Commando Archive
Thread: Do our Flame Dots stack?
Does Flame1 stack with Flame2
and does Flamecone1 stack with Flamecone2
Also, would Flame2 stack with Flamecone2 etc
I hear bleeds stack but have never seen any proof. If the above answers are yes, then could someone point me in a direction or tell me how to prove it myself. Thanks a bunh
yes our beloved dots do stack but dont forget we get 5 health dots when your a master commando 4 in commando tree and 1 in marksman cant go wrong with 5 dots
IThanks.
Interesting. Now to the second part of the question. How can you tell? as far as i can tell, there is only one icon on the target bar. Are there varying messages in the combat spam that I've missed? Basically what I'm asking is a way to prove it to myself.
Sorry to be a newbie but this stacking thing? I dont really understand how it works,
do you choose a special eg flame 1 and flame 2 and they add together and fire at once or something?
so marksman would bodyshot 1 and 2 stack and fire at the same time?
I guess DOT is damage over time,
I been nothing but a crafter in this game and have chosen the line of commando, so sorry for not knowing :-/
regards
As with any DOT's the effects stack as long as they come from different moves. So if you shoot Flame single 1, then flame single 1 again, there is no stacking, you used the same move. But if you do Flame single 1, Flame cone 1, then its 2 differnt moves and the DOT's stack. and youre target os taking more damage per second from the fire.
at master you can stack all 4 Flame Dots, and use your Launcher pistol to apply health shot 1 from your pistol training in Marksman, and you have a total of 5 DOTs working together on the same pool.
hope that clears it up
I think i get the jist of it now,
so at master i could go flame single 1, flamecone2, flame single 2, flamecone 2 and voila uber dmg coming up. but each special takes 1 turn and then the outcome is sweet!
same for healthshot, so i could get pistoleer and stack healthshot 1 & 2 also!
Sweet
I just got flame single 1 so i'm on my way! gonna go master smuggler 2.
Thanks for your help :-)
maek one like:
/flamesingle2
/fireAcidsingle2
It'll just fire whatever special it can, with no delay or loss of turn. Make similar ones for the other specials, that way you can just use 4 toolbar slots to cover all your acid and flame specials.