Commando Archive

Thread: Is commando viable by itself

JawaSlay3r
Mon Jun 06, 2005 5:09 pm
#1

Hi, im a master ws and have been messing around with what i should have as my combat profession.

As a ws i make some really nice HW, so that tempted me to try commando.


Anyway i went out with my cl14 launcher pistol and was doing around 200 dmg a shot.

So as i looked over teh commando tiers, i noticed they get no style/abilities.......


So no crit shot, head shot, leg shot , any shot other than whats in the marksman ranged support line.

So is it viable to have commando with no special shots? I see people complaining about the dmg commandos put out or dont put out, im not looking to slay krayts or anything, just something fun but effective.


thanks for your advice in advance




Bria.Matherz
Vendor Located Just outside of Mos Eisley at 4316, -4268
Tyreal18
Mon Jun 06, 2005 5:24 pm
#2

nope
VitoGenovese
Mon Jun 06, 2005 6:32 pm
#3



Tyreal18 wrote:
nope






QFE.



______________________
Adapt! Or be Darwined.
I don't believe in the Force anymore, but I do believe in Karma.
TK-132
Mon Jun 06, 2005 8:06 pm
#4

Ah ha ha!

No specials for Commandos!

Feel the power of the SOE Nerf!



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Knightcrest
Mon Jun 06, 2005 8:23 pm
#5

Commando is very viable on it's own. You just set you auto-attack to ranged shot and pwn all nuna. Enjoy your stay in the hall of flame zombies coming back to bite you in the ass.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
RankorCity
Mon Jun 06, 2005 8:24 pm
#6

Nope



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Ackehece
Mon Jun 06, 2005 8:28 pm
#7






JawaSlay3r wrote:

Hi, im a master ws and have been messing around with what i should have as my combat profession.

As a ws i make some really nice HW, so that tempted me to try commando.


Anyway i went out with my cl14 launcher pistol and was doing around 200 dmg a shot.

So as i looked over teh commando tiers, i noticed they get no style/abilities.......


So no crit shot, head shot, leg shot , any shot other than whats in the marksman ranged support line.

So is it viable to have commando with no special shots? I see people complaining about the dmg commandos put out or dont put out, im not looking to slay krayts or anything, just something fun but effective.


thanks for your advice in advance







quite honestly

Commando is not viable by itself but the same can be said of any combat profession now (unless you count smuggler until concussion shot is fixed). CL 54 = suicidal vs any high level content and a double combat mastery is almost always required.

I would not do Commando Ranger but I would do Rifleman Ranger so I guess in that manner I would say that commando is worse off by itself then other ranged professions.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Knightcrest
Mon Jun 06, 2005 8:36 pm
#8






Ackehece wrote:





JawaSlay3r wrote:

Hi, im a master ws and have been messing around with what i should have as my combat profession.

As a ws i make some really nice HW, so that tempted me to try commando.


Anyway i went out with my cl14 launcher pistol and was doing around 200 dmg a shot.

So as i looked over teh commando tiers, i noticed they get no style/abilities.......


So no crit shot, head shot, leg shot , any shot other than whats in the marksman ranged support line.

So is it viable to have commando with no special shots? I see people complaining about the dmg commandos put out or dont put out, im not looking to slay krayts or anything, just something fun but effective.


thanks for your advice in advance







quite honestly

Commando is not viable by itself but the same can be said of any combat profession now (unless you count smuggler until concussion shot is fixed). CL 54 = suicidal vs any high level content and a double combat mastery is almost always required.

I would not do Commando Ranger but I would do Rifleman Ranger so I guess in that manner I would say that commando is worse off by itself then other ranged professions.





Thanks for supporting us as a ranged prof. We are kinda borked and it is nice to see another ranged corr care as well



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Warmaker01
Mon Jun 06, 2005 8:45 pm
#9

The situation is like this, and I've said it before in either the Carbineer or Rifleman forums.

Counting the ranged professions (not Smuggler, I've never tried it), each of these professions can fulfill their functions as a pure, sole profession.

As a pure Rifleman, I can now use Cover, Concealed Shots, and Sniper Shots. Great for front end damage. Higher Ranged Def. w/ low Melee Def. emphasizes the long range nature of the Rifleman. It is now a more functional profession, though my concerns from the **** calls for a Nerf on Rifles is annoying me more and more.

As a pure Pistoleer, I can still impede the movement or lessen the damage output of a single target. Balanced defenses reflect the close quarters nature of Pistoleer.

As a pure Carbineer, I am still flexible. Single or group Snares. Single or group attacks with a VERY wide arc. Defenses still favor Range but more is dedicated to Melee Def. than Rifleman.

As a pure Bounty Hunter, I am still flexible but have better defenses vs other single, pure ranged professions. KDs and damaging specials stand out. Dueling Stance helps your longevity.

As a pure Commando... I am at a loss of words on how well that functions by itself. No specials other than what's given at Marksman. The defenses are ATROCIOUS when you consider that Commando weapons aggro everything in general. Damage output isn't there. Area damage is neglegible.

But you might say for the pure Commando to equip a pistol, carbine, or laser rifle, should the situation get hairy. However, the moment you do that, is an open admission that your Commando skills & abilities are *sub-par* to say the least.

When I'm in trouble as a Carbineer, I still keep my E11 Mk.II.

When I'm in trouble as a Pistoleer, I still keep my FWG5.

When I'm in trouble as a Rifleman, Big Momma T21 will protect me.

When I'm in trouble as a Bounty Hunter, my Proton Carbine or High-Cap.Scatter Pistol will still be in my hands in victory or defeat.

But for a Commando to disregard his primary weapons because it gets TOUGH? That is out of the question!

Message Edited by Warmaker01 on 06-06-2005 08:47 PM

Cpl_Fisher
Mon Jun 06, 2005 9:45 pm
#10

In really big PvP, a few commando's with grenades, when timed properly, can be very effective.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
RoastyToasty
Tue Jun 07, 2005 8:18 am
#11

So on a wednesday if the planets are aligned correctly a Commando an be effective
velocity-x
Tue Jun 07, 2005 8:24 am
#12

WTH is with the QFE everywhere, what does it mean! ARRRRRRG



Morbious Nemes



RoastyToasty
Tue Jun 07, 2005 8:34 am
#13

Quote For Emphasis
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