Commando Archive
Thread: For You Review: Commando Summary
- 15 Skill Points Novice Marksman
- 14 Skill Points / 91,000 Carbine XP
- 14 Skill Points / 30,550 Combat XP
- 14 Skill Points / 91,000 Pistol XP
- 14 Skill Points / 91,000 Rifle XP
- 6 Skill Points / 620 Apprentice Points for Master Marksman
- 15 Skill Points - Novice Brawler
- 14 Skill Points / 91,000 Unarmed XP
- 6 Skill points / 40,000 Combat XP for Novice Commando
- 14 Skill Points / 360,000 Combat XP for Field Tactics Tree
- 14 Skill Points / 1,000,000 Heavy Weapon XP for Heavy Support Weapons Tree
- 14 Skill Points / 1,200,000 Heavy Weapon XP for Flamethrower Specialization Tree
- 14 Skill Points / 1,225,000 Heavy Weapon XP for Acid Rifle Specialization Tree
- 1 Skill Point / 620 Apprentice Points for Master Commando
- Certifications:
- Fragmentation Grenade
- Heavy Acid Rifle
- Rocket Launcher
- Launcher Pistol
- Flame Thrower
- Skill Mods:
- Flame Thrower Accuracy +10
- Thrown Weapon accuracy +15
- Heavy Acid Rifle Accuracy +10
- Certification:
- Cryoban Grenade
- SkillMods:
- Thrown Weapon Accuracy +10
- Thrown Weapon Speed +10
- Certification:
- Glop Grenade
- SkillMods:
- Thrown Weapon Accuracy +10
- Defense Vs. Knockdown +5
- Certification:
- Imperial Detonator
- SkillMods:
- Thrown Weapon Accuracy +10
- Thrown Weapon Speed +10
- Ranged Defense +5
- Certification:
- Thermal Detonator
- SkillMods:
- Thrown Weapon Accuracy +10
- Thrown Weapon Speed +10
- Melee Defense +5
- Certification:
- Heavy Particle Beam Cannon
- SkillMods:
- Heavy Rocket Launcher Speed +20
- Heavy Rocket Launcher Accuracy +20
- Heavy Particle Beam Speed +10
- Certification:
- Heavy Acid Beam
- SkillMods:
- Heavy Rocket Launcher Speed +20
- Heavy Rocket Launcher Accuracy +20
- Heavy Particle Beam Speed +20
- Heavy Particle Beam Accuracy +20
- Heavy Acid Beam Speed +10
- Heavy Acid Beam Accuracy +10
- Certification:
- Lightning Beam Cannon
- SkillMods:
- Heavy Rocket Launcher Speed +20
- Heavy Rocket Launcher Accuracy +20
- Heavy Particle Beam Speed +20
- Heavy Particle Beam Accuracy +20
- Heavy Acid Beam Speed +20
- Heavy Acid Beam Accuracy +20
- Heavy Lightning Beam Speed +10
- Heavy Lightning Beam Accuracy +10
- SkillMods:
- Heavy Particle Beam Speed +20
- Heavy Particle Beam Accuracy +20
- Heavy Acid Beam Speed +20
- Heavy Acid Beam Accuracy +20
- Heavy Lightning Beam Speed +30
- Heavy Lightning Beam Accuracy +30
- SkillMods:
- Flamethrower Accuracy +15
- Flamethrower Speed +10
- Specials:
- Flame Single 1
- SkillMods:
- Flamethrower Accuracy +15
- Flamethrower Speed +10
- Specials:
- Flame Cone 1
- SkillMods:
- Flamethrower Accuracy +25
- Flamethrower Speed +15
- SkillMods:
- Flamethrower Accuracy +15
- Flamethrower Speed +10
- Specials:
- Flame Single 2
- SkillMods:
- Heavy Acid Rifle Accuracy +15
- Heavy Acid Rifle Speed +10
- Specials:
- Acid Single 1
- SkillMods:
- Heavy Acid Rifle Accuracy +15
- Heavy Acid Rifle Speed +10
- Specials:
- Acid Cone 1
- SkillMods:
- Heavy Acid Rifle Accuracy +25
- Heavy Acid Rifle Speed +15
- SkillMods:
- Heavy Acid Rifle Accuracy +15
- Heavy Acid Rifle Speed +10
- Specials:
- Acid Single 2
- Certification:
- Proton Grenade
- SkillMods:
- Flamethrower Accuracy +30
- Heavy Acid Rifle Accuracy +30
- Heavy Rocket Launcher Accuracy +40
- Melee Defense +25
- Ranged Defense +25
- Specials:
- Flame Cone 2
- Acid Cone 2
- 8 Specials (4 Flame, 4 Acid)
- Restrictions: 16m Range
- Penalties: 6 to 10 second play delay per special
- Defense Vs. Knockdown +5
- Melee Defense +34
- Ranged Defense +45
- Fun: Does high initial damage via it's Specials
- Not Fun: Weak Flame Dot. Due to speed, accuracy and range restrictions, damage over time is more important then initial damage as getting a second shot to connect can be difficult.
- Not Fun: 6-10 second play delay post specials. Due to Accuracy issues, delay on a missed shot often leads to loss making Commando a non-PvP profession.
- Not Fun: Most high end game content has 85% or higher Heat Resistence making Commandos especially not useful in group play.
- Not Fun: Flame Cone Specials do not damage non-aggro'd targets. [Added per suggestion]
- Not Fun: No Armor Piercing [Added per suggestion]
- Not Fun: Weaker Clone of the Flamethrower but has no DoT
- Not Fun: Shares all the same penalties and restrictions as the Flamethrower.
- Not Fun: Has a higher HAM cost to use then the Flamethrower
- Not Fun: Acid Cone Specials do not damage non-aggro'd targets. [Added per suggestion]
- Not Fun: No Armor Piercing [Added per suggestion]
Note: The HAR is rarely used due to is "not fun" factor when it comes up lacking next to the Flamethrower yet has higher costs.
- Fun: Relatively High Blast Damage
- Not Fun: Consumable Weapon (Averages 30 shots, of which 18 typical connect due to accuracy issues at Master Commando Level, virtually making accuracy for Dabblers non-existent)
- Not Fun: Very Poor Accuracy and Speed (compared to Bomb Droids ability to /follow target for perfect accuracy)
- Not Fun: So hard to craft that Weaponsmiths rarely make it available
- Not Fun: Causes the user to stop and kneel to use (Other similar ingame items allow the user to move and shoot)
- Not Fun: Blast radius is only 10m (compared to the 17m Blast Radius of a Bomb Droid)
- Not Fun: Considerably high HAM cost
- Not Fun: Extremely High HAM Cost
- Not Fun: Will damage user if caught in blast radius
- Not Fun: Ideal range often within blast radius
- Not Fun: No Status Effects
- Not Fun: Very limited throwing range
- Not Fun: Only available in 5 packs. Packs need to be increased to 25 to 30 to be more useful in battle [Added]
Note: Due to high HAM cost and damage done to user, using often leads the user to being incapped by their own weapon.
- Fun: Works well with outside pistol Skill Mods and Specials
- Fun: Only Blast Damage pistol in game
- Not Fun: No pistol SkillMods in any Commando Tree (nothing beyond Master Marksman)
- Not Fun: No Commando specials granted for the LP
- Not Fun: No Armor Piecering
- Not Fun: Novice Pistoleer better with LP then Master Commando
- Not Fun: All Consumable with poor Speed and Accuracy…not worth the price to custom order.
- Fun: The title of being a Master Commando (a sense of accomplishment)
- Fun: Boost to Melee and Ranged Defenses (still low though)
- Not Fun: No noticable difference between Flame 4 Commando Vs. Master Commando using the Flamethrower via Speed or Accuracy (same with HAR, RL and other weapons).
- Not Fun: No new Non-Consumable Weapon Cert at Master Commando Level
- Not Fun: Having unarmed 4 and not having any unarmed skills or toughness stemming.
- Not Fun: Having specials in melee range and having low melee defenese despite the unarmed pre-req
- Not Fun: Lack of a need for any tactical deployment or maneuvers given the lack of static objectives in the game world and the removal of battlefields
- Not Fun: Lack of any inherent commando specials other than resticted 16m range specials via Flame and Acid trees.
Demolitionists - High Damage Vs. Low Speed, Accuracy & Defenses. Commandos general purpose to is to do the high initial damage, but not much of a role beyond that.
A group of soldiers trained to specialize in guerilla warfare. Should focus on four qualities; assault troops trained for vehicle combat and artillery; soldiers who were experts at sabotage, demolitions and stealth; and a tech team devoted to keeping gear functioning or jury-rigging makeshift supplies.
Note: This was taken from a Star Wars site regarding the Commandos in various books and games.
High Level of initial damage on low to med heat resistant targets. Capable of high blast damage (good for Turrets and ATSTs) but recently replaced by higher blast damage done by Bounty Hunters/Smugglers via Bomb Droids.
Planting charges/explosives; Highest ranged blast damage capability in game; Disarm bonus on Mines/Explosives.
Mainly Commandos should be the frontline attackers. For this purpose Commandos would need to be comparable to Tanks. They would need high front end damage with high defenses, but be balanced by being slow, high cost as well as other penalties.
- Unarmed Specials resulting from Unarmed Pre-Req
- Melee Mitigation resulting from Unarmed Pre-Req
- Higher Melee Defenses to include Melee Defense and Def Vs. Knockdown, Dizzy.
- Pistol Specials and SkillMods for our Launcher Pistol
- Removal of HAR or complete Revamp (Useless when compared to Flamethrower…just a weaker clone with no DoT and higher costs).
- Addition of Assault Rifle with ranged specials (even if it meant it was damage comparable to Riflemen weapons…note: damage is stated and not accuracy of riflemen).
- Grenades with Status Effects (Dizzy, Stun, Bleed, Blind, & Knockdown)
- Grenades not to damage user if caught in blast radius (like Bomb Droids)
- Joint E-Web weapon with Squad Leaders
- A Tank like vehicle or vehicle with built in weapons
- Consumable Launcher Weapons replaced with one Launcher Weapon with consumable easier to craft ammo packs (Blast, Acid, Heat, etc).
- Currently lootable Heavy Weapon SkillMods of Heavy Weapon Speed & Heavy Weapon Accuracy to once again work in game (like they did in Beta).
- Commando Shock Trooper Armor (like in Republic Commando game recently released)
- Melee skills in the form of point-blank attacks we can use with our weapons, much like pistol whip (except being something like Riflebutt, Bayonette, overhand weapon slam, etc.) [Added]
Message Edited by garvin on 06-09-200411:14 AM
Message Edited by garvin on 06-09-2004 11:29 AM
Message Edited by garvin on 06-09-2004 11:41 AM
Message Edited by garvin on 06-09-2004 11:52 AM
Message Edited by garvin on 06-10-2004 11:21 AM
- Defense Vs. Knockdown +5
- Melee Defense +34
- Ranged Defense +45
This is just sad...
Not Fun: Weak Flame Dot. Due to speed, accuracy and range restrictions, damage over time is more important then initial damage as getting a second shot to connect can be difficult.
But Garvin! We were too uber leet before and which was why they took it away. (PS. We need our DOT back or some other compensation)
Yeah this hurts.
Not Fun: All Consumable with poor Speed and Accuracy…not worth the price to custom order.
Second.
Higher Melee Defenses to include Melee Defense and Def Vs. Knockdown, Dizzy.
Definitely!
Great job Garvin. The list is thorough and well thought out.
I would also like to mention something that I have mentioned before but dont remember it being addressed. AOE attacks, like the Flame Cones, do NOT hit all of the targets if they are not already agroed to you. The AOE attack will only hit the "target" of the AOE. This is a terrible weakness for our AOEs because of how long of a wait we have for them. When the mobs start swarming around you, you have to carefully position yourself so that your cone might hit all of the mobs just right. The running and shooting special creates a much greater chance of missing as well. Does anyone else know what I am talking about?
You should probably also mention that not only do high-end mobs have high resists, they also have Heavy armor vs our zero AP.
Grenades:
In the Note, you write "do", should probably be a "due"
Thanks for the suggestions...
I've added the part about Cone Specials not damaging non-aggro'd targets around the initial target (something that bugs me too)...as well as I've fixed my type with the IV vs VI...
garvin wrote:
Thanks for the suggestions...
I've added the part about Cone Specials not damaging non-aggro'd targets around the initial target (something that bugs me too)...as well as I've fixed my type with the IV vs VI...
Thanks Garvin, and great job.
So anything you would add, change, remove, etc?
Not fun: Many high end mobs have high heat and acid resists, rendering both of our specialized weapons useless
Raptor2k1 wrote:
This isn't quite something to add, more of a modification... but I'd always hoped we could get our melee skills in the form of point-blank attacks we can use with our weapons, much like pistol whip (except being something like Riflebutt, Bayonette, overhand weapon slam, etc.)
It'd be a cool way to integrate our unarmed requirement smoothly.
Oooh, bayonettes. That would be sweet. Maybe they could even change our skill req from unarmed to 2 handed swords to better reflect that. Not that it matters much, just a random thought