Commando Archive
Thread: Destroying stuff in PvE.
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StringDemon
Fri Jan 21, 2005 10:02 am
#1
Greetings Commando People,
I have a few questions if you don't mind answering them:
1. How quickly can you guys take out lairs, like Mokk lairs, Janta lairs, or Rancor lairs? Not the critters, but rather the lairs.
2. How quickly can you guys take out an AT-ST or a turret?
3. I was thinking about doing the template of Master Commando, Master Pistoleer, and TKA 0/3/0/0. Is this a good template for defense? Or should I do something else? I am sure that you guys have 'stickies' or other FAQs that may be able to answer this, but I didn't find anything yet. Please forgive me if this bothers any of you.
Thank you for your time and consideration.
I have a few questions if you don't mind answering them:
1. How quickly can you guys take out lairs, like Mokk lairs, Janta lairs, or Rancor lairs? Not the critters, but rather the lairs.
2. How quickly can you guys take out an AT-ST or a turret?
3. I was thinking about doing the template of Master Commando, Master Pistoleer, and TKA 0/3/0/0. Is this a good template for defense? Or should I do something else? I am sure that you guys have 'stickies' or other FAQs that may be able to answer this, but I didn't find anything yet. Please forgive me if this bothers any of you.
Thank you for your time and consideration.
RapCom
Fri Jan 21, 2005 10:34 am
#2
I have nerver taken out a turret or an at-st but I have taken out several lairs. I am a novice commando (2,3,4,0) and with the flame stream 2 I have done over 50K of damage to a lair. They are usually gone in 2 - 3 hits. Sometime one hit. It just depends on the lair.
Ryubushi
Fri Jan 21, 2005 10:41 am
#3
As far as turrets and AT-STs, I've heard that a swordsman with a good powerhammer can take them down faster than a Master Commando. I haven't confirmed this myself, though.
MDEUK
Fri Jan 21, 2005 10:54 am
#4
Lairs go down quick with a FlameSingle2, but things like Turrets and AT-STs are (naturally!) more susceptible to Blast damage thanfire.
So, if you use Grenades you can take them quick, but a Swordsman will (currently) take them out faster. That is likely to be fixed in the Combat Upgrade.
Ohetie
Fri Jan 21, 2005 11:33 am
#5
hopefully post CU, a master commando will be able to shoot acid at an ATST and destroy it muahahahahaha
TKA-MC
Fri Jan 21, 2005 11:41 am
#6
Sorry to say, but, as far as taking out Lair's we are not the best class for that...if we can land a DoT on something then it's dead quick. The best for taking out Lair's is TKM in my experience.
BloodMonk
Fri Jan 21, 2005 11:52 am
#7
any high dps melee prof actually...and TK only comes third place when it comes to dps (well...Second place for lairs)
first place: MSW PH w/ HH3
second TK UH3
third: fencer gaffi + bodyhit3
sly
Tuscanspeed
Fri Jan 21, 2005 3:31 pm
#8
stacking burns works well for atst's.
when people compare DPS, why do they always seem to neglect the burns?
Cpl_Fisher
Fri Jan 21, 2005 4:04 pm
#9
For at-st's I take them down much faster with rifleman using SS2, same with small turrents, with medium and large turrents, rockets rule
As far as lairs, Rifleman have a much higher dps, but against 80k ham mods, the dots that a master commando can land Help so much. I was in the DWB once, and we had 7 people wailing on the SBD's, it died with 1/2 of his healbar Black.
A word of warning though, with master rifleman/commando, I can't solo hardley anything, I need tanks, or the element of suprise in PvP.
StringDemon
Fri Jan 21, 2005 5:37 pm
#10
BloodMonk wrote:any high dps melee prof actually...and TK only comes third place when it comes to dps (well...Second place for lairs)first place: MSW PH w/ HH3second TK UH3third: fencer gaffi + bodyhit3sly
What does MSW PH w/ HH3 stand for?
BloodMonk
Fri Jan 21, 2005 5:43 pm
#11
master swordsman and headhit3
headhit3, but I was wrong on that as 2h hit3 is more powerfull
unarmed hit3 and fencer bodyshot3 have the same damage mod, but the fencer one is pool specific while uh3 is random pool
Sly
Chabian
Fri Jan 21, 2005 10:43 pm
#12
pffff, a good t21 using Advanced Strafe will wipe the floor on a lair vs a Master Swordsman.
- Takai
- Takai
glorydragon
Fri Jan 21, 2005 10:53 pm
#13
to clarify, a (speed capped) Master Rifleman will outdamage any non-jedi person with a good rifle... even if they happen to be using a acklay PH.
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