Commando Archive

Thread: M Commando|M Smuggler

Xoreshear
Sun Jul 03, 2005 5:43 am
#1

When the CU first hit I had M Smuggler and then picked up Rifleman 4xx4. The fourth line and third box grants advanced aim, which is a 250acc boost for 3-5 shots depending on the special. It doesn't make a huge difference on most decent specials, usually along the order of 200-300pnts. However with just the template I have suggested I could land up to a 7.1k Last Ditch with a max damage 980 rifle. With advanced aim this number jumped to 9.5k. This was tested many times vs. "even" rated creatures. I haven't tried it yet with Commando as I am working on it now. It should give a nice boost to imp sniper shot and imp head shot as well off of a decent sliced Commando weapon. If you want a foes ancestors to feel that last ditch tack advanced aim on it.


You'd have a based 240 acc holding a heavy weapon with M Commando|M Smuggler Rifleman 4xx4, and 490 when you powered up with advanced aim. With a rifle those numbers would be 270 and 520 respectively.



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
PikechickLei
Sun Jul 03, 2005 6:11 am
#2

I'm tempted to point out the good half-dozen flaws in any template based around Last Ditch, but I'll let you try it on a few ancients to see for yourself.



----

Tisiphone
Starsider

Xoreshear
Sun Jul 03, 2005 8:41 am
#3






The template is not solely about Last Ditch. LD is a perk.

As is feign death, slicing, spice creation, two excellent mez specials, AoE defuffs, etc etc. It will work well for what I have intended which certainly isn't farming dragons.


I was meaningto suggestthe useful nature of advanced aim from experience. LD is just an aside to that.


As my first post indicated, I had Smuggler before Commando, largely for RP/fun. Commando and Rifleman 4xx4 are being added for a direction I am expanding Zash which may include group pvp/support.I may get into the GCW as well.


Message Edited by Xoreshear on 07-03-2005 05:05 PM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Ramona_Garcia
Mon Jul 04, 2005 2:06 am
#4

Nothing says crowd control like a commando weapon with concussion shot. And with a launcher pistol it even makes sense, all the explosions "concussioning" the enemies in range.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Yoca
Mon Jul 04, 2005 7:06 am
#5

You all underestimate the ONE weapon of choice a Commando Needs: The ROCKET LAUNCHER.


Boosts:

Build in Knockdown attack.

Range 64 Meters

High elemental damage



Now you pick Smuggler and do what?


You buy some +30% elemental Damage Ranged Power-ups

You set Panic Shot as your default.

Start hit a target.


Effects:

With Panic Shot as default you kepe your target Dazed all the time (breaking and reapplying it with every hit).

On a miss ... nothing happens, target stil dazed.

Your chances are good that with first shot target is Knockdowned.

While dazed target cannot KD recover.

Now get closer and continue shooting the knockdowned enemy with Panic Shot.

Standard damage is reduced a lot but elemental damage is just reduced by armor.


I encountered that noone is able to break this perma daze / perma knockdown and even i just delvier about 250 damage per shot it's a sure win, cause target cannot heal or get away. This is better than any pistoleer root.



----------------------------------------------------------------------------------------------
Yoca Ba-Tin, Commando

Forsaken, 12pt, R.I.S. Certified Imperial Master Armorsmith

Account cancelled as for January 15th.
Ternque01
Mon Jul 04, 2005 11:47 am
#6






Yoca wrote:

You all underestimate the ONE weapon of choice a Commando Needs: The ROCKET LAUNCHER.


Boosts:

Build in Knockdown attack.

Range 64 Meters

High elemental damage



Now you pick Smuggler and do what?


You buy some +30% elemental Damage Ranged Power-ups

You set Panic Shot as your default.

Start hit a target.


Effects:

With Panic Shot as default you kepe your target Dazed all the time (breaking and reapplying it with every hit).

On a miss ... nothing happens, target stil dazed.

Your chances are good that with first shot target is Knockdowned.

While dazed target cannot KD recover.

Now get closer and continue shooting the knockdowned enemy with Panic Shot.

Standard damage is reduced a lot but elemental damage is just reduced by armor.


I encountered that noone is able to break this perma daze / perma knockdown and even i just delvier about 250 damage per shot it's a sure win, cause target cannot heal or get away. This is better than any pistoleer root.






You know that chain mezzing is taking advantage of the system. You aren't creating a very fun atmosphere for your opponents; you are in fact creating more people who will call for the shots' nerfage.


SOE is already on it, fortunately, and will be putting in a timer that prevents spamming mez specials. Conc and Panic shot aren't supposed to be abused right now, and I don't think it would be wise to do it.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
PyscoJuggalo
Mon Jul 04, 2005 8:20 pm
#7






Ternque01 wrote:





Yoca wrote:

You all underestimate the ONE weapon of choice a Commando Needs: The ROCKET LAUNCHER.


Boosts:

Build in Knockdown attack.

Range 64 Meters

High elemental damage



Now you pick Smuggler and do what?


You buy some +30% elemental Damage Ranged Power-ups

You set Panic Shot as your default.

Start hit a target.


Effects:

With Panic Shot as default you kepe your target Dazed all the time (breaking and reapplying it with every hit).

On a miss ... nothing happens, target stil dazed.

Your chances are good that with first shot target is Knockdowned.

While dazed target cannot KD recover.

Now get closer and continue shooting the knockdowned enemy with Panic Shot.

Standard damage is reduced a lot but elemental damage is just reduced by armor.


I encountered that noone is able to break this perma daze / perma knockdown and even i just delvier about 250 damage per shot it's a sure win, cause target cannot heal or get away. This is better than any pistoleer root.






You know that chain mezzing is taking advantage of the system. You aren't creating a very fun atmosphere for your opponents; you are in fact creating more people who will call for the shots' nerfage.


SOE is already on it, fortunately, and will be putting in a timer that prevents spamming mez specials. Conc and Panic shot aren't supposed to be abused right now, and I don't think it would be wise to do it.






I'm angry @ U -Sorta Joking, I just love my chain mezing, it pisses off healing templates



But it still wont stop a Master SmugglerConcussion from kepping you mezed for 40 seconds


*PyscoJuggalo Drools*


Imagine what you can do with that



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
QuantumArtist
Tue Jul 05, 2005 2:09 am
#8






Ternque01 wrote:





Yoca wrote:

You all underestimate the ONE weapon of choice a Commando Needs: The ROCKET LAUNCHER.


Boosts:

Build in Knockdown attack.

Range 64 Meters

High elemental damage



Now you pick Smuggler and do what?


You buy some +30% elemental Damage Ranged Power-ups

You set Panic Shot as your default.

Start hit a target.


Effects:

With Panic Shot as default you kepe your target Dazed all the time (breaking and reapplying it with every hit).

On a miss ... nothing happens, target stil dazed.

Your chances are good that with first shot target is Knockdowned.

While dazed target cannot KD recover.

Now get closer and continue shooting the knockdowned enemy with Panic Shot.

Standard damage is reduced a lot but elemental damage is just reduced by armor.


I encountered that noone is able to break this perma daze / perma knockdown and even i just delvier about 250 damage per shot it's a sure win, cause target cannot heal or get away. This is better than any pistoleer root.






You know that chain mezzing is taking advantage of the system. You aren't creating a very fun atmosphere for your opponents; you are in fact creating more people who will call for the shots' nerfage.


SOE is already on it, fortunately, and will be putting in a timer that prevents spamming mez specials. Conc and Panic shot aren't supposed to be abused right now, and I don't think it would be wise to do it.





Chain mezzing.. you're right, we're not supposed to be able to concuss right after someones been concussed and just keep doing it. However, the AOE of a flame throwing smuggler is in fact the intended and only perk of picking up commando. That they can do an AOE concussion is known, intended and will likely stay the same. The nature of concussion however may alter.



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Xoreshear
Tue Jul 05, 2005 12:39 pm
#9



Yep. I do in fact use a Rocket Launcher with imp concussion shot to open often. This gives me a mez|KD. I have rifle 4xx4 too. So I switch to my Laser rifle, drop down and hit advanced aim, then go to imp sniper shot, imp head shot, advanced reckless shot, then imp restraining shot to snare, etc etc. The launcher pistol can be nice as can the beam weapons if you need an AoE mez to prevent your party from being swarmed, or to control them so you can pick them off in turn. You certainly can mez them in turn with the RL and imp panic shot|Imp concussion.


Imp panic shot without a KD, aka notusing rocket launcher, they will not attack you yet still follow you around and stay in range. I like imp concussion shot best when using a rifle so they stay OOR while in daze|mez.



Message Edited by Xoreshear on 07-05-2005 03:43 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
PyscoJuggalo
Tue Jul 05, 2005 3:16 pm
#10






GenericTSS wrote:
the 40 second concussion really is good, I can think of a million ways to use it. the problem for me is I don't pvp much so those million ways don't do me much good. the concussion really doesn't help in pve except to save yourself after accidently agroing everything with AoE.





Well if you needed to take out a bunch of ranged NPC's, it's helpful (If you use a Proton Rifle or another non-AOE weapon after cuncussioning). Yeah PVE ideas are harder to come up with, but I'm sure slicker people then I can



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
GenericTSS
Wed Jul 06, 2005 12:43 am
#11

the 40 second concussion really is good, I can think of a million ways to use it. the problem for me is I don't pvp much so those million ways don't do me much good. the concussion really doesn't help in pve except to save yourself after accidently agroing everything with AoE.



Chimaera ---> Jebadiah Penro-San(Master Commando/Master Smuggler/Master Marksman/Master Pilot (Smuggler's Alliance))
Co-Leader of the Jolly Roger Gang (JRG)
Larishet
Wed Jul 06, 2005 6:43 am
#12

Would smugger or carbine secondary work better for pve hunting...say krayt and nightsisters?




(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)



Larishet. No not me.

Radiant: Larishet, Timmay, Israils'. Shadowfire: Israils, IsrailsII, Rekoj.
xPREDATORx
Sat Jul 09, 2005 1:59 am
#13

im sorry, but being smart and resourceful like using commandoto boostsmuggler mez is considered a crime in this game.


also 65m sludge cannon for the area spammage win!




Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

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