Commando Archive
Thread: NERF COMMANDOS!!!!!
Umm no, shouldn't HEAVY weapons do HEAVY DAMAGE
bantu
MC Chef/Commando
The nerf bat will hit you soon so dont get too happy. Devs made this for at-st but forgot about the other proffessions they nerfed. Have fun w/ your flame throwers for now. I'll be the one laughing when you get ur ass nerfed too.
nimz002 wrote:
They are too powerful. 20 people w/ black bars in the medic building done by one flame thrower, now something is wrong w/ that picture.
I'm not even a commando and I want you to get bent.
These guys EARNED the right to be combat gods after their terrible 6 months of being toilet paper for a novice marksman.
Quit nerf hearding.
Wait wait wait...
If you are so certain that commando's will be nerfed, why are you crying about it on the boards? Why don't you just wait for the trusty nerf-bat to swing 'round and keep your tongue in cheek?
If you think about it, I LIKE the fact that they would increase the damage on something rather than decreasing. I guess you have to figure it was either increase a skill or nerf the AT-STs and since you all were in such a huff about allowing power-crafters to keep their 3 AT-STs, I'd think that you would be happy as well.
How about we stop whining about how to weaken other classes and just worry about to improve our own? Otherwise weaponsmiths will have to resort to covering all their goods with foam, pistoleers will use squirt-guns and CHs can tame Durni's but only for entertainment purposes -- like pulling them out of hats. Don't you think that hats are overpriced? We should nerf the tailors so they can only make white underwear. Yeah, that's right, the same white underwear that every player starts with and is permanent.
/cheer
Yay!!! Fyrr Flerr cheers for the Nerf-Bat!
This is deliberate.
Flamethrowers and the like only have 4 special attacks, and they are all limited to 16 meters. So they are very powerful close range weapons.
Lefthand fire weapons are the equivalent of special attacks, but they are also based around charges.. a rocket launcher does 1500 more damage than a t21 special move, but it also consumes a portion of the item..
All of the lefthand fire weapons have damage values that I consider to be competitive compared to other ranged weapons out there..
If the rocket launcher causes problems in pvp, my solution would be to make it harder to hit smaller targets (such as players).
The rest of these weapons are correctly setup (at least for now). The commando class gets next to no defensive mods. They have reusable weapons that are fully functional at 16 meters or less. All of their other damage producing abilities are based around consumables which are extremely expensive.
-Raph Koster,
Creative Director
Ouch... no go for you Nimz002