Commando Archive

Thread: Enough to make a Commando cry....

RankorCity
Sat Jun 25, 2005 6:10 pm
#1



Gotta love not wanting to be included in SWG "Content"...



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Tyreal18
Sat Jun 25, 2005 6:20 pm
#2

But what's really sad is that we were once like needed to go through the DWB, and also that since the Devs can't figure out how to code so that AOE attacks don't pass through walls and aggro guys, we get cast out


However, I will laugh insanely when (/prays, /voodoo threats to Devs, /sacrifices small Jedi) the Devs fix our AOE and we blast through the DWB like there's no tomorrow MUAHAHAHAHAHA!!!!!!! /cough

Zotux
Sat Jun 25, 2005 6:31 pm
#3

Playing with such a restrictive group is no fun. Part of the fun is wondering if you'll make it out alive. Man, last time i was there, i let one almost kill me on purpose so I could try LD with my flamethrower.



I will never try to join groups that have so many restrictions on who can come. I myself will be down there alot onece pub 19 is live and I need loot to slice.









Galio Lan'Dofo
BOSS
StarNick
Sat Jun 25, 2005 7:24 pm
#4

Thanks Rankor, using that thread as an example on the Corr forums...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

JoKen_Jash
Sat Jun 25, 2005 7:27 pm
#5

You're pumped tonight, eh Stern?



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
StarNick
Sat Jun 25, 2005 7:28 pm
#6

Yanked from what I posted:


Just a little smidgeon of the negative impact commandos have when all our weapons (save the HAR, which is a CL 30 weapon anyways, and the Proton Rifle which is a randomly looted item) are AoE, especially with a broken AoE.

DWB Raid (link to the thread)

Just to excerpt on what they were not looking for in this DWB run:

"We WILL accomplish these goals. Recruitment will be limited and selective to insure our success and survival of the raid.

-Level 80 characters only
-12 to 18 players
-No carbineers or commandos (those admitted will not be allowed to use any multi-target attacks)
-Experienced Players who function well in a group environment
-No brawlers (all damage will be done by ranged proffessions only)"


Now, I don't know why Carbineers would be deemed as a negative impact to a DWB raid since they do have single target specials, but its somewhat disheartening to know that many groups out there wouldn't want a commando because all we do is AoE. Its neigh impossible to control your damage when you're in confined quarters and aggro everything in a 6 meter radius (as well through walls..), and its contradictory to pick up a non-skill box certed ranged weapon when our weapons = our specials. It is true that this could easily be averted by picking up another ranged profession, but why carry the dead-weight of 121 skillpoints that won't be useful in a dungeon? And this affects the melee-Commandos far more than us ranged ones too. The fix with the proton rifle will help a bit, but not everyone has access to that plus its rare..and will be since only newly looted rifles will get touched by the fix.

It wouldn't be so bad if we had some weapons that had built in effects that aren't AoE...heck, banning multi-target attacks effectively bans our entire profession from group orientated content. It is ironic considering commandos for our DoTs were sought after for taking down those 150k+ HAM mobs in the DWB...

Im also sure the carbineers and brawlers would be a bit peeved at this post too

Message Edited by StarNick on 06-25-2005 10:28 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

craftr
Sat Jun 25, 2005 7:32 pm
#7

translation of linked post(gramaticall errors included)....

Hi, i need to make myself feel uber so im gonna brag about how awesome I am and how I can take groups through the uber hard death watch bunker. But since im really not uber in any way and am really quite lazy, im not gonna take the time to learn how diffrent profesions work and im just gonna assume that comandos suck cause some 1337 dude told me so and i cant be bothered to learn the profesion and understand how awesome it can be if used right(carbiners too, im better than both of them). And with no comandos, well have an uber lame but powerful group and well beat the bunker and make mando armor and then ill brag about it on the forums so that people can know how awesome I am. And then they'll think my E-Peen is big and people will like me.
StarNick
Sat Jun 25, 2005 7:35 pm
#8

The only problem is...its nearly true. If you tried to use Heavy Weapons without like 15 jedi and 30 folks (like a raid of ours on chil did last night), using HW is a death sentence...

And thats our entire profession right there, ban one thing...you ban it all.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Warmaker01
Sat Jun 25, 2005 8:27 pm
#9

They're so terrified of AOE that they even excluded Carbineers, who are very flexible in single or multi target attacks.

I can understand the exclusion of Commando since aggro'ing everything in a place like that will get the group into a mass cloner visit.

Very unfortunate for us.

RankorCity
Sat Jun 25, 2005 8:46 pm
#10






StarNick wrote:
The only problem is...its nearly true. If you tried to use Heavy Weapons without like 15 jedi and 30 folks (like a raid of ours on chil did last night), using HW is a death sentence...

And thats our entire profession right there, ban one thing...you ban it all.





The simple fact is, Nick, there is NO excuse for us not having our "own" specials. I was against it before, I listened to you and Garvin about giving it a chance, and I am still against it. By making just about all our weapons AoE except the Proton Rifle severely hampers the Commando in any high level PvE encounter, particularly dungeons.


Could you imagine a Commando trying to take on the DWB? Or the Geo Cave? How about the Corvette? Avatar Platform? No way. One shot from a Commando weapon, and the entire place will aggro on the Commando. While the Commando is screaming for help, some poor doc/cm is going to toss a heal the Commando's way, then the heal/hate aggro will kick in and the mob will turn their attention towards the person that healed the Commando.


The Proton Rifle is not a viable weapon for the Commando for the simple fact that it is very difficult to obtain. Its not a quest. Its a random loot, albiet from one spawn. Another aspect of the game that severely hurts the Commando is the tiered weapon system (low tiered weapons do little damage in respect to higher tiered ones).Some of our non-AOE weapons that are available just dont do the damage needed, or to even bother with. We simplly cannot damage stuff fast enough to kill it (with low tier nonAoE weapons), because it regens too fast.


We DONT do the damage on hits we should do given the slow cooldown timers.

We DONT do the damage on hits we should given the insane SAC costs

We DONT do the damage with our master level Plasma Flamer that we should.

We WONT do the damage we should with the Proton Rifle in comparison to other Master level weapons.


I can do more damage over time with my FWG5 than I can my plasma flamer. It is 200 less damage, but its SAC is only 86, and it shoots faster. Against a mid level mob (say 50-60 CL), I will stand a better chance of surviving if I use my FWG5. I can fire more times, and use less action than my flamer. Sure, I can rattle off 5 shots with my plasma in 5 seconds. I can time the specials to hit once a second. But my action is GONE. And by the time my action regens enough to pull the trigger again, the HAM has regen'd on the mob I am attacking and I stuck back in the original situation.


I've had an idea of writing a huge post on WHY the CU is a complete and total disaster (not just for Commando, but for all classes), but I'm afraid it would get deleted the minute I post it.




Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
XxXoldsaltXxX
Sat Jun 25, 2005 10:35 pm
#11

Honestly, i think the AOE was set up perfectly pre-cu. We had the single flame, for when there were a bunch of high-level mobs, and we had the cone that we used when there were a bunch of crappy, low level mobs attacking you. Im fine with the damage nerf, but the built in AOE just makes our profession worthless (especially considering that you dont get much EXP from low level mobs, making it impossible to grind normally with commando).



XxXoldsaltXxX: Master BH, former Master pistoleer
Kerathor: Novice Chef, Master Architect, Master Merchant
MrAndrson
Sat Jun 25, 2005 11:03 pm
#12



With the droids in that place, our Lightning Cannon should make those droids turn and run. After all, thats what the weapon description suggest. Anyway, our weapons don't work as intended and just aggro everything anyway. So, can't blame em for banning Commando. Can't we just get a fix, patch, tape, something that fixesourweapons, states, etc. ? How hard is that? Thenwork on our other issues, Grenades, address specials,find a reasonforunarmed 4, I seem to miss a lot with Heavy weapons despite Master Commando and Master Rifleman, make itso we dont aggroso much, I can hit a target directly 7 times without setting it on fire yet something next to it has a better chance of catching fire by the 7thshot, etc, etc.


Devs need to think of something, with effort. I dont want what happened to Smugglers to


happen to us. They were promised a lot, to just be patient. They were, this Smuggler patch


as some refer to it, is a total joke. After all their patience, they got... well, it was an insult.


I don't want that to happen to us. Guys and Gals, keep posting suggestions to fix us.


Starnick, we are fortunate to haveyou with us.



Message Edited by MrAndrson on 06-25-2005 11:03 PM

Message Edited by MrAndrson on 06-25-2005 11:06 PM

Kesslan
Sun Jun 26, 2005 7:52 am
#13

Yeah the main reason they ban commandos. And I can now say this with having had some experience in the DWB. It's -very- -very- easy to agro alot of stuff... that shouldnt ever have been aggroed. And thats without a commando doing AOE's. In some areas due to bugs. And how SOE devs obviously dont know how to properly code LOS, you'll end up pulling agros from deeper into the DWB just standing somewhere.


Best example I have is twice now when I went with my guild on DWB runs there's a specific corner where we need to kill some NPCs to get by. But we -allways- wind up pulling in a few SDBs and the like from further down. Hell the last time I went we pulled all the aggro from quite a ways down. Managed to kill it all as fast as it came thanks to heavy usage of dots and having 3 jedi in the group of 8. But still...


I'd really hate to immagine what would happen if i let loose with a flamethrower or god forbid a grenade down in the DWB.





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