Commando Archive
Thread: a little commando info for you people
wrong
commando's are meant to take out fortified positions
NOT fight front line infantry
they are special troops designed with getting into and disabling targets
they should have better hand to hand defenses though, something I think the devs forgot
yea your right for the most part but still they are are also trained to do take out infantry vehicles and tanks as well as takeing out fortified places but how often do you see people do raids on cities where they have there faction stuff safely hidden in the middle of their city heavily guarded by at sts stormtroopers mines and cannons it would take prob about 50 people atleast 5 of them commandos armed with rockets and other heavy weaponsif its one of the cities that spend every last fp they get on more troops mines turrets etc just upset about the commando thing i should probally just disband from the rebels and kill off jedi because of sonys way of becoming a jedi
i have never heard of a flame throwing doing anything but leave a black mark and a fortified wall
i think a comando is not just for taking out tanks becuase if that was so why unarmed hmmm i would love to see someone wrestling a tank *squish*
BlackDragonETM wrote:
the idea of a commando is front line infantry anti tank vehicle anti infantry mean we are suppose to badly damage or kill(destroy) anything befor it gets to close meaning we should beable to kill a tk with no problems no matter the mods befor they can get a hit off if they are at a distance a rocket launcher in real life would kill anyone or severly hurt them if they are in blast range acid rifle would kill a person if the hit was right on(acid eats threw just about anything including armor(depeneding on the quality of the acid used)) our lightning beam cannon should incapacitate our target atleast in pvp (lower chance with the right resists) and kill our target in pve (again lower chance with the right resists) i forget the other guns atm seeing how i just woke up and decided to read the boards...but you get where im coming from...as far as i know when in pvp if your enemy is busy during a raid the only thing sofar we are best at is anti vehicle im not sure about the anti tank(at st) seeing how i have not tried to kill one but im sure it should only take a few maybe 3 or 4 to take one down as i see it(3 or 4 successful hits that is)
thats one big run-on sentence
not saying its wrong, just harder to read ( and understand )when there is nowhere to stop and let your brain pause for a second.
no more said from me
I refuse to read anymore BlackDragonETM posts until he learns to use periods to end sentences.
Prettysoonwe'llseepostsfromhimwherehedoesn'tevenusespaceshehe
zenixoda wrote:i have never heard of a flame throwing doing anything but leave a black mark and a fortified wall
i think a comando is not just for taking out tanks becuase if that was so why unarmed hmmm i would love to see someone wrestling a tank *squish*
they were used to take out pillboxes ala fortified position
I get the feeling that in this game we are more a soldier class, expected to be at the front lines doing all sorts of damage. though this is semi-blashphemy, we could rename the commando class to Soldier or Combat Specialist or Marine. then i doubt man people would have problems with any of our requirements or any of our roles in the game and GCW
Brain not able to process.... Sentence too long.... Strain too great....
BlackDragonETM wrote:
the idea of a commando is front line infantry anti tank vehicle anti infantry mean we are suppose to badly damage or kill(destroy) anything befor it gets to close meaning we should beable to kill a tk with no problems no matter the mods befor they can get a hit off if they are at a distance a rocket launcher in real life would kill anyone or severly hurt them if they are in blast range acid rifle would kill a person if the hit was right on(acid eats threw just about anything including armor(depeneding on the quality of the acid used)) our lightning beam cannon should incapacitate our target atleast in pvp (lower chance with the right resists) and kill our target in pve (again lower chance with the right resists) i forget the other guns atm seeing how i just woke up and decided to read the boards...but you get where im coming from...as far as i know when in pvp if your enemy is busy during a raid the only thing sofar we are best at is anti vehicle im not sure about the anti tank(at st) seeing how i have not tried to kill one but im sure it should only take a few maybe 3 or 4 to take one down as i see it(3 or 4 successful hits that is)
Can someone translate it? ![]()
BlackDragonETM wrote:
The idea of a commando is front line infantry anti tank vehicle anti infantry mean we are suppose to badly damage or kill(destroy) anything befor it gets to close.Meaning we should be able to kill a tk with no problems no matter the mods before they can get a hit off if they are at a distance.A rocket launcher in real life would kill anyone or severly hurt them if they are in blast range. An acid rifle would kill a person if the hit was right on(acid eats threw just about anything including armor(depeneding on the quality of the acid used)). Our lightning beam cannon should incapacitate our target atleast in pvp (lower chance with the right resists) and kill our target in pve (again lower chance with the right resists). I forget the other guns atm seeing howI just woke up and decided to read the boards... but you get where im coming from... as far as I know when in pvp if your enemy is busy during a raid, the only thing so far we are best at is anti vehicle. I'm not sure about the anti tank (at st) seeing how i have not tried to kill one, but im sure it should only take a few maybe 3 or 4 to take one down as i see it(3 or 4 successful hits that is).
There we go.
First, is it me or is the irl mentions getting old?
Second, it takes more than 3 or 4 rockets to kill an AT-ST with thier HAM bar right now, especially the way rockets hit. ie, random pool.
Third off, it would be nice if some of the weapons actually did a stun or some effect based on the type of damage they did, like the Rocket Launcher getting a chance to knock down, the Lightning Cannon getting a stun effect, ect., but I know that day will probably never come. The same can be said for grenades. How could something survive a thermal detonator going off next to them?