Commando Archive

Thread: Flame DOT stacking

collateral
Tue Sep 09, 2003 10:23 am
#1

Thought our correspondent might want to know that we can stack flame damage over time. At least that is what I noticed. I first did flame cone 1, then flame single 2. I then noticed there were two different tics of damage at different intervals. I am guessing there are other combinations of stacking too. I don't know if this is by design or what, but the DEVS might want to know.



laters,





_______________________________

Colonel Ivanto BlowStuffUp
Jedi Wannabe
_______________________________

apocalance
Tue Sep 09, 2003 10:37 am
#2




collateral wrote:

Thought our correspondent might want to know that we can stack flame damage over time. At least that is what I noticed. I first did flame cone 1, then flame single 2. I then noticed there were two different tics of damage at different intervals. I am guessing there are other combinations of stacking too. I don't know if this is by design or what, but the DEVS might want to know.



laters,





Good to know. Thanks...


FYI, most classes can do this. As an example, healthshot1 and healtshot2 can be stacked as a novice pistoleer.




The best of his class at secret training grounds on Yinchorr, Kanos was an expert at the echani fighting form and in wielding a force pike. Kanos' fanatical loyalty, though, was his greatest and most dangerous weapon. Even after Palpatine was defeated at Endor, Kanos and his fellow Royal Guardsmen remained true to the Imperial ideal. As Imperial moffs and admirals began greedily carving up the Empire to fuel their own ambitions, Kanos attempted to uphold the codes of the New Order.

Bloodfin.Kir


The Force is strong with this one.
nightwolf180
Tue Sep 09, 2003 10:44 am
#3

they stack? doesnt make sense....


you shot something with fire and it becomes a running ball of flames, shooting it with more fire will do more damage but wont make it a larger ball of flames thats entirely dependent on the fuel thats feeding the flames (if the guys wearin hair spray for example)


however you shoot someone and cause them to bleed, then you shoot someone in a diffrent spot to cause them to bleed more, they still bleed in the first spot, this makes sense as they now have 2 holes in them.


I suppose you COULD say that burning them twice makes them burn hotter... in which case I would say let flamesingle 1 stack with flamesingle 1? but rather then adding burn damage it merely increases the burn tic already applied by 50% (you hit for 3000 damage, burn tic set is 1000, you hit for 3000, burn tic would now be 1500) but then again I dont think the victem would have the fuel to feed this extra heat for long




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Mister_Heavy
Tue Sep 09, 2003 11:21 am
#4


I think that burning on top of burning should stack just fine. You have x amount of napalm on you burning you up. Now you have twice as much napalm on you, burning you up so you take more damage. Makes sense to me.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Zoltah
Tue Sep 09, 2003 11:32 am
#5

now i need to see if i can ever get 6 DoT's running on something. I doubt most stuff would live through that many hits, but maybe a kimo
MrCreed
Tue Sep 09, 2003 11:43 am
#6

When thinking about how wonder stacking is, remember the amount of time to get these shots off. Sure against a lower level creature you'd have time, but then again against a lower level creature you dont really need to stack. And if its a high end creature odds are your best outcome will be a tie with you incap'd and the creature dead. Against high end stuff we need a group.




Evel (Kauri Server)
Master Commando / Master Pistoleer


Atuma
Tue Sep 09, 2003 6:52 pm
#7

um, that would be an awful lot of burn dot's. single1 already ticks at400-1200 (as far as i have seen) and another dot with same/more power can be applied?


doesn't sound to good to me. It doesn't matter how long the specials need to take off, thats what grouping is for.


inter-profession grouping is ok, but intra is bad. one is just too proficiant in the own profession weaknesses and strength, so 2 commandoswill be as powerfull as a train of AT-ST's.


it might take them a few seconds longer though


my opinion.





---------------------------------------
Outfit by Ose .::. Armor by SpiffyJr .::. Weapons by BLA .::. Droids by Ikouv .::. Meats/Hides/Bones by HuLo
collateral
Wed Sep 10, 2003 9:02 am
#8

All your responses were good. I am still looking for a response from our correspondent letting us know it has been recorded for developers eyes, or at least developers already know about it. I did message the correspondent the link so it should get eyes eventually. This is pretty much just a bump since it has only been a day.


thanks,





_______________________________

Colonel Ivanto BlowStuffUp
Jedi Wannabe
_______________________________

Gamble
Wed Sep 10, 2003 9:11 am
#9

This is how all other bleeds for all other professions work. I believe this is how it is intended to work. I would not be heartbroken were they to change it but this is more than likely working as is.



000000000000000000000000000000000000000000000000000
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00000000-------\\\\\ Gamble Karr
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00000000-------\\\\\ Pirate Lords
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Xucost
Wed Sep 10, 2003 9:22 am
#10

Hmm if all differently named dots stack..


Flame single dot


Flame cone dot


health/body/mind shot 1


health/body/mind shot 2


BH flame dot thing


major ouchies..





Intelligent fighting > Commando....which is why Commando > 95% of SWG players.
MasterSynn
Wed Sep 10, 2003 6:51 pm
#11




collateral wrote:

All your responses were good. I am still looking for a response from our correspondent letting us know it has been recorded for developers eyes, or at least developers already know about it. I did message the correspondent the link so it should get eyes eventually. This is pretty much just a bump since it has only been a day.





Thanks for pointing me to the thread, though I was aware of the stacking. As several other writers have pointed out, all "bleeds" do this and it's my understanding that it's intentional. We're not getting any special bonuses that the other professions aren't so feel free to stack as many bleeds on a particular target as you can!






~~~~~ Andro Synn ~~~~~
Courage is not defined by those who fought and did not fall,
but by those who fought, fell, and rose again.
collateral
Thu Sep 11, 2003 10:56 am
#12

Thanks for taking the time to respond MasterSynn. And I knew prior to posting that other bleeding types could stack especially after reading the guides from Ivoni on bunny hunting Not sure why someone decided to give the posts a rating of one . It was simply something I thought might need some attention givin the magnitude of DOT.


at any rate thanks again,





_______________________________

Colonel Ivanto BlowStuffUp
Jedi Wannabe
_______________________________

Jaegen88
Thu Sep 11, 2003 11:08 am
#13

collateral ,


Personally, I found it quite interesting.




Jagen88
Jaegen Kel'daron - Master Gunfighter
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