All 3 dead.
So yes soon the At-St's days of superiority with no weakness are over. Find 4 other commandos on your side and form up the squad.
As for those who are opposed to this, if you don't want to lose them, don't take them out.
Sorry you don't like it.
A 25% damage slice results in the RL being 4288-12176.
And just for giggles,
I'm told 40% is the max slice possible (but rare)
4803 - 13637.
so it is even better vs an AT-ST than origanlly thought, that is great news.
I participated in a Raid of Bestine today, we had about 35 people at least 6 were Commando.
1AT-ST wiped us all out, but I didn't get mad for the first time becasue I know what is comming.
Lojack Rolaxi - Gorath Commando Hit Squad "AT-ST assasain"
My responce would be "Hey, its out job. Get over it."
Saris of Bria
That's awesome news...can't wait until I take out my first AT-ST solo
I justthinkthey should change the tree around a bit so it makes the launcher a little harder to get. Not that getting anything in commando is easy or anything...
-K.F.
KannonFoddOr ,
you make a good point, my only argument is that rocket launchers will cost a fortune to attain and they have no special attacks, and a Novice Commando will miss a lot due to the low mods. So even with these numbers I suspect we wont be owning these guys right off the bat. Unless you have Master Commando.
I think the scenarios we put down are usually figuring we have Master Commando and all the mods, which I dont have yet.
I can see my first AT-ST battle,
You kneel
/aim
1. You miss AT-ST
2. AT-ST hits you for 1025 damage
3. Your Advanced Composite Armor Breastplate prevents 280 damage
4. You have been Incapped
5. You have been slain byGimp Imp
LOL but I am a smuggler so jokes on them they only get 1/2 the Fac points...
You don't miss that much. Just make a macro.
If I were you I would definitely be looking for general ranged aiming tapes for whenever they actually fix stat clothing/armor working.
is it true Flamethrower and HAR are getting an Armor Piercing buff? becasue I just dont see thier effectivness in PvP and PvM for that matter if they are remaining AP 0,
AP 2 Flamethrower with no -64@ ideal range penalty is what I would really really want in a PvP battle with no AT-ST
A few more questions...
The rocket launcher has limited ammo doesn't it? Also, can you buy ammo for it, or is it like the heavy particle beam cannons where you can only pull it out to fire it and then once it runs out of ammo the gun is done? I'm just not exaclty sure how these things are going to work.
However, it does sound like the most kick ass weapon right now. That kind of damage radius makes the T21 look like a bb gun... I think ym character is going to be finding his new best friend.
Second, while the lack of AP on the rest of our weapons does hurt you must consider how many armors have no heat resist. So even if Ap1 we will hit them for full as if ap0.
Once we actually get our hands ON the release weapons we can discuss their power.
No offense, but can we leave the Reb vs Imp squabbling on the general and GCW boards? Both sides can have commandos after all.
As I see it there are a couple of issues with the new RL stats:
A) PvE abuse - there is no accuracy penalty on normal humanoids or bonus vs AT-STs. Rocket Launchers WILL end up getting used against Jedi, Dark Jedi, Krayts etc, even with a price of 50K+ per launcher I can afford dozens and I am poor by the standards of my server. Given that SOE had a cow over T21s doing 8k damage - how do you think they will react when people start posting screenies of RLs doing 12k+?? This isn't about nerfs - its about BALANCE and getting this stupid thing right so they don't have to come back and nerf it in 2 months.
B) Balance between commando weapons - Anyone else wondering what the point is of the other heavy weapons if the Rocket Launcher gets made this uber? Flame throwers seem relegated to a novelty item..to say nothing of Heavy Particle Beams and HARS.
C) PvP abuse - two points to this, one they obviously feel that 1-shot player kills = bad , so again how are they going to react when the complaints about this start? Secondly, while the the damage is a little high vs AT-STs it will still take from 2-8 rockets or so to drop one, BUT look at what the same rockets will do to Turrets! As it stands now, a good RL + good slice will have a decent chance of one-shotting a small turret - and that is NOT balanced at all.