Commando Archive

Thread: Are you guys using rocket launchers on AT-STs?

Su1tar
Thu Sep 11, 2003 11:45 am
#1

I keep hearing about using flamethrowers on AT-STs. How come no one uses rocket launchers? I spec'ed commando simply because i wanted to have a viable way of killing AT-STs. Should i even worry about the heavy support weapons line to be more competent with the rocket launcher? It seems like people just use flamethrowers, and do well enough with them.






Sultar Son'koi
Guild Leader of Fury, Radiant

BH get a style called Eye Shot, Pistoleers get a title called Dead-Eye. You figure out the rest.
badin
Thu Sep 11, 2003 11:50 am
#2

im a comando starsider i like to burst run by 1 hitit with flame single2 that all by its self kills the atst with its dor affect..



Badin Flyingwave, Jedi Knight

Rebel Squadrons Player Association Executive Officer

Aliases:

Rahj Tharen, Doctor/Rifleman
Tybireus Kirk', Merchant
Hypatian
Thu Sep 11, 2003 7:39 pm
#3

I fully expect flame DOTs on AT-STs to be nerfed. Hopefully around the same time that they limit people to one AT-ST at a time and remove blast resistance.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


Goreignak
Thu Sep 11, 2003 8:53 pm
#4

I generally use HPBCssimply because I haven't found a Rocket Launcher yet on the Valcyn server.


As to the 'Drive-By Flamer'... there's just somethin' wrong with that. I can see Flame DoT affecting ATSTs, but not to that extent.


Maybe they can do something along the lines of making the DoT treat the armor as being 'None', but still include the 70% Heat Resist?



--Goreignak, Commando


Valcyn

LightG1138
Thu Sep 11, 2003 8:56 pm
#5

as of right now i have yet to see anyone on sunrunner carry one, or any wepsmiths to even be making any.



Litus Litan

-Jedi Knight
DaemonMoerder
Thu Sep 11, 2003 9:31 pm
#6

My server has post-nerf RLs, but nobody I know of (and most of my friends are commandos) use these at all. Not that we don't like the damage, which nearly breaks the 4k mark and probably would if we sliced it, but they are expensive and the ATSTs still have that infernal 70% blast resistance. I want a RL badly, but I don't want to waste the charges if they won't break through the ATSTs armor the way they are supposed to.
CommandoGoose
Thu Sep 11, 2003 9:39 pm
#7

I have made a few Rocket Launchers on kettemoor. They are a disappointment kinda. Alot of work goes into them. When I first shot it, i was expecting to see a cool rocket shoot out. But it look more like a tiny smoke bomb shot from a slingshot. Graphically very disappointing. Damage is good but I can do same or better with flamer and/or HPBC...I rather keep the 5x proton grenades it takes to make....proton grenades roxors....
MelvintheWookie
Thu Sep 11, 2003 10:13 pm
#8

i "almost" soloed an ATST tonight with my flame thrower and flamesingle 1

my first hit was for 4024 and the DOT took the at's life down to half. it of course slayed me so i cloned and ran back to the spot it was at and shot it again for 3876 and then got slayed again. the ats health got down to about 1/10th and it stopped burning so i recloned and ran back down but by then it and the base were gone. figure someone else must have came by and finished it off. obviously i didnt "solo" it since it killed me twice but i did come close to killing one by myself even if it would have taken 3 tries

anyways my point is it seems a lone commando and 1 or 2 other guys around to keep the at from slaying him would easily be able to take an ATST down

is flame 2 much more powerful then flame 1? i hear reports of guys hitting for 10K+, best ive done is about 4050 with flame single1



Melvin
DaemonMoerder
Thu Sep 11, 2003 10:17 pm
#9

I've hit for just a hair under 10k damage with Acid Single I, FYI. Flame Single II must do some serious damage.
badin
Thu Sep 11, 2003 10:18 pm
#10

even with flame 2 ull only do rond 5 or 6 k but the dot works better try burst run under flame it then keep runin ive soloed a few like that.



Badin Flyingwave, Jedi Knight

Rebel Squadrons Player Association Executive Officer

Aliases:

Rahj Tharen, Doctor/Rifleman
Tybireus Kirk', Merchant
Xytroncore
Thu Sep 11, 2003 10:21 pm
#11






LightG1138 wrote:
as of right now i have yet to see anyone on sunrunner carry one




could be because no one can carry them as they aren't weapons you can equip



And AT-STs still have high blast resists, so I'm not wasting a shot on any of them until that's gone.




_________________________________________________________
Manimal : Gunslinger
DolphCloudstriker
Fri Sep 12, 2003 8:12 am
#12

Its totally ridiculous that a attack that does 50 has ticks of 2k... Honesty, Devs.




"The wise man can pick up a grain of sand and envision a whole universe. But the stupid man will just lie down on some seaweed and roll around until he's completely draped in it. Then he'll stand up and go, "Hey, I'm Vine Man."
Decoy7
Fri Sep 12, 2003 12:10 pm
#13

RL are to costly/time consuming to make. Plus AT-ST's don't have the blast vaulnerablity yet so a RL would be pointless. And as of right now flame single 2 on an AT-ST and you hit for something like 50 damage but the DOT that it puts on it does close to 2,000 damage per tick. Usually 1/2 dead with 1/4 wounds after 1 flame single2 DOT and a 2nd one is the killer of an AT-ST. I haven't had the chance to stack the flame single and the flame cone on an AT-ST yet to see if that would take one down faster.



Rebel Master Sergeant
Trinaty Skepiva
Master Commando
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