Commando Archive
Thread: The Commando Solo Project (or in otherwords, how is the Commando Solo Game)
that way i can solo with cover. I haven't tested it fully yet, but i'm working on it now.
For solo play, I personally think the CL is restricting soloing for levels close to a player character. Actual skills seem to no longer be the prime factor, and that combat levels are now the dominant force in the galaxy (no pun intended...well ok, small pun intended). That along with damage modifiers for higher level mobs, I think are the biggest flaws in the CU. Both create an artificial and narrow/restrictive combat experience close to your level of play. I fear SWG will no longer be the true skill-based MMORPG we love, and that seems like its impacting Solo play - even with the "right" jack of all trades template, its very restrictive.
The CL could be tied to skill mods rathers than boxes, in the same 67% of power in the first mastery, and then diminishing returns there after. It would also help perserve individuality of professions (other than specials, we all seem perfectly balanced to be honest - a balance that feels generic and that we're ALL the same in defenses, because we're ALL CL 80 effectively making defenses not worthwhile since damage taken is determined more of CL)...as well as preserve hybrid melee-range professions better, and make the CU combat less artificial in some instances (for the most part its FUN, but I honestly wouldn't like to be restricted that much in CL 2 years from now, where my defenses won't matter)
For grouping, I guess the new levels are fine...but for individual combat and soloing, it just seems a bit artificial. Of course...I can be flat out wrong, and new updates coming will change this...but for now, the CU sure seems like this - and as a result, the Solo game could potentially suffer.
Edit: Btw...thats why we need the PR to be a non-radius weapon. Currently the ASL has no radius, while the PR does have a radius. This would definately help us out in solo play, so we won't aggro several mobs of our CL that will overpower us (because there are too many levels against yours!) in solo play
Message Edited by StarNick on 04-18-2005 01:41 PM
KJFett3 wrote:
I may have missed it, but I thought Tat, Naboo and Corillia where the only "balanced" planets. Perhaps the npcs on Lok where not balanced correctly?
All weapons across the board ranged and melee need an upgrade in firepower. We should be able to handle a white con or 3 and be fine.
That's probably correct, but I was just curious if anyone had similar experiences or wanted to share how their solo attempts were going on Tat, Naboo and Corillia, if not the other planents....
I'm mainly interested in how we play Solo as well as Group...
Another thread will likely need to be started later (by someone who has run some specific tests) regarding how we do in a Group...Mainly how we do in a group where we are the only Commando...I'm interested in seeing how our AOE effects the group dynamic (do we continuously aggro the mobs onto the group, and if so, would that make others not want to group with us unless we use our non-AOE weapons, which would be anti our role of being weapon specialists).
What templete build are you using for you solo game, and if you recall, what weapons/specials do you use the most? I'm mainly curious so we can start gathering together advice for Solo Commandos...
JoKen_Jash wrote:
Well, I had pretty much the same experience. High level mobs aren't really balanced to equal level players on any planet (I was on tat). However, if we talk solo pvp, I can beat pretty much every melee template out there (save jedi), and most of the ranged templates. Once the kd fix goes live I'll probably be able to beat most people in one on one pvp. But we completely rock in group pve. I was in a group that went after a level 387 adolescent krayt. We, and one other group, killed it with only one or two losses. I haven't done much group pvp, though I'd like to try it out some...
KJFett3 wrote:I may have missed it, but I thought Tat, Naboo and Corillia where the only "balanced" planets.
Add talus and rori. My testing with "McGyver" from my sig looked okish, I was able to kill level 80 tortons from missions, however it does not look like it makes much sense to solo stuff at the same level as the downtime between the fights was longer than the fights :-P