Commando Archive

Thread: Whats your secondary prof?

psyco31
Mon Mar 22, 2004 8:56 pm
#1

I just made Master Commando and and wondering what I want to do next. I plan on staying commando for awhile, but want to add another profession to it. So id like to heasr what everyone has mastered along with commando. Pros and cons.



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"Women are like Voltron. The more you put together the funner it is"
DarkNexus1014
Mon Mar 22, 2004 9:32 pm
#2

My planned set is typical Teras Kasi Master/Command Master, with a suprising twist... Carbineer 0-0-3-0... I don't know, something about having +60 counter attack seems sexy



________________________________________________________________
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Master Combat Medic Master Commando Carbineer 0-4-0-0

Zaax
Tue Mar 23, 2004 12:35 am
#3

i love PvE so i will be when i finish commando:


Master Commando


Medic 2/0/0/0


CH 0/3/0/0


this is exactly 250 SP.





p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
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shutout
Tue Mar 23, 2004 3:14 am
#4

i picked tkm as well. mitigated my stats toward my mind (who fights unbuffed these days anyways?) and live off of power boost. the extra 18 points i use in scout to harvest resources, or medic when i go on group hunts/pvp.


IMO, the meditate tree in tka is the best in the entire game. mini buff to your HAM, force of will if you get incapped, stopping bleeds, poisons, and diseases, and healing wounds are invaluable. i never need medics to heal my wounds anymore. and with all the afk dancers/musicians, its not hard to heal your battle fatigue when it piles up.


just my 2 creds.





--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
vonbraat
Tue Mar 23, 2004 3:36 am
#5

master pistoleer is the best secondary prof for commando. that huge def vs. KD and Dizzy is crucial in PvP. plus the LP rocks with Master pistoleer (and 0/0/4/0 smuggler too, like me)



and there was much rejoicing...
comandobob
Tue Mar 23, 2004 1:34 pm
#6

My template when finished will be TKM , commando & a bit of rifle




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RSBarak
Tue Mar 23, 2004 1:47 pm
#7

My question is, once your are a TKM and Master Commando what do you do with the remaining skill points if not medic? Stack defences? and if so which ones? Get something from pistoleer for the LP? Any suggestions would be welcome.



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Azkor
Tue Mar 23, 2004 2:04 pm
#8

Right now Im 3,3,4,0 commando, but I should master it sometime this week. I am mainly a PVE player and I use CH 4,0,0,4 which allows me to use my realy nice BE pet as my tank he has 11K health 11K action and 9K mind with light armor and ~60% resists to all with 290-310 damage strong poison and ranged oh and he is my mount . When ol Crackjaw gets ahold of em he tanks pretty darn good, he can tank a rancor with minimal impact while I flame away. Besides with the 4,0,4,0 scout that I have I can climb hills lickity split makes dathomir a bit easier to handle.
Xenothaulus
Tue Mar 23, 2004 2:16 pm
#9

Master commando, rifle 4024, tk 0404. (currently I'm m.commando, rifle 0023, tk 0010.) I think I have 4 skill points after that. I'm going for stacked ranged defense (my melee is already over 125 w/eq,) effective use of the DXR (which looks like a commando weapon dammit!) and the knockdown from TK. That should give me a lot of good PvE choices, and I may even have a chance to defend myself if I get forced into PvP.



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
Xenothaulus
Tue Mar 23, 2004 2:20 pm
#10



Azkor wrote:
Right now Im 3,3,4,0 commando, but I should master it sometime this week. I am mainly a PVE player and I use CH 4,0,0,4 which allows me to use my realy nice BE pet as my tank he has 11K health 11K action and 9K mind with light armor and ~60% resists to all with 290-310 damage strong poison and ranged oh and he is my mount . When ol Crackjaw gets ahold of em he tanks pretty darn good, he can tank a rancor with minimal impact while I flame away. Besides with the 4,0,4,0 scout that I have I can climb hills lickity split makes dathomir a bit easier to handle.





A warning to you about using mounts as tanks: they can't enter dungeons.



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
Azkor
Tue Mar 23, 2004 2:47 pm
#11

Yeah I realize ol Crackjaw cant enter a dungeon and it kinda sucks, but since the majority of fighting is outside i'm ok with it. I forgot to add the ol Crackjaw has light armor too. After mastering CH in the geno cave I came to the conclusion that most dungeons I didnt want anything to do with.
StarNick
Tue Mar 23, 2004 4:41 pm
#12

For a very long time i was a Master Commando/Pistoleer Tech 3/Music IV (!!)


but...even in PvE...i generally..was not great


sooo now im working my way thru TKA 0/3/0/4 for the +94 melee def, +90 ranged def, +91 defense acuity, and the other special


defenses in TKA...no damage/meditation..thus i get that dabbler con (which i firmly believe in..only 330k more xp till


i dont need anymore unarmed)


then pistol tech 4, along with my Music IV in entertainer (dont ask) and master commando..i hit 250 sp or around there


..memory is going



and also..posting thing happening again..extending my lines waaaay too much, sorry for the double spacing


To end...i counter-dabble... =D (MC and MM are my only two profs mastered on Chil - yay!...but on Valcyn: Master Artisan, Master Architect, Master Merchant, soon to be Master Rifleman...and when SE..gonna drop and go thru Master Starship engineer and whatever piloting stuff)





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

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Westpark
Tue Mar 23, 2004 8:42 pm
#13

fencer, dual wield baby!



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