Commando Archive

Thread: PLEASE SHUTUP ABOUT THE NERF

garvin
Tue Feb 17, 2004 2:08 pm
#1

Any Commando Vetern knows the truth...you are being fooled by the glitter and not seeing the real issue...


PvE this change can be good for some battles...but over all this is a HUGE NERF!!! Think about it...get past the glitter...So we do more initial damage...We also didn't have heat resists working in the game before...with the way resists work, our initial blast (after absorption rate) is reduced to what it use to be or much much less...And the fact that not only can we not stack our DoTs but our actual DoT damage is severly reduced, we are forced to keep our target in 16m range (which makes us more vunerable then before)...This would be cool if they up'd our Melee Defense so we can last long in that range...


Think about it for PvP...Kiting is still an issue...It doesn't matter if we do 2K or 200K damage with the initial blast of our flame special if our opponent stays out of range...and if we are lucky to get them into range and hit a Flame Special, between their armor absorbing most of the damage andtheir heat resists taking out some, it doesn't mean squat...in the past, an opponent with a good strategy sense would kite us outside the 16m range...our main hope was to plant a DoT so that even if they got back outside our 16m range, the DoT would do the work while we tried to get them back in range...a 200 or less Burn is half of what a Stim B can heal...so our DoT damage is nothing now...we are forced to focus on getting and keeping our opponent in 16m range...DO YOU SEE HOW BAD THIS IS FOR US?????


Don't be fooled by the pretty frosting...the cake underneath is totally burnt...Damage Over Time is our bestfriend and our best friend just got kicked in the yahoo...You'll find this out when you face your first 100% heat resist NPC...as your player dies you'll start to think "Hey maybe that was a bad thing..."





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Daker-Naritus
Tue Feb 17, 2004 2:43 pm
#2






Kaadu_mount wrote:

ever since the "nerf" i have been doing MUCH more damage with my FT. i am only at FT 3 and doing 10k damage and 7k damage to tusken warlords wich have an 80% resist to heat!




100cr says this genius is getting his 7k damage for Tusken Warlords out of his combat window instead of looking at the actual damage number above the warlord's head...

TechnoHic
Tue Feb 17, 2004 2:53 pm
#3

OK to a point, in PvE, I still do quite well but this thing with the DoT nerf is not a good thing when you look at DPS. OK, I hit harder initially but it takes me a lot longer to finish the job.


When you move over to PvP you will find that it hurt even more than that. I've spit out the numbers and not going to go through it alll again but lets just say go try it out on someone who PvPs smart and has buffs and armor and tell me what you think of this now. My damage befor armor = 5000 over 10 seconds for 2 shots, TKA damage at 10 seconds = 14000. Thats PvP damage in the combat screen which means befor armor and I believe before mitigation.





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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Eppyon_MM
Tue Feb 17, 2004 3:00 pm
#4

haha exactly this guy doesnt know what hes talkin about--



Appy
Wanted for Mass Piket Homicide
Don't Let my Title fool you, I'm still an idiot
Chilastra Holonet
Barris
Tue Feb 17, 2004 5:41 pm
#5



Wow, what a newb commando. Ok, I'm a hard anti commando nerf person and I think if you support the nerf, you are no real commando, or should get a new profession.


To start off, I found a storm trooper spawn where several stormtroopers had 100% heat resists. So, I do flame single 2 on the storm trooper. I look at the damage above his head, it says (body part) hit, but no damage appears over his head, nor does any appear in his ham. So, I did it with the other special flame attacks, and none of them did any inital damage to the stormtrooper. So, to test to make sure its not just this one, I went to a new stormtrooper with 100% heat resists and did a burn again, and again, 0 inital damage. I looked in the combat log, I did 7k and up damage, but after you take the armor into account, I did no damage at all, seriously 0 damage.


So you see that wow, look, I'm doing 10k on an npc! But then look at the real damage they are taking, unless they have 50% and less on the resists, its drastically less damage.


So, next time you go to post that the nerf was good for the profession and that we are doing much more damage, I suggest you look into it first and find out the truth.


For anyone who thought commando was like God Mode and was a commando themselves, you should go to a new profession.


Sadly enough, the devs listen to the minority who say NERF IT! and not to the people who know what they are talking about and say not to.
DeusManus
Tue Feb 17, 2004 6:21 pm
#6

mr. mount, please play the profession before talking. also, it would behoove you to remove your head from your ass.



that is all.





Morauz
Radiant-Sharpie
Tue Feb 17, 2004 6:32 pm
#7

After testing in PVP, the flame thrower is A LOT WEAKER.. I did 100 damage to a guy wearing full comp armor..

Yes, the flamer is *A LOT WEAKER*. However, I still stand by what i said. This is not a nerf. This is a fix. Commandos were never meant to completely negate armor and resists, and the last patch fixed that.

In the process we became a lot weaker, and that is sad. Hopfully with the combat revamp we will get the rest of our weapons addressed and we will be okay.
GrOunD
Tue Feb 17, 2004 6:50 pm
#8

considering the other 3 lines in this prof....this is a nerf.
EnosFiroken
Tue Feb 17, 2004 7:39 pm
#9






To anyone who says this isnt a nerf, my apologies for being so cruel but,


Are you even attempting to think?


*Ahem* The dictionary states that A. Commandos -A small fighting force specially trained for making quick destructive raids against enemy-held areas. B. Commando - A member of such a force.


So how is it that if most of our specials is based upon the dots and armor peircing, etc.being lowered not a nerf?


Basically, we are "currently" not commandos, especially not lined up with the dictionary version, the real lucas arts verson, or the real life verson. No we are now a force that can barely scratch armor or blow up things. What is that you say? we can hammer in pve? wow.... last time i checked commandos are supposed to be an "excellent" not "childs toy", force against... what was that?.. People. (wow, an intresting concept /sarcasm off)


Just my 2 cents, with a pocket full of change left.


/rant w/sarcasm off

Message Edited by EnosFiroken on 02-17-2004 08:45 PM

KnightHawk420
Tue Feb 17, 2004 7:48 pm
#10






Radiant-Sharpie wrote:
After testing in PVP, the flame thrower is A LOT WEAKER.. I did 100 damage to a guy wearing full comp armor..

Yes, the flamer is *A LOT WEAKER*. However, I still stand by what i said. This is not a nerf. This is a fix. Commandos were never meant to completely negate armor and resists, and the last patch fixed that.

In the process we became a lot weaker, and that is sad. Hopfully with the combat revamp we will get the rest of our weapons addressed and we will be okay.





That's an understatement. As of this weekend, next time I see a commando in pvp, I'm ignoring him and gunning for the more valuable targets. Liked medics, entertainers, and apprentice gunfighters....



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
DeusManus
Tue Feb 17, 2004 7:49 pm
#11

yeah, gotta watch those medics.



Morauz
Halmet
Tue Feb 17, 2004 8:27 pm
#12






EnosFiroken wrote:






To anyone who says this isnt a nerf, my apologies for being so cruel but,


Are you even attempting to think?


*Ahem* The dictionary states that A. Commandos -A small fighting force specially trained for making quick destructive raids against enemy-held areas. B. Commando - A member of such a force.


So how is it that if most of our specials is based upon the dots and armor peircing, etc.being lowered not a nerf?


Basically, we are "currently" not commandos, especially not lined up with the dictionary version, the real lucas arts verson, or the real life verson. No we are now a force that can barely scratch armor or blow up things. What is that you say? we can hammer in pve? wow.... last time i checked commandos are supposed to be an "excellent" not "childs toy", force against... what was that?.. People. (wow, an intresting concept /sarcasm off)


Just my 2 cents, with a pocket full of change left.


/rant w/sarcasm off

Message Edited by EnosFiroken on 02-17-2004 08:45 PM






I wish the people in charge would get this idea in their heads. I swear they have no idea what a "commando" is. What they are doing to this profession, and the reasons for doing it are dumb.


I'll bet 100 creds that the devs will just rename the profession to suit their changes instead of making a commando actually a commando.


I was looking at the new game Star Wars republic commando and it got me to wonder something, How can a commando in one star wars game be completely diffrent in a diffrent star wars game? Are there two star wars universes? I wonder....




Master Commando
Naritus

Nothing to see here. Move along citizen.
EnosFiroken
Tue Feb 17, 2004 9:49 pm
#13

answer? becuase the devs are too busy making everyone happy and nerfing/killing the game


I hate to step on some peoples toes but not everyone is going to be awesome at pvp. which is what they are trying to do. it just cant be done. every professionshould have tactical advanatges, not be balanced. hell you cant compare a pikeman (i like pikeman dont worry, just using a realistic comparison) to a commando and try to balance them. advantages... not balances...




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