Commando Archive
Thread: M Commando|M Smuggler
As is feign death, slicing, spice creation, two excellent mez specials, AoE defuffs, etc etc. It will work well for what I have intended which certainly isn't farming dragons.
I was meaningto suggestthe useful nature of advanced aim from experience. LD is just an aside to that.
As my first post indicated, I had Smuggler before Commando, largely for RP/fun. Commando and Rifleman 4xx4 are being added for a direction I am expanding Zash which may include group pvp/support.I may get into the GCW as well.
Message Edited by Xoreshear on 07-03-2005 05:05 PM
Yoca wrote:
You all underestimate the ONE weapon of choice a Commando Needs: The ROCKET LAUNCHER.
Boosts:
Build in Knockdown attack.
Range 64 Meters
High elemental damage
Now you pick Smuggler and do what?
You buy some +30% elemental Damage Ranged Power-ups
You set Panic Shot as your default.
Start hit a target.
Effects:
With Panic Shot as default you kepe your target Dazed all the time (breaking and reapplying it with every hit).
On a miss ... nothing happens, target stil dazed.
Your chances are good that with first shot target is Knockdowned.
While dazed target cannot KD recover.
Now get closer and continue shooting the knockdowned enemy with Panic Shot.
Standard damage is reduced a lot but elemental damage is just reduced by armor.
I encountered that noone is able to break this perma daze / perma knockdown and even i just delvier about 250 damage per shot it's a sure win, cause target cannot heal or get away. This is better than any pistoleer root.
Ternque01 wrote:
Yoca wrote:
You all underestimate the ONE weapon of choice a Commando Needs: The ROCKET LAUNCHER.
Boosts:
Build in Knockdown attack.
Range 64 Meters
High elemental damage
Now you pick Smuggler and do what?
You buy some +30% elemental Damage Ranged Power-ups
You set Panic Shot as your default.
Start hit a target.
Effects:
With Panic Shot as default you kepe your target Dazed all the time (breaking and reapplying it with every hit).
On a miss ... nothing happens, target stil dazed.
Your chances are good that with first shot target is Knockdowned.
While dazed target cannot KD recover.
Now get closer and continue shooting the knockdowned enemy with Panic Shot.
Standard damage is reduced a lot but elemental damage is just reduced by armor.
I encountered that noone is able to break this perma daze / perma knockdown and even i just delvier about 250 damage per shot it's a sure win, cause target cannot heal or get away. This is better than any pistoleer root.
You know that chain mezzing is taking advantage of the system. You aren't creating a very fun atmosphere for your opponents; you are in fact creating more people who will call for the shots' nerfage.
SOE is already on it, fortunately, and will be putting in a timer that prevents spamming mez specials. Conc and Panic shot aren't supposed to be abused right now, and I don't think it would be wise to do it.
I'm angry @ U
-Sorta Joking, I just love my chain mezing, it pisses off healing templates![]()
But it still wont stop a Master SmugglerConcussion from kepping you mezed for 40 seconds
*PyscoJuggalo Drools*
Ternque01 wrote:
Yoca wrote:
You all underestimate the ONE weapon of choice a Commando Needs: The ROCKET LAUNCHER.
Boosts:
Build in Knockdown attack.
Range 64 Meters
High elemental damage
Now you pick Smuggler and do what?
You buy some +30% elemental Damage Ranged Power-ups
You set Panic Shot as your default.
Start hit a target.
Effects:
With Panic Shot as default you kepe your target Dazed all the time (breaking and reapplying it with every hit).
On a miss ... nothing happens, target stil dazed.
Your chances are good that with first shot target is Knockdowned.
While dazed target cannot KD recover.
Now get closer and continue shooting the knockdowned enemy with Panic Shot.
Standard damage is reduced a lot but elemental damage is just reduced by armor.
I encountered that noone is able to break this perma daze / perma knockdown and even i just delvier about 250 damage per shot it's a sure win, cause target cannot heal or get away. This is better than any pistoleer root.
You know that chain mezzing is taking advantage of the system. You aren't creating a very fun atmosphere for your opponents; you are in fact creating more people who will call for the shots' nerfage.
SOE is already on it, fortunately, and will be putting in a timer that prevents spamming mez specials. Conc and Panic shot aren't supposed to be abused right now, and I don't think it would be wise to do it.
Chain mezzing.. you're right, we're not supposed to be able to concuss right after someones been concussed and just keep doing it. However, the AOE of a flame throwing smuggler is in fact the intended and only perk of picking up commando. That they can do an AOE concussion is known, intended and will likely stay the same. The nature of concussion however may alter.
Yep. I do in fact use a Rocket Launcher with imp concussion shot to open often. This gives me a mez|KD. I have rifle 4xx4 too. So I switch to my Laser rifle, drop down and hit advanced aim, then go to imp sniper shot, imp head shot, advanced reckless shot, then imp restraining shot to snare, etc etc. The launcher pistol can be nice as can the beam weapons if you need an AoE mez to prevent your party from being swarmed, or to control them so you can pick them off in turn. You certainly can mez them in turn with the RL and imp panic shot|Imp concussion.
Imp panic shot without a KD, aka notusing rocket launcher, they will not attack you yet still follow you around and stay in range. I like imp concussion shot best when using a rifle so they stay OOR while in daze|mez.
Message Edited by Xoreshear on 07-05-2005 03:43 AM
GenericTSS wrote:
the 40 second concussion really is good, I can think of a million ways to use it. the problem for me is I don't pvp much so those million ways don't do me much good. the concussion really doesn't help in pve except to save yourself after accidently agroing everything with AoE.
Well if you needed to take out a bunch of ranged NPC's, it's helpful (If you use a Proton Rifle or another non-AOE weapon after cuncussioning). Yeah PVE ideas are harder to come up with, but I'm sure slicker people then I can
im sorry, but being smart and resourceful like using commandoto boostsmuggler mez is considered a crime in this game.
also 65m sludge cannon for the area spammage win!