Commando Archive

Thread: Suggestion to make Grenades more usefull

Gorbisloth
Thu Sep 25, 2003 3:57 pm
#1

Not sure if this has ever been suggestedso I will go ahead and suggest it anyway.


How about we get a grenade launcher at Master Commando would be my suggestion. It would not have any charges by itself but would require you to drop a stack of grenades, any grenades but not detonators, onto it and have those 5 uses. Once those 5 are gone you can drop another stack on it. Give it a range bonus of 50%-100% of the current grenades which would be 36-48m if I remember correctly. It would make grenades more usefull and give a little bonus to getting Master. This may invalidate or lower the usefullness of the rocket launcher but I think it did alot more damage than any of the current grenades do so it would still be usefull.


Thoughts?




Ilyn Payne
Radiant Local 69
Master TKA
gobhigh
Thu Sep 25, 2003 4:05 pm
#2

Good idea. I've suggested this myself on a few occasions.
TrekDude
Thu Sep 25, 2003 5:14 pm
#3

Sounds awesome, and for the grenade launcher itself, it would be awesome if it was the Golan arms FL grenade launcher from Jk2 and JA. That would ROCK.



---------------------------------------------------------------------------------
Always be ready to give an answer. ~ 1 Peter 3:15


-~-As for May power there is with you-~-
Zelgodus
Thu Sep 25, 2003 5:16 pm
#4

Do Nades even work yet ?

I didn't think nades worked yet ?



Get your hands off me you damnn Dirty IMPS
Tamrael
Thu Sep 25, 2003 9:40 pm
#5

Maybe making this ability an alternate fire mode to another weapon would be useful, but I without some damage/speed incentive I'd never use a grenade launcher. In fact, I LIKE the short range on grenades - it makes them useful finisher weapon when I'm within flamethrower special range without having to run back to 48m to fire a particle beam.



--Tamrael Megassi
Commando, Flurry Server
"I shall kill you..... with DEATH!" --Supervillian Rictus
BELIALhg
Thu Sep 25, 2003 9:49 pm
#6

Cool Idea but I'd be happier if they just fixed them as they are first


Thier AOE damage dosen't work right now...as far as I know.

Bailler
Thu Sep 25, 2003 10:29 pm
#7

yeah im really tired of these grenades. i have had 3 master weaponsmiths tell me they will not make grenades because they are such a pain in the ass to put together (2 to 3 separate components). the one that does make them for me does it cause he likes to feel complete and i love him for it (Felton Kel Tempest server). the problem i have is that they cost an arm and a leg because they are hard to make, you only get 5 of them and even at master they usually miss. they do less damage than the damned flamethrower and thier accuracy is lacking quite a bit. ill use 4 grenades before i hit a target at best range (with feild tactics 4). that leaves me one to pretty much just use on a kreetle and miss. i think the grenades would be worthwhile if they just had the area attack. the way they are now you might as well pull out any other gun and shoot it. its almost the same damage with a faster speed and you dont spend an arm and a leg that way. right now grenades are just impractical to use and im considering dropping the feild tactics skill tree and using it on something useful liek rifleman so i can shoot faster with my T21.



~Magnuss~

Bailler, Commando on Tempest server

"The best way to fight a commando....is while he is link dead."

"When cities burn and armies turn and flee in disarray, cowards will cry, tis best to fly, and fight another day, but warriors know it in their marrow when they die and fall, tis better to have fought and lost then never to have fought at all."

Semper Fi!
Balorin
Fri Sep 26, 2003 1:18 am
#8

AoE on grenades seems to work just fine against yourself. I made the mistake of throwing one of these at something that was in melee with me, and ended up incapacitating myself. There was a second mob in melee with me, too, and though there was a damage number floating over its head it apparently didn't take any damage from it (HAM bars didn't go down at all).




Balorin Sorefoot
Master Armorsmith
maddogs
Fri Sep 26, 2003 4:47 am
#9

no matter ho much any one would cry nerf wich i no they would do


grnaeds need to be abel to bounc around corners thats just that that would be the only use of them


othere wies theres nothing u can do or say that would make them worth building i no i have a secound charictor whos a crafter and nads r just to anoing to make but if i could bounch them of walls and around corners and even tie trip lines to them they be woth it nades should be a urben combat thing if im in the bank of bestine andimp bh r all around me like they usly r and i could throw a gernad over the wall or lay tip lines so when they come in to get me they blow upi would pay 50k for some thin like that


and it add tatics to field tatices like at lvl 1 u get throw gernad over wall lvl 2 nothin lvl 3 bounc gernad of wall around corner lvl 4 trip line master multi tripliens


devs plzs take a look and think about it plzs plzs plzs




===============================================================


Daniel' Judson-Leonheart

BobbyJack
Fri Sep 26, 2003 4:50 am
#10

I like the idea, especially if it will improve the accuracy.
maddogs
Fri Sep 26, 2003 6:58 am
#11

most definantly it have to i dint pay 30k for a 5 pack that miss on all but one



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Daniel' Judson-Leonheart

PadawanChong
Fri Sep 26, 2003 7:25 am
#12






maddogs wrote:
most definantly it have to i dint pay 30k for a 5 pack that miss on all but one




You got ripped off if you paid 30k for a stack. I don't care if they're the best Proton Grenades. Go kill that Weaponsmith for ripping you off.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
IdrisTycho
Fri Sep 26, 2003 7:30 am
#13

The problem is, as was said before, weaponsmiths don't want to make them. They take too many factory runs to make. So, 30k for some very good protons is not unheard of. I have paid as much as 12k for simple C22s. And the damage/speed on those is pathetic.


At least the patch notes say that grenade speed and manufacture should be getting better.

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