Commando Archive

Thread: woohoo! hotfix and still 200 second wait for grenades

aefa87
Tue May 10, 2005 7:36 pm
#1

Why even bother with grenades when there's a 200 second cool down in between each throw? they do so little damage now, (100 dps!) it's completely pointless. i'm pretty sure i remember reading that grenade speed was fixed with the hotfix, but i still don't see any changes

StarNick
Tue May 10, 2005 8:13 pm
#2

When grenades are pulled from crates, Im thinking this didn't affect grenades that were already pulled and were given the 10x speed. Check the speed on the grenades you're using if its 100+ then im afraid those grenades are now worthless. Early today, I was able to pull some thermal detonators from a crate with normal states....still, the lightness of our grenade DPS is still in question...



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Silberado
Tue May 10, 2005 8:34 pm
#3



My Protons converted to 92 dps, when they werebugged they were 9.2dps. They're roughly 1/3 the powerthey were before the CU. They weren't much good before except for FS nade grinding now they are totally useless.



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aefa87
Tue May 10, 2005 8:40 pm
#4

thanks for the info nick. does this mean that grenades crafted after the hotfix will work?
No-Ni
Wed May 11, 2005 4:21 am
#5



aefa87 wrote:

Why even bother with grenades when there's a 200 second cool down in between each throw? they do so little damage now, (100 dps!) it's completely pointless. i'm pretty sure i remember reading that grenade speed was fixed with the hotfix, but i still don't see any changes






I tested last night after the hotfix by pulling from a crate that was crafted pre-CU and the 200 second wait is still there for both thermals and protons. I never noticed the AOE KD working before on the termals but last night it seemed to be working on low level mobs that I dried. The AoE damage worked as well doing about 714 damage in a fairly large radius.
xPREDATORx
Wed May 11, 2005 1:05 pm
#6

yes grenades r faster now but i say theyr still to slow for what they are..... why the hell shoudl all specials be put to a hault becasue of 1 grenade toss... i still say have a regualr cool down same as a pistole special and have a 9second cool down on just that particular nade....



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Raptor2k1
Wed May 11, 2005 1:22 pm
#7

Yeah, weren't they supposed to be on a seperate cool-down in the first place?



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Shamantics
Wed May 11, 2005 3:20 pm
#8

i still like the droid grenade launcher idea... similar to how scout traps work... especially the fact that they aren't on your combat timer....



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Kesslan
Wed May 11, 2005 7:32 pm
#9

Well timers are working fine now. I logged in. Checked all my nades and even the ones I puleld before with 110 second timers etc now all have about 9 base or so. DPS is still low as hell but thats ok. I mainly use them in PvP for the dot stacking. (I generally wind up tossing a proton, thermal and cryban on some one while at the same time opening up with my plasma flamethrower) works quite well I find personally. Though the DPS per time usage is still kinda sucky. Now if they just fixed the AoE on all the commando weapons I'll be quite happy. Since yeah sure you wont do as much damage as say a master rifleman to a SINGLE target. You'll do nice damage to all of them.. supposedly.


BTW apparently you can still slice and pup nades. So might be worth trying that if you can get some post CU grenade pups.





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xPREDATORx
Wed May 11, 2005 11:16 pm
#10

yes the nade times are working as supposed but its still CR*P!


i.e. impdetonators do kd by the friken time u get to do the next special the enemy/opponent is already up!





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ApollyonTB
Wed May 11, 2005 11:54 pm
#11

the time between greandes thrown IS SICK, 187 seconds between GRENADES? Thats three minutes....if you are still in a fight after three minutes...



well you get the point. 187 second between grenades is sick, it needs to drop to at least 20 seconds...



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Litushot
Thu May 12, 2005 12:05 am
#12






No-Ni wrote:





aefa87 wrote:

Why even bother with grenades when there's a 200 second cool down in between each throw? they do so little damage now, (100 dps!) it's completely pointless. i'm pretty sure i remember reading that grenade speed was fixed with the hotfix, but i still don't see any changes








I tested last night after the hotfix by pulling from a crate that was crafted pre-CU and the 200 second wait is still there for both thermals and protons. I never noticed the AOE KD working before on the termals but last night it seemed to be working on low level mobs that I dried. The AoE damage worked as well doing about 714 damage in a fairly large radius.




Yeah, for some reason the grenade AOE dmg is indeed working, but the speed is too insane and DPS too low to really consider as viable atm....before the hotfix I guess tho (haven't used em since the hotfix). But on the other hand, our heavy weapons have decent DPS but the dang AOE is broken! Talk about ironic....at least before thr CU one of our weapons was working properly.....now not a single one of our weapons really is bug-free (poor HAR..... ). I will never give up commando, so I guess I'll just wait n' see what the Devs decide to fix first..... (Proton Rifle schem!! )



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nerfherder321
Thu May 12, 2005 12:19 am
#13

question, how do grenades have a weapon timer?


i mean... what? did he break his arm throwing it? was it so heavy?


if i throw a baseball...does it take... 2 minues to pick another one up and throw it?


or is it the package it comes in? those plastic wraps can be tough to get off






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