Commando Archive
Thread: Is there nothing good to say?
I've been reading the forums. And I've been keeping my mouth shut, but now, I must ask. Is there nothing good to say about commandos?
Come on, I know the class seems to be in bad shape. But it can be fixed. There are a lot of problems. When a new MMO starts, there is always problems. But, come on! Just about every thread is whining and moaning!
The commando class is a heavy weapons fighter. Now, when I picture this, a commando is a last ditch, massive killer, anti-tank fiend. When the squad is pinned down, and survival is bad, thats when the commando should be at his best. When the AT-AT is marching onto the field, it should be the commando that strikes the fear into its command crew.
So, the vehicles aren't in the game yet. And the weapons are weak, and the certs don't work, and blah blah blah blah blah! Don't be so down that you cause people to lose hope. Our day is coming. Maybe its not tomorrow. Maybe not next week. But hopefully soon.
I'm looking forward to the day (hopefully soon) in which I'm fighting with my friends on a battlefield and they ask me to make the suicidal assault on the gates or I'm asked to delay the AT-ST so they can make a withdrawal. Its what a heavy weapons guy is supposed to do.
Perhaps Yoda said it best. "You must have patience!" If nothing else, it can't get worse, right?
-Kumlan Sandstorm, TAG leader, Novice commando, helping to keep the evil hermits down on Tarquinas
same as most other fighters, we're just annother target, only we draw more attention with our pretty effects.
Sure someday I'd love to lay siege to a fort, and have my weapons do 4x structural damage because an explosion is more devistating than a plink from a bullet on a thick wall, but sadly we live in the world of hit points. And until we get that 4x damage or whatever we're waiting for, those plinks are faster and somehow much more devistating.
Sure it would tickle me rotten to take a knee and send an AT-ST to it's grave, but once over, we would need some kind of multiplier to our weapons for them to be any better than a pistol at this point.
Yeah, it doesn't make much sense to me either why our weapons need "structural or vehicle" multipliers, and
not just be the highdamage slow ROF they were meant
to be, but we would eat the end of the nerf cannon if
our damage was 4x on mister pistoleer.
This board is full of perfect solutions to our dilemas,
but at this point, we (contrary to what the boss might say)
are only to be found on the back burner.
Sure pal, id love to roast a few troopers who happened to find their way in front of my piping hot stream of liquid hel'fire. Not quite dead, but on their way cuz I SET THEM ON FIRE.
Or even have a grenade do what it's supposed to do,
cuz I pulled the pin and threw it at a baddie...
and because his character was consumed in a ground
shaking blast, that means I hit him, reguardless of
the word -miss- floating about here to taunt all of
my kind,I saw him standing in the blast, he's dead.
Until the day, I can pull a rocket launcher
/smirk
/emote Salutes the smoldering shell of a downed AT-ST
Turn arround and walk to my cheering team,
we are stuck being the special effects team
of the battle field.
When that day comes, us commandos should put asside our
silly factions, and unite in a common celebration of ultimate ass kicking.
And when that day comes, I will know I didn't waste my time
becomming the "special effects" class
I didn't pack up and pick up a pistol cuz I wanted to see a
big number above the thugs head,
I didn't do missions all day to afford the kind of guns that turn heads in the cantina...
I DID MISSIONS ALL DAY TO AFFORD GUNS THAT TURN HEADS IN THE BATTLEFIELD!!!
Commandos, I salute you
SR -DB-
(The views expressed are purely "Man that'd be cool" and have no possible chance of finding their way into SWG,
any talk of 4x damage to structures or vehicles is pure flim-flam and should be scoffed at by anyone but us
commandos who deserve some kind of payoff for our
troubles and hard work)
Also if you want to say, bah, you think you got it rough.. back in my day...
If you want to kill things solo...not for you
If you want to burn out peoples video cards..this is for you
As for effective against vehicles...........I can say this I've used the flamer against an AT-ST......I soon switched back to my laser rifle.
On many servers, the weapons don't exist, so people can't even train the skills. (Resource gated.)
On servers wehre they can be made, the weapons are terrible compared to basic Rifles, Carbines, and Pistols.
On servers where a halfway decent weapon can be made, 1/2 the weapons have no certification.
That gets us down to the Flamethrower and Launcher Pistol.
So, on a few servers, you can level with a Flamethrower. However, you'll find that the specials do not work, so even at Flamethrower 4, youre no more effective than Novice, except that you get less exp per kill.
And the Launcher Pistol, though okay, is inferior even to the FWG5 for damage. It can not be used live for HW exp, so can not advance the profession. And even if this is changed, our skill with it will not improve. No specials or modifiers exist in the Commando tree to make us better with the LP.
And that's it in a nutshell.
All of you are retards if you can't find at least one good thing to say about commandos:
We have nowhere to go but up.
I regularly hit mobs with my body shot 2 with my launcher pistol for 700 damage. I've hit up in the 1000s with double tap, and since I haven't got stopping shot, I assume that will hit for even more. With just the launcher pistol, we do HUGE damage. Flamethrowers are inaccurate at close range, but if you can get a mob down to 50% of its life at 48 meters, where the FT is the most accurate, you'll have no problem taking it out before it gets to you. At least I don't.
Commandos have a lot of promise to them, and I'm sure with enough good communication we can get the class exactly where it needs to be.
ShonRiyan
I swear I hear "Battle Hym of the Republic" reading your post ![]()