Commando Archive

Thread: What kinds of changes would you like to see?

DarkNexus1014
Thu Jul 14, 2005 5:05 pm
#1

I'm sure plenty of you guys played Commando Pre-CU. Some might prefer those weapons, some might prefer our current ones. I just want to see what other Commandos think should happen to their profession.

For instance, I'd like to see the Rocket Launcher go back to being used like a grenade. Maybe it uses ammo, maybe it doesn't, but I'd like to see it as a button on my quickbar rather than a separate weapon. Hit it, knockdown. This way, they can make it do more damage (appropriate damage) and not be worried about us using specials with it.

In fact, I think that's the major reason why the devs are so worried about fixing our weapons, or putting them up to realistic damage. They don't want us using, say, Advanced Critical Shot with a weapon more powerful than a rifle and the same amount of defense than a Pistoleer gets with Pistols (+50).

But then, isn't that why they gave us such a high SAC on our weapons? It seems like, while each profession had some advantages and disadvantages to using their weapons as opposed to another profession's, we only have disadvantages. They didn't want us doing massive damage with other specials, so they lowered our damage. They didn't want us using specials too often, so we got a huge SAC and slow speed. They didn't want us giving too much power compared to other professions, so they gave us no specials and forced us to branch out.

The problem is, they only needed to do ONE of those. What is the difference between Pistols and Rifles? Pistols have crowd-control attacks and better defense, while Rifles do more damage and have longer range. Combine them both, and you still have to choose between using Rifles or Pistols (albeit it's not a hard enough choice, stupid rifles.) But there's really no reason to use our weapons over another profession's weapons because they've done too much to encourage using those professions, and too much to discourage those professions from abusing our weapons. Bounter Hunter/Combat Medic is WAY more effective than Commando/Combat Medic, even though both take the same amount of SPs. Where are the disadvantages to discourage everyone from being a Bounty Hunter? I think they gave them all to the Commando...

You know what would be nice? If Commandos had their own missions, just like Bounty Hunters (and Smugglers should get.) "Disable yada-yada-yada," or "Blow up so-and-so," or "Burninate such-and-such village." I want a lot more interaction with the game and its players. I can "interact" with a Jedi as my Bounty Hunter, and it's a LOT more fun than being aggro'd by a ton of enemies I didn't even see.

Why should I complain about Commando? Because unless we actually speak loud enough for the devs to hear us, they never will. Nick can go to the Corr forums every day, but until the Commandos have a voice like Bounty Hunters and Jedi do, the devs have no incentive to listen. I know it may sound weak, but I'm having a hard time respeccing back to Commando. I have a hard time willingly weakening myself and going back to where I know my profession will never be fixed.

Wow, my post turned into a rant. Not my intention, but oh well.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

Zotux
Thu Jul 14, 2005 8:57 pm
#2

We should be damage dealers. Plain and simple.

That's why I started commando. It was the first elite I mastered (started before cu, but finished it after). I used marksman special to get it.


I think that there should be 2 specials added to master commando box. one damage dealing and one state shot like blinding or snare shot or somethingor improve the flame DOT on the flamethrower. put a longer timer on them than the specials for other profs to reduce the abusing of the moves.


As it is, the only HW I do any decent damage with is my plasma rifle, which I have sliced and pup'd






Galio Lan'Dofo
BOSS
Raptor2k1
Fri Jul 15, 2005 1:12 am
#3


I personally like the way our weapons work more now than pre-CU... but I'm rather irked at the lack of high-end versions (or scaled damage, at least) of all our guns.


The rocket launcher (or at least a version of it)should hit really hard. Logic, and even the weapon description, dictates that. We need a master level one that KD's (it's lame that all the existinghigher level loot versions don't carry over the state effects, I might add - ie. The Void and the Blackscale Acid Launcher).

Message Edited by Raptor2k1 on 07-15-2005 01:12 AM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


uselessn00b
Fri Jul 15, 2005 2:42 am
#4


My solution, leave the current weaps asthey currently are (except adjusting the WS requirements which are insane) and give us back our consumables at master.High sac,high timer, can't use any specials with them so they can't be abused.


In return, very high damage to reflect manufacturing costs, built in aoe and states like the grenades are supposed to have, but with the timers tweaked to reflect the master level.


The animations are in game already (and were one of thecoolest things about commando) the WS's will be happy and hopefully the commandos will then be the 5 in offense without being overpowered or able to abuse the system.



(And apologies if someone has already come up with this idea... not trying to steal it, just miss my old rl anims )



Message Edited by uselessn00b on 07-15-2005 10:50 AM



My lack of faith... completely and utterly justified.
My subs, now being paid to Eve Online.
Catano
Fri Jul 15, 2005 9:30 am
#5

Specialsssssssssss
RC-1140
Sat Jul 16, 2005 6:38 pm
#6

I like the idea of grenade-like weapons. This gives Commando not only damage dealing capability, but UNIQUE damage dealing capability. Way better than the same ole boring high damage weapon+high damage special. Give them long timers (not like grenades are now mind you), and heavy SAC costs, or reduce those penalties slightly and make them consumable (or better yet, reloadable). When to use these weapons should be a tactical decision that can make or break you. I'd love to see commandos saving the day with a well timed and well placed Rocket Launcher attack.



Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
RankorCity
Sat Jul 16, 2005 7:17 pm
#7








DarkNexus1014 wrote:


Why should I complain about Commando? Because unless we actually speak loud enough for the devs to hear us, they never will. Nick can go to the Corr forums every day, but until the Commandos have a voice like Bounty Hunters and Jedi do, the devs have no incentive to listen. I know it may sound weak, but I'm having a hard time respeccing back to Commando. I have a hard time willingly weakening myself and going back to where I know my profession will never be fixed.

Wow, my post turned into a rant. Not my intention, but oh well.






Do you have access to the Correspondent forums?


If no, then how do you know that Nick isnt doing everything he can for us?


Its an ignorant assumption.


The fact of the matter is Commando is less important than BH. Its less important than Jedi. Commando doesnt sell the game off the shelves. Jedi do. The majority of people that buy the game buy it to play a Jedi (a la Vader or Luke, or Obi Wan, or Maul, or...) or to be a Bounty Hunter (a la Boba Fett). Some buy to be their own version of Han Solo (smuggler). They may go into the game with that intention, then decide they are happy doing something else.


The number of REAL Commando in the game, not FS monkeys, pale in comparison to the number of Jedi (or Jedi wannabe), Bounty Hunters, or Smugglers. Or Riflemen. Or Pistoleers. That in and of itself is why we have a small voice. Not because of our correspondent. But Commandos are the vast minority, which reflects vocally on the forums. Even IF Nick werent doing his job, which I (and the rest of the Commando community) feel he does, its up to YOU to make the voice heard. It is incumbant upon EVERYONE, not just the Correspondent to make your satisfaction, or dissatisfaction known regarding your chosen profession.


I've been a Commando since August of 2003. Aside from Master Marksman, obviously, it was the first profession I mastered in game. Its been apart of my template since August of 2003. Probably over 1500 of my 6500ish posts have been made here. Some have been well thought out reports, requests, suggestions. Others have been full throttle rant sessions blast the devs from here to the end reaches of Dathomir.


The total number of posts in the Commando forums isnt indicative of the amount of (positive) input on the profession. Quite a large number of those were when Commando was FOTM, when everybody and their mother that PvP'd or loot hoored was either Master Commando, or 0040 Commando. When Commando COULD one shot people. When the burn dot reigned supreme. It was people asking about that. And people calling for nerfs of it. That Commando was overpowered.


Dont come in here stating that Nick isnt doing everything he can to do to make us better. Nick is doing the best job he can with the tools he's given. He'sa correspondent. Not a dev. He cant FORCE changes. He can't FORCE fixes. He can't FORCE them to listen to him. Look what has happened to the last few correspondents that blew a fuse and basically harrassed the devs (a la the GCW and Armorsmith Correspondent)...They were removed. We get support from other Correspondents. We've had the rifleman correspondent post here. We've had the BH correspondent post here. They KNOW how hard Nick is working and are supporting him. If they didnt like him, and didnt think he was doing a bang up job, do you really think they would be stepping in and assisting us?


I'll (and an overwhelming majority of active Commando posters) support Nick to the end of his tenure and beyond. Nick is doing the best job that he can with what he has to work with (SOE). Dont blame him the people on the listening end are deaf.





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
XxXoldsaltXxX
Sun Jul 17, 2005 7:56 am
#8

i want to see the flame thrower do INNSAANNNE damage again, with a 15 second recharge timer (like it was pre-cu with flame shot 2 and flame cone 2 [12,000 damage doesn't screw around ])



XxXoldsaltXxX: Master BH, former Master pistoleer
Kerathor: Novice Chef, Master Architect, Master Merchant
uselessn00b
Sun Jul 17, 2005 11:22 am
#9






XxXoldsaltXxX wrote:
i want to see the flame thrower do INNSAANNNE damage again, with a 15 second recharge timer (like it was pre-cu with flame shot 2 and flame cone 2 [12,000 damage doesn't screw around ])





I would too, but it's not gonna happen The more i think about the whole commando situation, the less i think we're gonna get something and talking about what we should/could be is making me want to go play something else that has a better handle on our role.The other post had it right, the devs don't know what to do with a warrior elite class in a game that has to be completely balanced/jedi-centric.


There are too many other profs needing attention too, the smugglers are almost rioting, Jedi and BH are... well... Jedi and BH i'm not even gonna talk aboutthe crafters/rangers/Ch's.


The problem is we lost too many comrades post CU, despite the fantstic work of Starnick and the forum regulars, we just don't have the numbers left to make the fuss needed to get big changes made IMHO.


A run thru on the damage numbers would be great, master lvl weaps would be great, a single special would be great, but we'd then have to get balanced, ride out the nerf cries, etc.


Assaid above, ithink the master level consumables idea would be very easy to implement since most of the stuff is in game and would be a decent fix till they get round to us again, but i doubt it'll happen so i'm gettin my butt in game and doing whati can with what i got and doing what we do best, burning stuff and blowing stuff up.




My lack of faith... completely and utterly justified.
My subs, now being paid to Eve Online.
DarkNexus1014
Sun Jul 17, 2005 12:46 pm
#10

Don't be so childish as to presume that you and I aren't speaking of the same thing. I know you *think* you understood what I wrote, but I don't think you really understood it.

You assume that I think Nick isn't an adaquate Correspondant. Re-read it and know that I was referring to our numbers. Our voice ISN'T as loud as the Bounty Hunters or the Jedi, because there aren't many of us. That means that each of us have to be twice as loud as they do, and I'm sure you know how loud they already are.

I was one of the first Commandos on this game, period. I was up for the Correspondant position, but I'm glad LordS got it (I can't even remember if he was the first, I think so). And Nick is doing a great job. It's not his fault the devs aren't with us. Ours is a self-fulfilling doom- we are broken because we are few, and we are few because we are broken. So don't lecture me and try to start a flame war because you're needlessly sensitive.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

Raptor2k1
Mon Jul 18, 2005 2:51 pm
#11






I was one of the first Commandos on this game, period. I was up for the Correspondant position, but I'm glad LordS got it (I can't even remember if he was the first, I think so). And Nick is doing a great job. It's not his fault the devs aren't with us. Ours is a self-fulfilling doom- we are broken because we are few, and we are few because we are broken. So don't lecture me and try to start a flame war because you're needlessly sensitive.






He wasn't the first. There was one before him, but he quit really fast due to being discouraged about a lack of dev action in regards to our issues (this was back when the only way to level up commando was with a LP shooting Durnis, we had grenade crafting,and when FT/HAR resources didn't even exist yet).





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Mon Jul 18, 2005 3:07 pm
#12

There were two, Garibaldi_di_Alia, who was the first and then Mastersynn

Garibaldi quit the game and his correspondency due to the furstration of feeling that he wasn't being heard...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

YuriaTayde
Mon Jul 18, 2005 9:21 pm
#13

Commandos are about the weapons, we get special abilities from other classes, that's the whole point of being commando AND something else (to be honest, commando/combatmedic sounds veeerrry uneven to me, and asking for specials justto make that template effective makes us sound like jedi...)


They need to fix our weapons, our class IS our weapons! We're heavy artilery, sept at the moment, we don't have the heavy artilery part. Our AoE doesn't work at all, so why use it once you're done with exp? They should make EVERY commando weapon a high CL high damage weapon, where's the logic behind turning the almighty rocket launcher into a childs toy for newbies to train heavy weapons exp with? ...I alsolike how they have commandos now, wield rocket launcher as a weapon and not as a grenade.. I wouldn't like my rocket launcher to wear our after 30 shots, it's hard enough just to get the thing, wouldn't wanna have to carry 5 of them with me just to get threw 1 mission. They just need to make our weapons more powerful!


1000-1500 damage a shot (reguardless of weapon!!! All commando weapons should be powerful, none should be low CL), increase our SAC to crippling levels, force us to /kneel before using the rocket launcher (or risk knocking yourself down, ha ha ha), that's what I'd like to see.
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