Commando Archive
Thread: Elemental Damage and PvP: Our ace in the hole
Our Plasma FT, without experimentation is around 89, while our Lightning Beam Cannon is similar to that of the Nym Carbine, around 140. Granted its definately a plus, but its not a susbtitute for damage in its current state (experimentation on elemental only raises it a few points per point I believe, and the actual damage doesnt scale up...)
StarNick wrote:
It works, but few of our weapons approach that 200 elemental mark...only lightsabers as far as I know can do that much elemental (the Bane's Heart Crystal for example I believe adds in 248 acid elemental damage)
Our Plasma FT, without experimentation is around 89, while our Lightning Beam Cannon is similar to that of the Nym Carbine, around 140. Granted its definately a plus, but its not a susbtitute for damage in its current state (experimentation on elemental only raises it a few points per point I believe, and the actual damage doesnt scale up...)
I have a Acid launcher with 170 acid damage. It scales up to 250 acid with a pup and thats just some stuff I got laying around. Your basic armor soaks half elemental so 125 damage guarenteed to everyone in the area not including base damage (which is often around the same level). Though I do have another question about that...does Elemental damage scale up with the special move amplifiers? Need to test that..*ponder*
As far as lightsabres go, Bane's Heart and Sunriders Destiny encure the same amount of added elemental boost to jedi yes. But.....their elemental damage is based off of a % of their base damage. The higher base damage they have, the higher elemental damage they have. Your example of the Banes was taken from someone who had a dam nice LS btw. But honestly we really don't need to be compairing to Jedi as it stands.
If you gotta pup it to get the advantage, then its not really much of an advantage. Its like saying commandos have a 5 in damage, when you need something extra to achieve that damage (another ranged profession).
plus our Plasma FT can't be pupped
I hope you can helps us change that ,i know its on our top 5 ,But its very vage on the subject.
Message Edited by inlord on 07-07-2005 08:21 PM
StarNick wrote:
Elemental remains the same regardless of specials I believe...plus our Plasma FT can't be pupped
If you gotta pup it to get the advantage, then its not really much of an advantage. Its like saying commandos have a 5 in damage, when you need something extra to achieve that damage (another ranged profession).
Totally missing my point. This wasn't meant to prove our personal balance with yadda yadda. Your a good guy StarNick, keepin the eye on the big picture for us. No this was just some bits of info passed along for someone to possibly use, a pvp trick of sorts. I'm seein if I can work with it and keep the board updated on any progress.
Tyyylowyspetily wrote:
Sure it works, but so does a nym's carbine with sprayshot. This is more of a basic pvp tactic than a commando specific ace in the hole. The largest advantage to this by the way, is that the elemental damage seems to ignore defensive modifiers to damage as well. This is important when facing that melee defense stacker with defense boosted into the 1200 range with foods and COB... or would be if you could hit them.
Put a 300 damage fire on them, root em, KD / MEZ them and you will do fine
Message Edited by Envoy3113 on 07-08-2005 10:53 AM
am i the only one this happens for?