Commando Archive
Thread: So... Any news on commando mission terminals or not?
Xsile wrote:
thinks it a bad idea dont its every going 2 happen
Difference between our terminals and BH terminals is that commandos will be able to group for stronger missions what makes u guys so spiceal to get group missions if u get get groups missiosn so should bh. If they wanted a mercenary liek proffesion they will make one
Cpl_Fisher wrote:
Xsile wrote:thinks it a bad idea dont its every going 2 happenDifference between our terminals and BH terminals is that commandos will be able to group for stronger missions what makes u guys so spiceal to get group missions if u get get groups missiosn so should bh. If they wanted a mercenary liek proffesion they will make oneEdit for spelling, and puctuation please, my brain hurts.
/agree - forums are a way of getting ideas across - can't do it if i can't understand what you're saying
Xsile wrote:
thinks it a bad idea dont its every going 2 happen
Difference between our terminals and BH terminals is that commandos will be able to group for stronger missions what makes u guys so spiceal to get group missions if u get get groups missiosn so should bh. If they wanted a mercenary liek proffesion they will make one
Let me translate the idea intojibberish for you...
Derr, commando are be squad-like people army all.
BH are be like wulf lone.
BH hunting be indervidumal targits.
Commando-army-peple are be attackerizing bad guy HQz and stuffz.
You now under-ma-stands?
Seriously, I have a BH on TestCenter. The BH, by nature, is a lone wolf; trust no one.What would BHs need to group for, the chance to go after a singular NPC with 597.3k ham?
Commandos should be able and encouraged to rely on each other in teamwork situations as a squad. Sneak into a place, kill all opposition, and blow the place up.
Message Edited by Ryubushi on 11-30-2004 11:48 PM
garvin wrote:
The CU isn't focusing on new content, just inner balances within the various professions and an overall Combat Revamp...Ideas like Mission Terminals and Master Quests will be something that comes up post-CU...
As for the benefit of Commando Mission Terminals...the general idea is to give Commandos new content to keep us busy and having fun...They wouldn't be like current mission terminals or BH terminals...the original idea was that they'd be 3 fold missions that would have better payouts only after all 3 missions components were complete...
Basically the missions would go like:
1) Find & Free Contact (who is guarded)...
2) Contact gives you location of hidden Base, kill all guards outside the base to gain key access...
3) One in the base, eliminate all enemies and blow up base...
What makes us special enough to get our own Mission terminals is that we have the same skill point cost as BH's and thus deserve the extra type of content/income source...
Message Edited by garvin on 11-30-2004 12:29 PM
Well, I just remember they used to say "wait for the combat revamp," that it'd fix everything for us. Was wondering if that was included.
Pity it isn't.
Still, I don't suppose you have any word on if the devs will ever put it in, or if they're even considering it, do you?
Message Edited by garvin on 11-30-2004 12:29 PM
Xsile wrote:thinks it a bad idea dont its every going 2 happenDifference between our terminals and BH terminals is that commandos will be able to group for stronger missions what makes u guys so spiceal to get group missions if u get get groups missiosn so should bh. If they wanted a mercenary liek proffesion they will make one
What makes us special? Our ability to spell.
Anyways, I hope this idea gets the green light after the CU. Ideas like this needs to be implemented into the game to give it some depth, and content.
Xsile wrote:
thinks it a bad idea dont its every going 2 happen
Difference between our terminals and BH terminals is that commandos will be able to group for stronger missions what makes u guys so spiceal to get group missions if u get get groups missiosn so should bh. If they wanted a mercenary liek proffesion they will make one
Okay, whilst at work, I thought of a possible addition for the BH terminals that should pacify you.
BHs can group and take a mission, but there is a set time limit or so before the target(s) escape. The BH must find and confront all targets before the timer reaches zero. If the timer hits zero during the fight, it's of no consequence; you have him in your sights, and he's going down.
BUT
The targets are a group of people, spread throughout the galaxy. The group will have to send one or two BHs after each target in order to succeed within the time limit and claim the reward. One of the targets, as he dies, will spill the beans about where his boss is hiding. The BH group (assuming all individual targets have been eliminated) meet up at the planet and head after the boss himself (who will have 100k HAM or so).
Each individual target, excluding the boss, will have his health determined by the average skill of the group. So, if half the group is comprised of 0/0/0/0 Novices and the other half of Masters, the average will be roughly where a 2/2/2/2 BH is, and the targets will be set accordingly.
Thus, we get our mission terminals, and the BHs get a reason to group at their terminals.