Commando Archive
Thread: PLEASE SHUTUP ABOUT THE NERF
Any Commando Vetern knows the truth...you are being fooled by the glitter and not seeing the real issue...
PvE this change can be good for some battles...but over all this is a HUGE NERF!!! Think about it...get past the glitter...So we do more initial damage...We also didn't have heat resists working in the game before...with the way resists work, our initial blast (after absorption rate) is reduced to what it use to be or much much less...And the fact that not only can we not stack our DoTs but our actual DoT damage is severly reduced, we are forced to keep our target in 16m range (which makes us more vunerable then before)...This would be cool if they up'd our Melee Defense so we can last long in that range...
Think about it for PvP...Kiting is still an issue...It doesn't matter if we do 2K or 200K damage with the initial blast of our flame special if our opponent stays out of range...and if we are lucky to get them into range and hit a Flame Special, between their armor absorbing most of the damage andtheir heat resists taking out some, it doesn't mean squat...in the past, an opponent with a good strategy sense would kite us outside the 16m range...our main hope was to plant a DoT so that even if they got back outside our 16m range, the DoT would do the work while we tried to get them back in range...a 200 or less Burn is half of what a Stim B can heal...so our DoT damage is nothing now...we are forced to focus on getting and keeping our opponent in 16m range...DO YOU SEE HOW BAD THIS IS FOR US?????
Don't be fooled by the pretty frosting...the cake underneath is totally burnt...Damage Over Time is our bestfriend and our best friend just got kicked in the yahoo...You'll find this out when you face your first 100% heat resist NPC...as your player dies you'll start to think "Hey maybe that was a bad thing..."
100cr says this genius is getting his 7k damage for Tusken Warlords out of his combat window instead of looking at the actual damage number above the warlord's head...
Kaadu_mount wrote:
ever since the "nerf" i have been doing MUCH more damage with my FT. i am only at FT 3 and doing 10k damage and 7k damage to tusken warlords wich have an 80% resist to heat!
OK to a point, in PvE, I still do quite well but this thing with the DoT nerf is not a good thing when you look at DPS. OK, I hit harder initially but it takes me a lot longer to finish the job.
When you move over to PvP you will find that it hurt even more than that. I've spit out the numbers and not going to go through it alll again but lets just say go try it out on someone who PvPs smart and has buffs and armor and tell me what you think of this now. My damage befor armor = 5000 over 10 seconds for 2 shots, TKA damage at 10 seconds = 14000. Thats PvP damage in the combat screen which means befor armor and I believe before mitigation.
mr. mount, please play the profession before talking. also, it would behoove you to remove your head from your ass.
that is all.
Yes, the flamer is *A LOT WEAKER*. However, I still stand by what i said. This is not a nerf. This is a fix. Commandos were never meant to completely negate armor and resists, and the last patch fixed that.
In the process we became a lot weaker, and that is sad. Hopfully with the combat revamp we will get the rest of our weapons addressed and we will be okay.
Message Edited by EnosFiroken on 02-17-2004 08:45 PM
Radiant-Sharpie wrote:
After testing in PVP, the flame thrower is A LOT WEAKER.. I did 100 damage to a guy wearing full comp armor..
Yes, the flamer is *A LOT WEAKER*. However, I still stand by what i said. This is not a nerf. This is a fix. Commandos were never meant to completely negate armor and resists, and the last patch fixed that.
In the process we became a lot weaker, and that is sad. Hopfully with the combat revamp we will get the rest of our weapons addressed and we will be okay.
EnosFiroken wrote:
To anyone who says this isnt a nerf, my apologies for being so cruel but,
Are you even attempting to think?
*Ahem* The dictionary states that A. Commandos -A small fighting force specially trained for making quick destructive raids against enemy-held areas. B. Commando - A member of such a force.
So how is it that if most of our specials is based upon the dots and armor peircing, etc.being lowered not a nerf?
Basically, we are "currently" not commandos, especially not lined up with the dictionary version, the real lucas arts verson, or the real life verson. No we are now a force that can barely scratch armor or blow up things. What is that you say? we can hammer in pve? wow.... last time i checked commandos are supposed to be an "excellent" not "childs toy", force against... what was that?.. People. (wow, an intresting concept /sarcasm off)
Just my 2 cents, with a pocket full of change left.
/rant w/sarcasm off
Message Edited by EnosFiroken on 02-17-2004 08:45 PM
I wish the people in charge would get this idea in their heads. I swear they have no idea what a "commando" is. What they are doing to this profession, and the reasons for doing it are dumb.
I'll bet 100 creds that the devs will just rename the profession to suit their changes instead of making a commando actually a commando.
I was looking at the new game Star Wars republic commando and it got me to wonder something, How can a commando in one star wars game be completely diffrent in a diffrent star wars game? Are there two star wars universes? I wonder....
answer? becuase the devs are too busy making everyone happy and nerfing/killing the game
I hate to step on some peoples toes but not everyone is going to be awesome at pvp. which is what they are trying to do. it just cant be done. every professionshould have tactical advanatges, not be balanced. hell you cant compare a pikeman (i like pikeman dont worry, just using a realistic comparison) to a commando and try to balance them. advantages... not balances...