Commando Archive
Thread: cough...ahem...Anyone miss me? What have I missed?
Wow. Has it really been six months?
Guess it's been a while. Have a r/l friend bugging the everliving h*** out of me to play again.
Get told that we can once again view the forums without being a subscriber.
Then I see all the love for me that exists still and I couldn't NOT sign up to play for a bit. Or at least say hi.
So...what I miss?
Let me guess.
They nerfed the flame dot?
HAR ever get fixed for accuracy/speed?
Heavy Weapons still blow?
LOL.
Message Edited by Ivoni on 03-25-2004 11:35 AM
AHHHH!!! The Bunny Killer Lives!!!!
Welcome back...we've missed you!!!!
They nerfed the flame dot?
YEP...nerf'd the dot, up'd the initial damage though...but no more dot stacking...They don't realize that our real strength lies in Damage over Time when you've got delays and restrictions like ours...they thought they were doing us a favor...lol
HAR ever get fixed for accuracy/speed?
Got fixed last patch...went from being a broken weaker clone of the FT that commandos rarely or never used to a being a fixed weaker clone of the FT that commandos rarely or never use...
Heavy Weapons still blow?
Yes...BUT...they are testing a patch on TC that will finally let us use them indoors...so that's a step...
Beyond that not much else is now...Heat Resists now work in game and most high level NPC's have 80% or higher heat resists...We are still pretty much a one-trick pony...Grenades still incapp us...A new Melee Hit Bonus has been added recently when they fight Ranged Opponents...and so on...
Nice to see you back though...your name still comes up often in our posts...
Message Edited by garvin on 03-25-2004 09:43 AM
This profession has so much potential. I left for six months hoping some things had changes.
Say, did they ever implement fire blankets?
SOE still doesn't have a clear concept of who they want to do what.
Shrug. But it's really all about the bunnies now isn't it.
Message Edited by Ivoni on 03-25-2004 11:46 AM
BTW...for anyone reading this who may have come after Ivoni left, look up in our top forum area to see who wrote our most valued Commando FAQ...
Ivoni is also the person who inspired much passion about the Commando Profession in me and many others...I wouldn't be the Commando I am today if not for Ivoni...most other long time Commandos will tell you the same...
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Went digging through some of my old posts....
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=31834#M31834
This was my Nov 2003 state of the commando. Pretty much the last thing I did before I quit.
So let's get up to speed eh?
So they finally fixed the Har? At least the speed/accuracy part working?
Sill can't use grenades or consumables inside dungeons/bases?
Did they fix kneeling being more accurate than prone with commando weapons?
Did they improve the accuracies on all but rocket launcher since they didn't make any sense?
I see a recent post that Heavy Weapons skill tapes still do not effect anything.
Did they fix the Armor Piercing bonus that was not working on ideal targets? At-St is blast vulnerable. This is supposed to add a 195% bonus for the Rocket Launcher. If a target is armor none with 10% resists it works.
Is the Beam Rifle still unusable?
They fix the odd Certification for Acid Rifle? It said cert rifle acid beam. This didn’t follow the format of any others.
They fix the typo in the abilities description of Flame Cone2 in the abilities and commands menu? It said to type /flameCone1
Ivoni wrote:
So many posts to catch up on.
Went digging through some of my old posts....
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=31834#M31834
This was my Nov 2003 state of the commando. Pretty much the last thing I did before I quit.
So let's get up to speed eh?
So they finally fixed the Har? At least the speed/accuracy part working?
ya but still not worth crap
Sill can't use grenades or consumables inside dungeons/bases?
saposed ly being changed in next pach its in tc right now
Did they fix kneeling being more accurate than prone with commando weapons?
no
Did they improve the accuracies on all but rocket launcher since they didn't make any sense?
no
I see a recent post that Heavy Weapons skill tapes still do not effect anything.
no they still arnt worth any thing
Did they fix the Armor Piercing bonus that was not working on ideal targets? At-St is blast vulnerable. This is supposed to add a 195% bonus for the Rocket Launcher. If a target is armor none with 10% resists it works.
saposed ly they did but i dont think it works
Is the Beam Rifle still unusable?
yep still craftabel but still no cert any were
They fix the odd Certification for Acid Rifle? It said cert rifle acid beam. This didn’t follow the format of any others.
think so when they saposedly fixed the har lol
They fix the typo in the abilities description of Flame Cone2 in the abilities and commands menu? It said to type /flameCone1
no
Oh my gosh...I almost for got the most important change the Dev's did make for our Profession since you left...Maddog I can't believe you didn't mention this...geesh...
They fixed our Titles...
And Welcome back Ivoni!