Commando Archive
Thread: Possible solution to Fire DOT
I have watched this happen many times and wondered myself what they could do about it. Personally I feel that after a person is incapped our DoT effect should end. Unfortunately it appears to me that the same code for dots applies to buffs too. In other words, if you incapped and were not DB'd, your spices, doc buffs, or whatever would disappear if they made the dots disappear.
I will say I have yet to have this happen to me and don't plan on any PvP until the revenge TEF is eliminated anyway. I just don't like seeing people on fire in a med center with a master doctor unable to help them.
I think there should be a roll command that puts out the fire.
Utilizing this would put out the fire, but the character would be stunned and unable to attack or healwhile doing this. Not sure what would be a good length of time for them to roll though.
fire is easy to put out just jump in a lake and dont pvp on tatooine hehe
You'd think the Imperial Architect's could install a fountain in Bestine. Evaporation be damned.
maybe we can see a new profession emerge, the fireman.
/extinguish1 and /headsmash might work well with an equipped extinguisher.
You could always pick up tka heh. I hear that even meditate4 can heal wounds extremely fast.
I don't really like getting hitwith a fire dot and not being able to do anything about it, but i also don't like being hit with a disease or poison (I am working on getting meditate higher lol) and not being able to do anything about.
An easy solution to this problem would be to let a character use 20-50 units of water to put himself out.
/firerole
or something like this ... the person would role for arround 20 seconds on the ground .. if he is attacked during that time thefirerole will be canceled
thats how i would solve the problem ...
Yeah thats my plan actually. Im already novice fencer 0010, but am going to drop that whole line and work towards meditation. Seems like that would ease the need for medic skills as well.
With luck instead of yet another nerf they will think about adding some content like the idea's posted here. Good ideas all. (Fireman lol the new bandwagon class)
I'm biases a bit, because I am a doctor/commando, and I leveled doctor by healing up people I burned myself before - but I see no problem here at all.
Wounds are part of pvp, many special attacks give wounds. Half of combat medics attacks are diseases, with the sole intention of giving wounds.
Get a GOOD doctor - not a newbie medic or a novice doctor with crappy b woundpacks. If somebody can heal 300 wounds or more in one application, you will never have to die from a fire dot.