Commando Archive
Thread: Commando CU Template Discussion
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StarNick
Tue Apr 12, 2005 1:56 pm
#1
Please use this thread to discuss about testing in regards to templates, strategy, and the like! Please refer to Kav's template tester list, and the focus thread for where we need testers, and to submit your findings!
Thanks
Thanks
Sebye_Lavan
Tue Apr 12, 2005 3:10 pm
#2
I haven't been on TC, but, anyone into Carbineer / Commando???
Shifty123
Tue Apr 12, 2005 4:32 pm
#3
Master Commando / Master (anything else) will be just about the same.
All that changes is the percieved effect of specials. In all reality, there is no longer any such thing as a "better" template - it's all about your desired play style. This is the "balance" aspect of the CURB as all professions of an equal level are equally viable.
In my view, they took the easy way out. Rather than doing a comprehensive reordering and testing of the professions, they simply set all the numbers to look the same, changed where some specials were and did, and simply made level dictate viability.
Enough of my rant - just focus on getting the highest level you can in the play style you want.
All that changes is the percieved effect of specials. In all reality, there is no longer any such thing as a "better" template - it's all about your desired play style. This is the "balance" aspect of the CURB as all professions of an equal level are equally viable.
In my view, they took the easy way out. Rather than doing a comprehensive reordering and testing of the professions, they simply set all the numbers to look the same, changed where some specials were and did, and simply made level dictate viability.
Enough of my rant - just focus on getting the highest level you can in the play style you want.
MTVGeneration
Tue Apr 12, 2005 5:40 pm
#4
The best thing I can say about the CU is that at least all combat profs will require the same number of skill points tho I did like having to do a fair bit of thinking to get max out my tepmplate...
As someone who is looking ot do Commando after the CU I am more than curious what everyone's thoughts are and on how it will affect you all. Personally I can see myself going TKA /Commando...
kaosdivine
Tue Apr 12, 2005 5:47 pm
#5
Sebye_Lavan wrote:
I haven't been on TC, but, anyone into Carbineer / Commando???
All the way!
SlapmeSilly
Wed Apr 13, 2005 3:48 am
#6
I like commando so far in the CU from what i have tested overall.. I posted a thread of all of what i had found so far.
JoKen_Jash
Wed Apr 13, 2005 8:03 am
#7
Master Commando/Master Smuggler/Carbineer 4,0,4,0/FS Combat Prowess 4,0,0,0
Combat Skill Mods:
Carbine Accuracy +55
Carbine Defense +20
Carbine Speed +50
Feign Death +70
General Melee Accuracy +55
General Melee Speed +20
General Ranged Accuracy +152
General Ranged Speed +50
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Melee Defense +165
Pistol Accuracy +40
Pistol Defense +20
Pistol Speed +20
Ranged Defense +145
Carbine Defense +20
Carbine Speed +50
Feign Death +70
General Melee Accuracy +55
General Melee Speed +20
General Ranged Accuracy +152
General Ranged Speed +50
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Melee Defense +165
Pistol Accuracy +40
Pistol Defense +20
Pistol Speed +20
Ranged Defense +145
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55
Thrown Weapon Speed +50
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55
Pros:
- Some very nice defenses, at maximum (with a heavy weapon equipped) it gets to 215 melee defense and 195 ranged defense.
- Certs for every type of armor, and full mitigation for recon and assault.
- Extremely good crowd control and area attacks.
- Ways other than combat to make money (slicing, selling faction, spices, and in the future, smuggling?).
- Possibility of being able to be hunted by boutny hunters (if they do it in the smuggler revamp).
- Insane accuracy mods (no more "you shoot at a nuna for 12,000 points of damage and miss" "you have been slain by a dwarf nuna"!)
- Certs for the closest things to assault rifles; carbines.
- Some real nice specials.
This is the template I plan to test on TC (minus the FS mods). Hopefully they'll fix the melee mods working for ranged in FS too. As far as cons go, the only thing I really see bad about it is the lack of medic. However, I'll be able to use Stim B's, so it shouldn't be much of a problem.
Message Edited by JoKen_Jash on 04-13-2005 11:05 AM
RunningRoutes
Wed Apr 13, 2005 9:11 am
#8
I just started a new character for roleplay as a paramilitary type. Judging by the CURB notes, I was thinking about going:
Master Squad Leader/Master Commando
And then going into the Pistoleer profession with what i had left.
I'm wondering if this template can be successful. I plan on grouping quite a bit and even if I'm solo, I can always bust out a pet to enable me to use my squad leader abilities, since that's how I'm going to be dealing with states that hit me.
My main concern is the lack of specials I'm going to have and the fact that I will have to depend on my SL abilities to remove states from myself.
So, would this template be decent (doesn't have to be awesome, just decent) or am I barking up the wrong tree?
Master Squad Leader/Master Commando
And then going into the Pistoleer profession with what i had left.
I'm wondering if this template can be successful. I plan on grouping quite a bit and even if I'm solo, I can always bust out a pet to enable me to use my squad leader abilities, since that's how I'm going to be dealing with states that hit me.
My main concern is the lack of specials I'm going to have and the fact that I will have to depend on my SL abilities to remove states from myself.
So, would this template be decent (doesn't have to be awesome, just decent) or am I barking up the wrong tree?
StarNick
Wed Apr 13, 2005 1:38 pm
#9
Hey folks...expect something of a radical change coming with weapon certs in the next TC build...will undoudetdly have a big impact on templates 
And potentially...a very positive one too.
And potentially...a very positive one too.
Swor
Wed Apr 13, 2005 1:42 pm
#10
Excellent!
i have a commando on TC and right now its frustrating that my rocket launcher is spewing green goo
i can't wait to see whats in store
Vespula
Wed Apr 13, 2005 2:27 pm
#11
Im thinking maybe Master Commando / TKM for the defensive bonus with out armour.
But since I like the way the armour looks, I might go Master Commando / Doctor just so I can run around with buffs on. Im guessing after the CU upgrade we will still be more of a PVE based class then pvp, and since thats the case these are the two ill end up trying out first before anything else.
Masal
Wed Apr 13, 2005 3:07 pm
#12
When is the the next TC build coming? And when will they if ever turn frogs to instant masters set again? Id love to grind commando and play on TC all the way up but with my responsilities ot my guild online and IRL time being not too much I just dont have the time to level that and finish my template on my regular server.
Id love to sit down and test all the stuff but since I cantr be a master or even novice commando there Im hoping to test when I can make myself a master and play with the toys.
Cpl Caleban Once and future master commando
StarNick
Wed Apr 13, 2005 4:51 pm
#13
"Hey folks...expect something of a radical change coming with weapon certs in the next TC build...will undoudetdly have a big impact on templates
And potentially...a very positive one too."
TC-Ep3 is coming down...could be it for the next big publish. And it seems, what I hinted above is definately going to be positive..
And potentially...a very positive one too."
TC-Ep3 is coming down...could be it for the next big publish. And it seems, what I hinted above is definately going to be positive..
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