Commando Archive

Thread: Heavy Acid Rifle... why?

DaemonMoerder
Thu Sep 11, 2003 9:01 pm
#1

My best on-line friend uses the FT, so I decided to compliment him by being the HAR user of the pair of us. I quickly figured out that it was pretty useless. I have (a) less damage, (b) less accuracy in general, (c) less speed, and (d) no DOT. The question is why is this weapon here. It's basically the flamethrower's annoying little brother that follows you around but you have to take it along no matter how lame he is because big momma SOE won't let you have your Master status until you've let the HAR play with you and the big boys. I don't really see this as being the weapon to deal as much damage as the FT, but shouldn't it have SOME kind of advantage beyond merely dealing slightly more wounds. Since it is a corrosive weapon, wouldn't it make sense to give it some advantage over armor. Say, a special that reduces the enemies armor level, thus bringing the average armor using person down to AR-0 and halving their armors effectivness for a period of 30-60 seconds. Just a thought, but please, it needs something to make it worth the time to master it.

ToddBlackbird
Thu Sep 11, 2003 9:30 pm
#2

Have you gotten to Heavy Acid Rile 4 yet?


Try that out and then whine, and if you did. Well wutever lol




Krie Cerioun - Returning Pre-CU SWG enthusiast - The Hologrind destroyed Krie! - Jedi - Sunrunner Galaxy

Blue6
Thu Sep 11, 2003 9:37 pm
#3

I cannot stand the HAR. It is worthless in my opinion and I will never use it in any situation over the flamethrower. The only reason I am holding onto the skills in it is to keep Master Commando and keep FlameCone2.




Halcyon Battousai/Master Commando
"The only thing necessary for the triumph of evil, is for good men to do nothing." - Edmund Burke
DaemonMoerder
Thu Sep 11, 2003 9:37 pm
#4

Why do you say that, is the Acid Single II that much better than Flame Single II. I genuinely would like to know, as I have gotten kind of attatched to this weapon for some reason. I'm not saying in any shape or form that this weapon is terrible or anything like that. I'm simply stating that I don't see any real use for it that can't be had from the FT. I'm asking you people, if there is something great I'm missing about this weapon, please tell me. I like this weapon and just want to understand its usefulness.
CommandoGoose
Thu Sep 11, 2003 9:53 pm
#5

Because ...some mobs are flame resistant. I remeber when i was novice commando, not doing ANY damage on some mobs on endor up in the desert area. I was told they imune to fire. As I said, this was way back when i was a novice and havent been back to verify. But either way, I expect the devs will further expand on resistance to certain damage types for mobs, players, npc's, pets, structures, ATST's etc...


Another thing I noticed when reading about the HAR, it says something to the effect that it damages armor. Whether this is true, bugged, working, not working...it would make sense that acid damage hits a persons gear durability more than fire. They do have more wound chance, like 3x that of a flamer. Maybe if they make HAR do more wounds to ATST and non organic things ...or rather, if they nerf flamer damage against ATST's, the HAR will be the way to go.

Sephlock
Thu Sep 11, 2003 11:42 pm
#6

Does Acid Single 2 really do more damage than it's firey counterpart?


Commandos? How can we stop them from kicking our butts?!

Eleriel
Fri Sep 12, 2003 1:07 am
#7

the HAR is less graphic-intense.
your group-mates will like that part more than you doing more damage and thank you.



_____________
"No worries"
- Fool on a Hill.
PowerGamerAl
Fri Sep 12, 2003 2:29 am
#8

Well the HAR or Heavy Acid Rifle , needs more graphics I mean we are talking about a rifle that spits Acid . A weapon that should just completely EAT away Armors , Especially Organic beings , this weapon should do REtaRdEd damage like some type of Bazooka but instead its this really cool looking weapon that shoots a dirty water droplet out . It should do DOT damage as Acids eat away things they just dont hit and forget . HAR needs some help and a lil bit of twinking to bring its proper look and raw destructivness in line with the rest of the Commando line . Commandos the Damage Dealers well they should be . You don't call a swordsman in to take down a tank you call a Commando as thats the fella with all the explosive toys . It is his job . This is going to start a whole nother tangent .



Roobyn'YerHaus
Stealing Your Cookiees Since Day One
Brikk-Valcyn
Fri Sep 12, 2003 4:03 am
#9

I don't now what kind of damage Flamesingle 2 does, but I've hit with Acidsingle 2 on a newbie mob for 5800-ish... That said, the main reason I pushed Acid rifle spec first is that it is MUCH more group friendly in terms of graphics. That being said, I seen virtually no use for the HAR after I ding master. I'd really like to use it more, even without the DoT. Here's my short list of what I'd like to see to make it a viable choice:



1) AR 1, like every other acid weapon in the game.


2) Scale "cool down" timers on specials to match the Flamethrower.


3) Keep speed/damage table as they are currently, slower and lower will be more than balanced by making it AP 1.


4) Add decent graphics for normal shot, and Acidcone 1 special (does Acidcone 2 need graphics also?).





Brikk, Master Commando
Werkzeug, Master Weaponsmith
Tyrena - Corellia - Valcyn

Brikkette, Teras Kasi Master Doctor
Kootch, Master Artisan
Coronet - Corellia - Infinity
Hydrotricithline
Fri Sep 12, 2003 4:37 am
#10

I've tested this out on Endor .. I used a Flame thrower with spec 3 .. and HAR with spec 3


vs same type of mob.. .. which had a 100% heat resist on it.. and vuln to acid.


With the dot. The flame thrower.. Still.. out damaged the acid rifle.


I can hit for around 3000-6000 with the flamethrower (on non rifle using targets)


I hit for around 2000-3500 with HAR .. much slower rate.. no dot.


I mean .. ok it's acid damage.. but I'll pass on it. I originally picked it up as I expected a corrosive dot.


Perhaps it does damage armor.. but armor still isn't being widley used as the ham is still far too crippling and it decays too fast as is (nevermind over priced). And damageing armor on an NPC won't get ya anywhere fast.


HAR I think needs a second look at it.. if they don't wanna change it .. give it some range atleast.. I dunno 'any' rifle that hits only at 16m or less As with the heavy part.. it looks heavy.. the damage.. isn't.




My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
Drist
Fri Sep 12, 2003 6:23 am
#11

What bothers me is the same mobs that I find to be heat resistent are identically acid resistent. Its bad enough the gun sucks but most situations where my FT will not do the job the HAR cannot perform either. Anyone else seeing the same thing?
apocalance
Fri Sep 12, 2003 6:35 am
#12

I fully plan to have a HAR for the reason that some mobs may be vulnerable to ACID and very protected from HEAT.


Just my 2¢




The best of his class at secret training grounds on Yinchorr, Kanos was an expert at the echani fighting form and in wielding a force pike. Kanos' fanatical loyalty, though, was his greatest and most dangerous weapon. Even after Palpatine was defeated at Endor, Kanos and his fellow Royal Guardsmen remained true to the Imperial ideal. As Imperial moffs and admirals began greedily carving up the Empire to fuel their own ambitions, Kanos attempted to uphold the codes of the New Order.

Bloodfin.Kir


The Force is strong with this one.
RomanaCorvus
Fri Sep 12, 2003 7:38 am
#13

This is why I'm going LLC IV. I don't think I've ever seen a mob that had uber heat AND uber electric resists. Whereas I see plenty that have uber heat and uber acid both.



Current favorite SWG Forums quote:
"I hate u devs u guys really suck the poo." -- oOMaSTaOo
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