Commando Archive
Thread: Got a combo with your commando skill?
Thanks
Burnstreet
Before I knew about the melee migration in the Field Tactics I'd said go TKA because of the added melee defense. But now, I'd say pistoleer, It'll give you some specials for your LP and also allow you to get Ranged migration.
Just my opinion though.
Master Commando (Current: 4/4/4/4 Goal: 4/4/4/4) - Done
Master Marksman (Current: 4/4/4/4 Goal: 4/4/4/4) - Done
Novice Scout (Current: 4/0/0/0 Goal: 4/0/0/0) - Done
Novice Pistoleer (Current: 0/1/0/0 Goal: 0/4/0/0) - I was debating Specials, but I think Accuracy is better.
Novice Smuggler (Current: 0/0/1/0 Goal: 0/0/4/0) - Feign Death and the Specials own.
Novice Medic (Current: 2/0/2/0 Goal: 0/0/4/0) - Use of Stimpack C's are a must!
Lutador wrote:
For myself Im doing the following:
Master Commando (Current: 4/4/4/4 Goal: 4/4/4/4) - Done
Master Marksman (Current: 4/4/4/4 Goal: 4/4/4/4) - Done
Novice Scout (Current: 4/0/0/0 Goal: 4/0/0/0) - Done
Novice Pistoleer (Current: 0/1/0/0 Goal: 0/4/0/0) - I was debating Specials, but I think Accuracy is better.
Novice Smuggler (Current: 0/0/1/0 Goal: 0/0/4/0) - Feign Death and the Specials own.
Novice Medic (Current: 2/0/2/0 Goal: 0/0/4/0) - Use of Stimpack C's are a must!
Wow, that's a lot of skill points, where did you get the extra 17 from?
250 Skill Points:
Brawler - Unarmed IV
221 Skill Points Remaining
=====================
Master Marksman
144 Skill Points Remaining
=====================
Master Commando
81 Skill Points Remaining
=====================
Novice Scout - Exploration IV
52 Skill Points Remaining
=====================
Novice Medic - Pharmacology IV
23 Skill Points Remaining
======================
Novice Smuggler - Dirty Fighing IV
4 Skill Points Remaining
======================
HMMMM - yes, now I see what you mean... cant have my Pistoleer in there with the above. Looks like I will have to drop Novice Scout - Exploration IV.
Dropping Novice Scout Exploration IV.
32 Skill Points Remaining
Novice Pistoleer - Pistol Marksmaship IV
12 Skill Points Remaining
==============================================
End Results:
Master Commando 4/4/4/4 (Current 4/4/4/4 - Completed)
Master Marksman 4/4/4/4 (Current 4/4/4/4 - Completed)
Novice Brawler 4/0/0/0 (Current 4/0/0/0 - Completed)
Novice Medic 0/0/4/0 (Current 2/0/2/0 - Working on it)
Novice Gunslinger 0/4/0/0 (Current 0/1/0/0 - Working on it)
Novice Smuggler 0/0/4/0 (Current 0/0/1/0 - Working on it)
12 Skill Points Remaining... suppose I could work up some more Pistoleer or perhaps Teras Kasi Novice...
Nice rounded Character really... PEACE!
My goal is...
Master Commando
Master Marksman
Novice Smuggler- Slicing IV
Novice Medic
TKA- Precision Track IV
Pistoleer- Techniques IV
Yabari wrote:
My goal is...
Master Commando
Master Marksman
Novice Smuggler- Slicing IV
Novice Medic
TKA- Precision Track IV
Pistoleer- Techniques IV
Looks good man. You should be able to do that:
Novice Brawler - Unarmed IV
Master Marksman
Master Commando
Novice Smuggler - Slicing IV
Novice Medic - No Advancement
Novice Teras Kasi - Precision Striking IV
Novice Pistoleer - Pistol Techiques IV
You will have 6 Skill Points left over to do 'something' with.
Lutador wrote:
Looks good man. You should be able to do that:
Novice Brawler - Unarmed IV
Master Marksman
Master Commando
Novice Smuggler - Slicing IV
Novice Medic - No Advancement
Novice Teras Kasi - Precision Striking IV
Novice Pistoleer - Pistol Techiques IV
You will have 6 Skill Points left over to do 'something' with.
Yeah, I figured that if I'm gonna use charged weapons, I might as well slice them to get that extra "Omph". ![]()
And the defense bonuses from TKA, and the future Ranged Mitigation From the Pistoleer track will all come in handy.
Not the most "effective" template, but I really enjoy it:
Commando: 4/4/4/4
Brawler: 4/0/0/0
Marksman: 4/4/4/4
Squad Leader: 0/4/40
Scout: 4/0/0/4
Im sort of debating about my squad leader lines... Ill definatly keep strategy, but am not completly happy with leadership <shrug>
~Cero
Imperial Commando ![]()
Here is a site for you to figure out how many points you will have left over easy.
swgcb.yogn.net/swg-cb.php
Master Commando
Master Marksman
Bralwer - 4/0/0/0
Scout - 4/0/4/0
CH - 4/4/0/0 - Working on it
Medic - 4/3/3/0 - Currnet Will drop when CH can go higher ![]()
Thats my goal ![]()
Commando : 0-4-4-0
Bounty Hunter : 0-0-0-4
Squad Leader : 0-0-0-1